Affiche le menu du jukebox directement dans la scene 3d, lorsqu'on s'en approche.

This commit is contained in:
osquallo 2018-07-29 13:01:25 +02:00
parent 83dc298a86
commit a331edd6b6
7 changed files with 234 additions and 33 deletions

View file

@ -31,7 +31,7 @@ func _on_SaveHUD_pressed():
func _on_Windows_gui_input( event ):
if event is InputEventMouseButton \
and event.button_index == BUTTON_LEFT \
and event.button_index == BUTTON_RIGHT \
and Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE \
and not event.is_echo() \
and not event.pressed:

View file

@ -12,7 +12,7 @@
[ext_resource path="res://scenes/GUI/HUD/trauma.gd" type="Script" id=10]
[ext_resource path="res://scenes/GUI/HUD/douleur.gd" type="Script" id=11]
[node name="HUD" type="MarginContainer" index="0"]
[node name="HUD" type="MarginContainer"]
anchor_left = 0.0
anchor_top = 0.0
@ -986,6 +986,7 @@ _sections_unfolded = [ "Rect", "Size Flags", "custom_constants" ]
[node name="RichTextLabel" type="RichTextLabel" parent="Windows/Music/VBoxContainer/Content" index="0"]
visible = false
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
@ -1016,7 +1017,6 @@ _sections_unfolded = [ "BBCode", "Rect", "Size Flags" ]
[node name="Music" parent="Windows/Music/VBoxContainer/Content" index="1" instance=ExtResource( 8 )]
visible = false
margin_left = 8.0
margin_top = 8.0
margin_right = 121.0
@ -1087,14 +1087,11 @@ _sections_unfolded = [ "Mouse", "Size Flags", "Textures" ]
[node name="Music" parent="." index="3" instance=ExtResource( 8 )]
visible = false
margin_left = 942.0
margin_top = 0.0
margin_right = 1024.0
margin_bottom = 66.0
size_flags_horizontal = 8
size_flags_vertical = 2
_sections_unfolded = [ "Size Flags" ]
[node name="Jauges" type="VBoxContainer" parent="." index="4"]

View file

@ -11,9 +11,8 @@ anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 316.0
margin_right = 256.0
margin_bottom = 402.0
margin_bottom = 86.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
@ -22,6 +21,7 @@ size_flags_horizontal = 1
size_flags_vertical = 1
alignment = 0
script = ExtResource( 1 )
_sections_unfolded = [ "Rect", "Size Flags" ]
[node name="Songs" type="Container" parent="." index="0"]
@ -130,6 +130,7 @@ mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
alignment = 0
_sections_unfolded = [ "Rect" ]
[node name="Pause" type="Button" parent="Buttons" index="0"]

View file

@ -84,7 +84,7 @@ func process_movement(delta):
hvel = hvel.linear_interpolate(target, accel*delta)
vel.x = hvel.x
vel.z = hvel.z
# vel = move_and_slide(vel,Vector3(0,1,0), 0.05, 4, deg2rad(MAX_SLOPE_ANGLE))
var collision_info = move_and_collide(vel * delta)
if collision_info:
vel = vel.bounce(collision_info.normal)
@ -99,12 +99,6 @@ func process_movement(delta):
get_node( "../../GUI/HUD/Jauges/trauma/ProgressBar" ).value += 0.25
if get_node( "../../GUI/HUD/Jauges/trauma/ProgressBar" ).value >= 100:
get_node( "../../GUI/HUD/Jauges/oubli/ProgressBar" ).value += 0.25
# obj.get_node( "MeshInstance" ).get_surface_material(0).albedo_color = Color( collision_info.normal )
# if obj.has_method( "hit" ):
# obj.hit( collision_info.position, collision_info.collider_velocity )
# print(str(collision_info.collider.get_class()))
@ -119,7 +113,7 @@ func _input(event):
camera_rotation.rotation_degrees = camera_rot
if event is InputEventMouseButton and Input.get_mouse_mode():
if event is InputEventMouseButton:
# to prevent the cam sliding effect when clamp limit reached.
var old_x_translation = camera.translation.x
@ -137,8 +131,6 @@ func _input(event):
camera.translation.y = old_y_translation
camera.translation.z = clamp(camera.translation.z, 0, 5)
# if event.is_action_pressed( "game_flashlight" ) and not event.is_echo():
# get_node( "Flashlight" ).visible = not get_node( "Flashlight" ).visible
if Input.is_action_just_pressed("game_flashlight"):
if flashlight.is_visible_in_tree():
flashlight.hide()

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=41 format=2]
[gd_scene load_steps=46 format=2]
[ext_resource path="res://scenes/Game/Character/Character.tscn" type="PackedScene" id=1]
[ext_resource path="res://scenes/Game/Terrain/Terrain.tscn" type="PackedScene" id=2]
@ -13,6 +13,7 @@
[ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=11]
[ext_resource path="res://assets/Game/textures/fire_02.png" type="Texture" id=12]
[ext_resource path="res://scenes/Game/jukebox/jukebox.tscn" type="PackedScene" id=13]
[ext_resource path="res://scenes/GUI/MusicControls/MusicControls.tscn" type="PackedScene" id=14]
[sub_resource type="GDScript" id=1]
@ -776,7 +777,76 @@ material = SubResource( 26 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 0.4, 0.4 )
[node name="Game" type="Spatial"]
[sub_resource type="QuadMesh" id=28]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 2, 2 )
[sub_resource type="ViewportTexture" id=29]
resource_local_to_scene = true
flags = 0
viewport_path = NodePath("jukebox/Viewport")
[sub_resource type="SpatialMaterial" id=30]
resource_local_to_scene = true
render_priority = 0
flags_transparent = true
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = true
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 2
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = SubResource( 29 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Flags", "Metallic", "Parameters", "Resource" ]
[sub_resource type="ConvexPolygonShape" id=31]
points = PoolVector3Array( -0.5, -0.5, 0, -0.5, 0.5, 0, 0.5, 0.5, 0, 0.5, -0.5, 0 )
[node name="Game" type="Spatial" index="0"]
_sections_unfolded = [ "Transform" ]
@ -1138,7 +1208,88 @@ draw_pass_2 = SubResource( 27 )
[node name="jukebox" parent="." index="2" instance=ExtResource( 13 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.67816, 0, 0 )
music_window = "../../GUI/HUD/Music"
_sections_unfolded = [ "Transform" ]
[node name="JukeBoxArea" type="Area" parent="jukebox" index="3"]
transform = Transform( -4.96064e-008, -0.173067, 0.981514, 3.42613e-008, 0.981514, 0.173067, -0.996655, 4.23548e-008, -4.29033e-008, 0.5, 2.5, 0 )
input_ray_pickable = true
input_capture_on_drag = true
space_override = 0
gravity_point = false
gravity_distance_scale = 0.0
gravity_vec = Vector3( 0, -1, 0 )
gravity = 9.8
linear_damp = 0.1
angular_damp = 1.0
priority = 0.0
monitoring = true
monitorable = true
collision_layer = 1
collision_mask = 1
audio_bus_override = false
audio_bus_name = "Master"
reverb_bus_enable = false
reverb_bus_name = "Master"
reverb_bus_amount = 0.0
reverb_bus_uniformity = 0.0
_sections_unfolded = [ "Collision", "Transform" ]
[node name="MeshInstance" type="MeshInstance" parent="jukebox/JukeBoxArea" index="0"]
transform = Transform( 1, 0, 0, -7.10543e-015, 1, -9.55343e-016, 7.10543e-015, -9.55343e-016, 1, 0, 0, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 28 )
skeleton = NodePath("..")
material/0 = SubResource( 30 )
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="CollisionShape" type="CollisionShape" parent="jukebox/JukeBoxArea" index="1"]
shape = SubResource( 31 )
disabled = false
_sections_unfolded = [ "Transform" ]
[node name="Viewport" type="Viewport" parent="jukebox" index="4"]
arvr = false
size = Vector2( 256, 256 )
own_world = false
world = null
transparent_bg = true
msaa = 0
hdr = false
disable_3d = false
usage = 0
debug_draw = 0
render_target_v_flip = true
render_target_clear_mode = 0
render_target_update_mode = 2
audio_listener_enable_2d = false
audio_listener_enable_3d = false
physics_object_picking = false
gui_disable_input = false
gui_snap_controls_to_pixels = true
shadow_atlas_size = 0
shadow_atlas_quad_0 = 2
shadow_atlas_quad_1 = 2
shadow_atlas_quad_2 = 3
shadow_atlas_quad_3 = 4
_sections_unfolded = [ "Audio Listener", "GUI", "Physics", "Render Target", "Rendering", "Shadow Atlas" ]
[node name="Music" parent="jukebox/Viewport" index="0" instance=ExtResource( 14 )]
mouse_filter = 1
mouse_default_cursor_shape = 2
_sections_unfolded = [ "Mouse", "Rect", "Size Flags", "custom_constants" ]
[connection signal="sleeping_state_changed" from="World/Box" to="World/Box" method="_on_Box_sleeping_state_changed"]

View file

@ -1,17 +1,78 @@
extends Spatial
export( String ) var music_window = ""
# Member variables
var prev_pos = null
var last_click_pos = null
var viewport = null
func _ready():
viewport = get_node("Viewport")
get_node("JukeBoxArea").connect("input_event", self, "_on_area_input_event")
func _input(event):
# Check if the event is a non-mouse event
var is_mouse_event = false
var mouse_events = [InputEventMouseButton, InputEventMouseMotion, InputEventScreenDrag, InputEventScreenTouch]
for mouse_event in mouse_events:
if (event is mouse_event):
is_mouse_event = true
break
# If it is, then pass the event to the viewport
if (is_mouse_event == false):
viewport.input(event)
# Mouse events for Area
func _on_area_input_event(camera, event, click_pos, click_normal, shape_idx):
print("area")
# Use click pos (click in 3d space, convert to area space)
var pos = get_node("JukeBoxArea").get_global_transform().affine_inverse()
# the click pos is not zero, then use it to convert from 3D space to area space
if (click_pos.x != 0 or click_pos.y != 0 or click_pos.z != 0):
pos *= click_pos
last_click_pos = click_pos
else:
# Otherwise, we have a motion event and need to use our last click pos
# and move it according to the relative position of the event.
# NOTE: this is not an exact 1-1 conversion, but it's pretty close
pos *= last_click_pos
if (event is InputEventMouseMotion or event is InputEventScreenDrag):
pos.x += event.relative.x / viewport.size.x
pos.y += event.relative.y / viewport.size.y
last_click_pos = pos
# Convert to 2D
pos = Vector2(pos.x, pos.y)
# Convert to viewport coordinate system
# Convert pos to a range from (0 - 1)
pos.y *= -1
pos += Vector2(1, 1)
pos = pos / 2
# Convert pos to be in range of the viewport
pos.x *= viewport.size.x
pos.y *= viewport.size.y
# Set the position in event
event.position = pos
event.global_position = pos
if (prev_pos == null):
prev_pos = pos
if (event is InputEventMouseMotion):
event.relative = pos - prev_pos
prev_pos = pos
# Send the event to the viewport
viewport.input(event)
func _on_Area_body_entered(body):
print( "jukebox entered: " +str(body.name) )
if not music_window == "" and get_node( music_window ) and body.name == "Character":
get_node( music_window ).show()
print( "test entered" )
if get_node( "JukeBoxArea" ) and body.name == "Character":
get_node( "JukeBoxArea" ).show()
func _on_Area_body_exited(body):
print( "jukebox exited: " +str(body.name) )
if not music_window == "" and get_node( music_window ) and body.name == "Character":
get_node( music_window ).hide()
print( "test exited" )
if get_node( "JukeBoxArea" ) and body.name == "Character":
get_node( "JukeBoxArea" ).hide()

View file

@ -260,7 +260,6 @@ extents = Vector3( 2.62941, 1.97978, 1.99544 )
[node name="jukebox" type="Spatial"]
script = ExtResource( 1 )
music_window = ""
[node name="head" type="MeshInstance" parent="." index="0"]