nettoyage.

This commit is contained in:
osquallo 2018-07-31 10:26:45 +02:00
parent 695fcd817c
commit bc460867bc
7 changed files with 166 additions and 195 deletions

View file

@ -68,6 +68,10 @@ fly_down=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":
]
hide_char=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777246,"unicode":0,"echo":false,"script":null)
]
ui_hide_all=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777247,"unicode":0,"echo":false,"script":null)
]
ui_hide_hud=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777248,"unicode":0,"echo":false,"script":null)
]
[locale]

View file

@ -47,6 +47,11 @@ func _input(event):
else:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
# ----------------------------------
if Input.is_action_just_pressed("ui_hide_all"):
self.visible = not self.visible
if Input.is_action_just_pressed("ui_hide_hud"):
$HUD.visible = not $HUD.visible
# Si on est en mode "deplacement", on desative le focus sur l'interface
# afin de ne pas naviguer dedans en même temps que l'on agit en jeu.

View file

@ -4,8 +4,8 @@ extends MarginContainer
# var a = 2
# var b = "textvar"
const ACTION_LIST = [ "ui_debug_window", "ui_music_controls", "hide_char", "move_up", "move_down", "move_left", "move_right", "fly_up", "fly_down","game_flashlight", "ui_pause", "ui_reload", "ui_free_cursor", "ui_quit" ]
const ACTION_TEXT = [ "show/hide debug", "show/hide music", "Hide/show character", "move up", "move down", "move left", "move right", "fly up", "fly down", "on/off flashlight", "pause/play", "reload the scene", "free/capture mouse cursor", "quit" ]
const ACTION_LIST = [ "ui_debug_window", "ui_music_controls", "hide_char", "ui_hide_all", "move_up", "move_down", "move_left", "move_right", "fly_up", "fly_down","game_flashlight", "ui_pause", "ui_reload", "ui_free_cursor", "ui_quit" ]
const ACTION_TEXT = [ "show/hide debug", "show/hide music", "Hide/show character", "hide/show UI", "move up", "move down", "move left", "move right", "fly up", "fly down", "on/off flashlight", "pause/play", "reload the scene", "free/capture mouse cursor", "quit" ]
func _ready():
# Called every time the node is added to the scene.

View file

@ -1,190 +0,0 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://scenes/Game/jukebox/gui_3d.gd" type="Script" id=1]
[ext_resource path="res://scenes/GUI/MusicControls/MusicControls.tscn" type="PackedScene" id=2]
[sub_resource type="PlaneMesh" id=1]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 2, 2 )
subdivide_width = 0
subdivide_depth = 0
[sub_resource type="ViewportTexture" id=2]
resource_local_to_scene = true
flags = 0
viewport_path = NodePath("Viewport")
_sections_unfolded = [ "Resource" ]
[sub_resource type="SpatialMaterial" id=3]
resource_local_to_scene = true
render_priority = 0
flags_transparent = true
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = true
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 1
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = SubResource( 2 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 0, 0, 0, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Flags", "Metallic", "Parameters" ]
[sub_resource type="GDScript" id=4]
script/source = "tool
extends Object
func e():
return 0.01
"
[sub_resource type="BoxShape" id=5]
extents = Vector3( 1, 1, 0.01 )
script = SubResource( 4 )
[node name="Gui_in_3D" type="Spatial"]
script = ExtResource( 1 )
_sections_unfolded = [ "Transform" ]
[node name="Viewport" type="Viewport" parent="." index="0"]
arvr = false
size = Vector2( 256, 256 )
own_world = false
world = null
transparent_bg = true
msaa = 0
hdr = false
disable_3d = false
usage = 0
debug_draw = 0
render_target_v_flip = true
render_target_clear_mode = 0
render_target_update_mode = 2
audio_listener_enable_2d = false
audio_listener_enable_3d = false
physics_object_picking = false
gui_disable_input = false
gui_snap_controls_to_pixels = true
shadow_atlas_size = 0
shadow_atlas_quad_0 = 2
shadow_atlas_quad_1 = 2
shadow_atlas_quad_2 = 3
shadow_atlas_quad_3 = 4
_sections_unfolded = [ "Audio Listener", "GUI", "Physics", "Render Target", "Rendering", "Shadow Atlas" ]
[node name="GUI" type="Control" parent="Viewport" index="0"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 40.0
margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
_sections_unfolded = [ "Mouse", "Rect" ]
[node name="Music" parent="Viewport/GUI" index="0" instance=ExtResource( 2 )]
mouse_default_cursor_shape = 0
[node name="Area" type="Area" parent="." index="1"]
input_ray_pickable = true
input_capture_on_drag = true
space_override = 0
gravity_point = false
gravity_distance_scale = 0.0
gravity_vec = Vector3( 0, -1, 0 )
gravity = 9.8
linear_damp = 0.1
angular_damp = 1.0
priority = 0.0
monitoring = true
monitorable = true
collision_layer = 1
collision_mask = 1
audio_bus_override = false
audio_bus_name = "Master"
reverb_bus_enable = false
reverb_bus_name = "Master"
reverb_bus_amount = 0.0
reverb_bus_uniformity = 0.0
_sections_unfolded = [ "Transform" ]
[node name="Quad" type="MeshInstance" parent="Area" index="0"]
transform = Transform( -1, 8.74228e-008, -4.37114e-008, -4.37114e-008, 1.91069e-015, 1, 8.74228e-008, 1, 1.91069e-015, 0, 0, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="Area" index="1"]
shape = SubResource( 5 )
disabled = false
_sections_unfolded = [ "Transform" ]

View file

@ -1,9 +1,159 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://scenes/Game/jukebox/Gui_in_3D.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/Game/jukebox/JukeboxPannel.gd" type="Script" id=1]
[ext_resource path="res://scenes/GUI/MusicControls/MusicControls.tscn" type="PackedScene" id=2]
[sub_resource type="PlaneMesh" id=1]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 2, 2 )
subdivide_width = 0
subdivide_depth = 0
[sub_resource type="ViewportTexture" id=2]
resource_local_to_scene = true
flags = 0
viewport_path = NodePath("Viewport")
[sub_resource type="SpatialMaterial" id=3]
resource_local_to_scene = true
render_priority = 0
flags_transparent = true
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = true
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 0.784314 )
albedo_texture = SubResource( 2 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Flags", "Resource" ]
[sub_resource type="ConvexPolygonShape" id=4]
points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1 )
[node name="JukeboxPannel" type="Spatial"]
[node name="Gui_in_3D" parent="." index="0" instance=ExtResource( 1 )]
script = ExtResource( 1 )
[node name="Viewport" type="Viewport" parent="." index="0"]
arvr = false
size = Vector2( 256, 256 )
own_world = false
world = null
transparent_bg = true
msaa = 2
hdr = true
disable_3d = false
usage = 0
debug_draw = 0
render_target_v_flip = true
render_target_clear_mode = 0
render_target_update_mode = 2
audio_listener_enable_2d = false
audio_listener_enable_3d = false
physics_object_picking = false
gui_disable_input = false
gui_snap_controls_to_pixels = true
shadow_atlas_size = 0
shadow_atlas_quad_0 = 2
shadow_atlas_quad_1 = 2
shadow_atlas_quad_2 = 3
shadow_atlas_quad_3 = 4
_sections_unfolded = [ "Render Target", "Rendering" ]
[node name="Music" parent="Viewport" index="0" instance=ExtResource( 2 )]
size_flags_horizontal = 5
size_flags_vertical = 5
[node name="Area" type="Area" parent="." index="1"]
input_ray_pickable = false
input_capture_on_drag = false
space_override = 0
gravity_point = false
gravity_distance_scale = 0.0
gravity_vec = Vector3( 0, -1, 0 )
gravity = 9.8
linear_damp = 0.1
angular_damp = 1.0
priority = 0.0
monitoring = true
monitorable = true
collision_layer = 1
collision_mask = 1
audio_bus_override = false
audio_bus_name = "Master"
reverb_bus_enable = false
reverb_bus_name = "Master"
reverb_bus_amount = 0.0
reverb_bus_uniformity = 0.0
[node name="MeshInstance" type="MeshInstance" parent="Area" index="0"]
transform = Transform( -1, 8.74228e-008, 3.82137e-015, 0, -4.37114e-008, 1, 8.74228e-008, 1, 4.37114e-008, 0, 0, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 3 )
_sections_unfolded = [ "material" ]
[node name="CollisionShape" type="CollisionShape" parent="Area" index="1"]
transform = Transform( -1, 8.74228e-008, 3.82137e-015, 0, -4.37114e-008, 1, 8.74228e-008, 1, 4.37114e-008, 0, 0, 0 )
shape = SubResource( 4 )
disabled = false

View file

@ -14,6 +14,8 @@ _sections_unfolded = [ "Pause" ]
[node name="GUI" parent="." index="1" instance=ExtResource( 3 )]
pause_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 0
_sections_unfolded = [ "Margin", "Mouse", "Pause", "Size Flags", "Theme", "custom_constants" ]