Amélioration de la partie création de personnages, refonte et diverses correction de bug.
This commit is contained in:
parent
9770d7f402
commit
98d9df20d4
8 changed files with 117 additions and 109 deletions
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@ -5,12 +5,10 @@ signal logout_button_pressed
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const WINDOW_TITLE_INPUT = "GUI/Settings/Menus/TabContainer/Test/ScrollContainer/VBoxContainer/TitleBox/Title"
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const WINDOW_TITLE_INPUT = "GUI/Settings/Menus/TabContainer/Test/ScrollContainer/VBoxContainer/TitleBox/Title"
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func _ready():
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func _ready():
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# change_title()
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get_tree().get_root().connect("size_changed", self, "on_window_size_changed")
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get_tree().get_root().connect("size_changed", self, "on_window_size_changed")
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# character.get_node( "MeshInstance" ).get_surface_material(0).set_shader_param( "albedo", global.character_color )
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global.get_node("GUI").show()
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global.get_node("GUI").visible = true
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global.get_node("GUI").play()
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global.get_node("GUI").play()
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func _process(delta):
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func _process(delta):
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@ -26,8 +24,3 @@ func change_title():
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title = title_node.text.strip_edges()
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title = title_node.text.strip_edges()
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title += " (" + String(OS.get_window_size().x) + "x" + String(OS.get_window_size().y) + ")"
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title += " (" + String(OS.get_window_size().x) + "x" + String(OS.get_window_size().y) + ")"
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OS.set_window_title( title )
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OS.set_window_title( title )
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#func _on_GUI_logout_button_pressed():
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# emit_signal( "logout_button_pressed" )
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# global.goto_scene_loading( "res://login_scene/login_scene.tscn" )
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22
global.gd
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global.gd
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@ -174,19 +174,19 @@ func set_new_scene( scene_resource ):
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func _on_login_scene_character_creation_finished():
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func _on_login_scene_character_creation_finished():
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var config_file = ConfigFile.new()
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# var config_file = ConfigFile.new()
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var err = config_file.load( "user://player.cfg" )
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# var err = config_file.load( "user://player.cfg" )
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if err:
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# if err:
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print("Error code when loading config file: ", err)
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# print("Error code when loading config file: ", err)
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#
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config_file.set_value(str(character.slot), "name", character.pseudo)
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# config_file.set_value(str(character.slot), "name", character.pseudo)
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config_file.set_value(str(character.slot), "color", character.color)
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# config_file.set_value(str(character.slot), "color", character.color)
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config_file.set_value(str(character.size), "size", character.size)
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# config_file.set_value(str(character.slot), "size", character.size)
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#
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config_file.save( "user://player.cfg" )
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# config_file.save( "user://player.cfg" )
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self.change_level( "game", "res://game_scene/game_scene.tscn", null, get_tree().get_root().get_node("login_scene") )
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self.change_level( "game", "res://game_scene/game_scene.tscn", null, get_tree().get_root().get_node("login_scene") )
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character.show_third_person_camera()
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character.show_third_person_camera()
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# character.get_node( "infos_spatial" ).show()
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character.get_node( "infos_spatial" ).show()
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func _on_logout_button_pressed():
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func _on_logout_button_pressed():
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self.change_level( "login", "res://login_scene/login_scene.tscn", null, current_map )
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self.change_level( "login", "res://login_scene/login_scene.tscn", null, current_map )
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@ -74,16 +74,7 @@ func _ready():
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popup_node.selected = 1
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popup_node.selected = 1
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func _on_sex_bar_value_changed( value ):
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func _on_sex_bar_value_changed( value ):
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# if value == 0:
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# character.gender = 0
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# character.color = Color( 0.0, 0.0, 1.0, 1.0 )
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# else:
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# character.gender = 1
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# character.color = Color( 1.0, 0.25, 0.25, 1.0 )
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emit_signal( "sex_bar_changed", value )
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emit_signal( "sex_bar_changed", value )
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func _on_size_bar_value_changed( value ):
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func _on_size_bar_value_changed( value ):
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# character.size = value
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emit_signal( "size_bar_changed", value )
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emit_signal( "size_bar_changed", value )
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@ -7,6 +7,7 @@ var preview_slot = 0
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var character_preview = null
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var character_preview = null
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var character_mesh = null
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var character_mesh = null
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var character_box = null
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var name_input = null
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var name_input = null
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func update_character_slots():
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func update_character_slots():
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@ -20,7 +21,7 @@ func update_character_slots():
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var last_slot = 0
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var last_slot = 0
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for section in config_file.get_sections():
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for section in config_file.get_sections():
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useds_slot.append( int(section) )
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useds_slot.append( int(section) )
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if not has_node( "h_box_container/character_slots/slot_box_"+section ):
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if not self.character_box.has_node( "character_slots/slot_box_"+section ):
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last_slot = int(section)
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last_slot = int(section)
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var character_name = config_file.get_value( section, "name" )
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var character_name = config_file.get_value( section, "name" )
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@ -32,35 +33,30 @@ func update_character_slots():
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slot_box.size_flags_horizontal = SIZE_FILL
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slot_box.size_flags_horizontal = SIZE_FILL
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slot_box.size_flags_vertical = SIZE_EXPAND
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slot_box.size_flags_vertical = SIZE_EXPAND
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slot_box.set( "custom_constants/separation", 8)
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slot_box.set( "custom_constants/separation", 8)
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$h_box_container/character_slots.add_child( slot_box )
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self.character_box.get_node( "character_slots" ).add_child( slot_box )
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slot_box.set_owner( $h_box_container/character_slots )
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slot_box.connect( "mouse_entered", self, "_on_name_mouse_entered_pressed", [int(section)] )
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slot_box.connect( "mouse_entered", self, "_on_name_mouse_entered_pressed", [int(section)] )
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var label_name = Label.new()
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var label_name = Label.new()
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label_name.text = character_name#+ " ("+section+")"
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label_name.text = character_name#+ " ("+section+")"
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label_name.size_flags_horizontal = SIZE_EXPAND
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slot_box.add_child( label_name )
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slot_box.add_child( label_name )
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label_name.set_owner( slot_box )
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# label_name.connect( "mouse_entered", self, "_on_name_mouse_entered_pressed", [int(section)] )
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# label_name.connect( "mouse_entered", self, "_on_name_mouse_entered_pressed", [int(section)] )
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var choose_button = Button.new()
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var choose_button = Button.new()
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choose_button.text = "Choisir"#+ " ("+section+")"
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choose_button.text = "Choisir"
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# choose_button.mouse_filter = MOUSE_FILTER_PASS
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slot_box.add_child( choose_button )
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slot_box.add_child( choose_button )
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choose_button.set_owner( slot_box )
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choose_button.connect( "pressed", self, "_on_choose_pressed", [int(section)] )
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choose_button.connect( "pressed", self, "_on_choose_pressed", [int(section)] )
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choose_button.connect( "mouse_entered", self, "_on_name_mouse_entered_pressed", [int(section)] )
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choose_button.connect( "mouse_entered", self, "_on_name_mouse_entered_pressed", [int(section)] )
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var delete_button = Button.new()
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var delete_button = Button.new()
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delete_button.text = "Supprimer"#+ " ("+section+")"
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delete_button.text = "Supprimer"
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# delete_button.mouse_filter = MOUSE_FILTER_PASS
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slot_box.add_child( delete_button )
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slot_box.add_child( delete_button )
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delete_button.set_owner( slot_box )
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delete_button.connect( "pressed", self, "_on_delete_pressed", [int(section), slot_box] )
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delete_button.connect( "pressed", self, "_on_delete_pressed", [int(section), slot_box] )
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delete_button.connect( "mouse_entered", self, "_on_name_mouse_entered_pressed", [int(section)] )
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delete_button.connect( "mouse_entered", self, "_on_name_mouse_entered_pressed", [int(section)] )
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if has_node( "h_box_container/character_slots/creation_button" ):
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if self.character_box.has_node( "character_slots/creation_button" ):
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$h_box_container/character_slots/creation_button.free()
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self.character_box.get_node( "character_slots/creation_button" ).free()
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var index = 0
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var index = 0
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while index in useds_slot:
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while index in useds_slot:
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@ -68,32 +64,25 @@ func update_character_slots():
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var next_slot = index
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var next_slot = index
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var create_new_characer_button = Button.new()
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var create_new_characer_button = Button.new()
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create_new_characer_button.name = "creation_button"
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create_new_characer_button.name = "creation_button"
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create_new_characer_button.text = "Créer"#+" ("+str(next_slot)+")"
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create_new_characer_button.text = "Créer"
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create_new_characer_button.hint_tooltip = "Create a new character"
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create_new_characer_button.hint_tooltip = "Create a new character"
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$h_box_container/character_slots.add_child( create_new_characer_button )
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self.character_box.get_node( "character_slots" ).add_child( create_new_characer_button )
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create_new_characer_button.set_owner( $h_box_container/character_slots )
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create_new_characer_button.connect( "pressed", self, "_on_create_pressed", [next_slot] )
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create_new_characer_button.connect( "pressed", self, "_on_create_pressed", [next_slot] )
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func _ready():
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func _ready():
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self.character_preview = $viewport/character
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self.character_preview = $viewport/character
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self.character_mesh = $viewport/character.get_node("MeshInstance")
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self.character_mesh = $viewport/character.get_node("MeshInstance")
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self.name_input = $h_box_container/character_creation_box/margin_container/v_box_container/name_box/line_edit
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self.character_box = $margin_container/character_box
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self.name_input = self.character_box.get_node( "character_creation_box/margin_container/v_box_container/name_box/line_edit" )
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self.character_preview.update()
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self.character_preview.update()
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# var parent = character.get_parent()
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# parent.remove_child( character )
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# $viewport.add_child( character )
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update_character_slots()
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update_character_slots()
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func _on_character_slots_return_button_pressed():
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emit_signal( "return_button_pressed" )
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func _on_create_pressed( slot ):
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func _on_create_pressed( slot ):
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self.character_preview.slot = slot
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self.character_preview.slot = slot
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$h_box_container/character_slots.hide()
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self.character_box.get_node( "character_slots" ).hide()
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$h_box_container/character_creation_box.show()
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self.character_box.get_node( "character_creation_box" ).show()
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self.character_preview.update()
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self.character_preview.update()
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func _on_choose_pressed( slot ):
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func _on_choose_pressed( slot ):
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@ -115,6 +104,7 @@ func _on_delete_pressed( slot, node_to_delete ):
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func _on_name_mouse_entered_pressed( slot ):
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func _on_name_mouse_entered_pressed( slot ):
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$viewport/character.show()
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preview_slot = slot
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preview_slot = slot
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update_preview()
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update_preview()
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@ -127,30 +117,39 @@ func update_preview():
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print("Error code when loading player config file: ", err)
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print("Error code when loading player config file: ", err)
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if config_file.has_section( str(slot) ):
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if config_file.has_section( str(slot) ):
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self.character_preview.slot = slot
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# name
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var pseudo = config_file.get_value( str(slot), "name", "Player" )
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self.character_preview.pseudo = pseudo
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# gender
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var gender = config_file.get_value( str(slot), "gender", 1 )
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self.character_preview.gender = gender
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# Color
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# Color
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var color = config_file.get_value( str(slot), "color" )
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var color = config_file.get_value( str(slot), "color", Color( 1, 0.25, 0.25, 1 ) )
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if not color:
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self.character_preview.color = color
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color = Color( 1, 0.25, 0.25, 1 )
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character_mesh.get_surface_material(0).set_shader_param("albedo", color )
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# Size
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# Size
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var size = config_file.get_value( str(slot), "size" )
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var size = config_file.get_value( str(slot), "size", 1.0 )
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if not size:
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self.character_preview.size = size
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size = 1
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character_preview.scale = Vector3( size, size, size )
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self.character_preview.update()
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func _on_character_slots_return_button_pressed():
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emit_signal( "return_button_pressed" )
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func _on_character_creation_box_return_button_pressed():
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func _on_character_creation_box_return_button_pressed():
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self.character_box.get_node( "character_slots" ).show()
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$h_box_container/character_slots.show()
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self.character_box.get_node( "character_creation_box" ).hide()
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$h_box_container/character_creation_box.hide()
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func _on_character_creation_box_creation_button_pressed():
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func _on_character_creation_box_creation_button_pressed():
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if not self.name_input.text or self.name_input.text == "":
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if not self.name_input.text or self.name_input.text == "":
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$h_box_container/character_creation_box.show_error( "You need to choose a character's name." )
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self.character_box.get_node( "character_creation_box" ).show_error( "You need to choose a character's name." )
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return
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return
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character_preview.pseudo = self.name_input.text
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self.character_preview.pseudo = self.name_input.text
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# character.color = character_mesh.get_surface_material(0).get_shader_param("albedo")
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# character.color = character_mesh.get_surface_material(0).get_shader_param("albedo")
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# character.size = character_mesh.scale.x
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# character.size = character_mesh.scale.x
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@ -158,19 +157,16 @@ func _on_character_creation_box_creation_button_pressed():
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var err = config_file.load( "user://player.cfg" )
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var err = config_file.load( "user://player.cfg" )
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if err:
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if err:
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print("Error code when loading player config file: ", err)
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print("Error code when loading player config file: ", err)
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config_file.set_value( str(character.slot), "name", character.pseudo)
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config_file.set_value( str(self.character_preview.slot), "name", self.character_preview.pseudo)
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config_file.set_value( str(character.slot), "color", character.color)
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config_file.set_value( str(self.character_preview.slot), "gender", self.character_preview.gender)
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config_file.set_value( str(character.slot), "size", character.size)
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config_file.set_value( str(self.character_preview.slot), "color", self.character_preview.color)
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config_file.set_value( str(self.character_preview.slot), "size", self.character_preview.size)
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config_file.save( "user://player.cfg" )
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config_file.save( "user://player.cfg" )
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$h_box_container/character_slots.show()
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self.character_box.get_node( "character_slots" ).show()
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$h_box_container/character_creation_box.hide()
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self.character_box.get_node( "character_creation_box" ).hide()
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update_character_slots()
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update_character_slots()
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func _on_character_creation_box_character_changed():
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self.character_preview.update()
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func _on_character_creation_box_sex_bar_changed( value ):
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func _on_character_creation_box_sex_bar_changed( value ):
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if value == 0:
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if value == 0:
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self.character_preview.gender = 0
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self.character_preview.gender = 0
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[sub_resource type="ViewportTexture" id=1]
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[sub_resource type="ViewportTexture" id=1]
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resource_local_to_scene = true
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resource_local_to_scene = true
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flags = 0
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flags = 12
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viewport_path = NodePath("viewport")
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viewport_path = NodePath("viewport")
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[node name="character_selection_menu" type="Control" index="0"]
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[node name="character_selection_menu" type="Control" index="0"]
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@ -29,7 +29,7 @@ script = ExtResource( 1 )
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[node name="viewport" type="Viewport" parent="." index="0"]
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[node name="viewport" type="Viewport" parent="." index="0"]
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arvr = false
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arvr = false
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size = Vector2( 256, 256 )
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size = Vector2( 512, 512 )
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own_world = false
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own_world = false
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world = null
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world = null
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transparent_bg = false
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transparent_bg = false
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@ -72,7 +72,7 @@ expand = true
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stretch_mode = 7
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stretch_mode = 7
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_sections_unfolded = [ "Size Flags" ]
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_sections_unfolded = [ "Size Flags" ]
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[node name="h_box_container" type="HBoxContainer" parent="." index="2"]
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[node name="margin_container" type="MarginContainer" parent="." index="2"]
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anchor_left = 0.0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_top = 0.0
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@ -80,16 +80,40 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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rect_clip_content = false
|
||||||
|
mouse_filter = 0
|
||||||
|
mouse_default_cursor_shape = 0
|
||||||
|
size_flags_horizontal = 1
|
||||||
|
size_flags_vertical = 1
|
||||||
|
custom_constants/margin_left = 8
|
||||||
|
_sections_unfolded = [ "Size Flags", "custom_constants" ]
|
||||||
|
|
||||||
|
[node name="character_box" type="HBoxContainer" parent="margin_container" index="0"]
|
||||||
|
|
||||||
|
anchor_left = 0.0
|
||||||
|
anchor_top = 0.0
|
||||||
|
anchor_right = 0.0
|
||||||
|
anchor_bottom = 0.0
|
||||||
|
margin_left = 8.0
|
||||||
|
margin_right = 1024.0
|
||||||
|
margin_bottom = 600.0
|
||||||
|
rect_pivot_offset = Vector2( 0, 0 )
|
||||||
|
rect_clip_content = false
|
||||||
mouse_filter = 1
|
mouse_filter = 1
|
||||||
mouse_default_cursor_shape = 0
|
mouse_default_cursor_shape = 0
|
||||||
size_flags_horizontal = 2
|
size_flags_horizontal = 3
|
||||||
size_flags_vertical = 2
|
size_flags_vertical = 3
|
||||||
alignment = 0
|
alignment = 0
|
||||||
_sections_unfolded = [ "Size Flags", "custom_constants" ]
|
_sections_unfolded = [ "Size Flags", "custom_constants" ]
|
||||||
|
|
||||||
[node name="character_slots" parent="h_box_container" index="0" instance=ExtResource( 4 )]
|
[node name="character_slots" parent="margin_container/character_box" index="0" instance=ExtResource( 4 )]
|
||||||
|
|
||||||
[node name="character_creation_box" parent="h_box_container" index="1" instance=ExtResource( 5 )]
|
margin_top = 290.0
|
||||||
|
margin_bottom = 310.0
|
||||||
|
size_flags_vertical = 6
|
||||||
|
custom_constants/separation = 8
|
||||||
|
_sections_unfolded = [ "Size Flags", "custom_constants" ]
|
||||||
|
|
||||||
|
[node name="character_creation_box" parent="margin_container/character_box" index="1" instance=ExtResource( 5 )]
|
||||||
|
|
||||||
visible = false
|
visible = false
|
||||||
margin_left = 58.0
|
margin_left = 58.0
|
||||||
|
@ -97,17 +121,17 @@ margin_top = 191.0
|
||||||
margin_right = 600.0
|
margin_right = 600.0
|
||||||
margin_bottom = 409.0
|
margin_bottom = 409.0
|
||||||
|
|
||||||
[node name="nine_patch_rect" type="NinePatchRect" parent="h_box_container" index="2"]
|
[node name="nine_patch_rect" type="NinePatchRect" parent="margin_container/character_box" index="2"]
|
||||||
|
|
||||||
anchor_left = 0.0
|
anchor_left = 0.0
|
||||||
anchor_top = 0.0
|
anchor_top = 0.0
|
||||||
anchor_right = 0.0
|
anchor_right = 0.0
|
||||||
anchor_bottom = 0.0
|
anchor_bottom = 0.0
|
||||||
margin_left = 413.0
|
margin_left = 281.0
|
||||||
margin_top = 172.0
|
margin_top = 44.0
|
||||||
margin_right = 669.0
|
margin_right = 793.0
|
||||||
margin_bottom = 428.0
|
margin_bottom = 556.0
|
||||||
rect_min_size = Vector2( 256, 256 )
|
rect_min_size = Vector2( 512, 512 )
|
||||||
rect_pivot_offset = Vector2( 0, 0 )
|
rect_pivot_offset = Vector2( 0, 0 )
|
||||||
rect_clip_content = false
|
rect_clip_content = false
|
||||||
mouse_filter = 2
|
mouse_filter = 2
|
||||||
|
@ -115,16 +139,16 @@ mouse_default_cursor_shape = 0
|
||||||
size_flags_horizontal = 6
|
size_flags_horizontal = 6
|
||||||
size_flags_vertical = 6
|
size_flags_vertical = 6
|
||||||
texture = SubResource( 1 )
|
texture = SubResource( 1 )
|
||||||
_sections_unfolded = [ "Axis Stretch", "Margin", "Rect", "Size Flags" ]
|
_sections_unfolded = [ "Axis Stretch", "Grow Direction", "Margin", "Rect", "Size Flags" ]
|
||||||
|
|
||||||
[connection signal="return_button_pressed" from="h_box_container/character_slots" to="." method="_on_character_slots_return_button_pressed"]
|
[connection signal="return_button_pressed" from="margin_container/character_box/character_slots" to="." method="_on_character_slots_return_button_pressed"]
|
||||||
|
|
||||||
[connection signal="creation_button_pressed" from="h_box_container/character_creation_box" to="." method="_on_character_creation_box_creation_button_pressed"]
|
[connection signal="creation_button_pressed" from="margin_container/character_box/character_creation_box" to="." method="_on_character_creation_box_creation_button_pressed"]
|
||||||
|
|
||||||
[connection signal="return_button_pressed" from="h_box_container/character_creation_box" to="." method="_on_character_creation_box_return_button_pressed"]
|
[connection signal="return_button_pressed" from="margin_container/character_box/character_creation_box" to="." method="_on_character_creation_box_return_button_pressed"]
|
||||||
|
|
||||||
[connection signal="sex_bar_changed" from="h_box_container/character_creation_box" to="." method="_on_character_creation_box_sex_bar_changed"]
|
[connection signal="sex_bar_changed" from="margin_container/character_box/character_creation_box" to="." method="_on_character_creation_box_sex_bar_changed"]
|
||||||
|
|
||||||
[connection signal="size_bar_changed" from="h_box_container/character_creation_box" to="." method="_on_character_creation_box_size_bar_changed"]
|
[connection signal="size_bar_changed" from="margin_container/character_box/character_creation_box" to="." method="_on_character_creation_box_size_bar_changed"]
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -16,14 +16,17 @@ func _on_character_selection_menu_return_button_pressed():
|
||||||
$login_menu.show()
|
$login_menu.show()
|
||||||
$character_selection_menu.hide()
|
$character_selection_menu.hide()
|
||||||
|
|
||||||
func _on_character_selection_menu_character_selected(slot):
|
func _on_character_selection_menu_character_selected( slot ):
|
||||||
var config_file = ConfigFile.new()
|
var config_file = ConfigFile.new()
|
||||||
var err = config_file.load( "user://player.cfg" )
|
var err = config_file.load( "user://player.cfg" )
|
||||||
if err:
|
if err:
|
||||||
print("Error code when loading player config file: ", err)
|
print("Error code when loading player config file: ", err)
|
||||||
|
|
||||||
character.slot = slot
|
character.slot = slot
|
||||||
character.pseudo = config_file.get_value( str(slot), "name", "player")
|
character.pseudo = config_file.get_value( str(slot), "name", "player")
|
||||||
character.color = config_file.get_value( str(slot), "color", Color(1.0, 63.0, 63.0, 1.0) )
|
character.gender = config_file.get_value( str(slot), "gender", 1)
|
||||||
|
character.color = config_file.get_value( str(slot), "color", Color(1.0, 0.25, 0.25, 1.0) )
|
||||||
|
character.size = config_file.get_value( str(slot), "size", 1.0 )
|
||||||
|
character.update()
|
||||||
|
|
||||||
emit_signal( "character_creation_finished" )
|
emit_signal( "character_creation_finished" )
|
||||||
|
|
|
@ -5,7 +5,7 @@ extends KinematicBody
|
||||||
var pseudo = ""
|
var pseudo = ""
|
||||||
var color = Color( 1.0, 0.25, 0.25, 1.0 )
|
var color = Color( 1.0, 0.25, 0.25, 1.0 )
|
||||||
var gender = 1
|
var gender = 1
|
||||||
var size = 1
|
var size = 1.0
|
||||||
var slot = 0
|
var slot = 0
|
||||||
|
|
||||||
var dir = Vector3()
|
var dir = Vector3()
|
||||||
|
@ -54,8 +54,10 @@ func update( start_position = null ):
|
||||||
self.translation = start_position.translation
|
self.translation = start_position.translation
|
||||||
self.rotation = start_position.rotation
|
self.rotation = start_position.rotation
|
||||||
|
|
||||||
self.scale = Vector3( self.size, self.size, self.size )
|
self.player_mesh.scale = Vector3( self.size, self.size, self.size )
|
||||||
$MeshInstance.get_surface_material(0).set_shader_param( "albedo", self.color )
|
print( "size: "+ str(size) )
|
||||||
|
print( "scale: "+ str(self.player_mesh.scale) )
|
||||||
|
self.player_mesh.get_surface_material(0).set_shader_param( "albedo", self.color )
|
||||||
|
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
process_input(delta)
|
process_input(delta)
|
||||||
|
@ -180,11 +182,9 @@ func _input(event):
|
||||||
else:
|
else:
|
||||||
self.show()
|
self.show()
|
||||||
|
|
||||||
func hide():
|
func hide_infos():
|
||||||
self.visible = false
|
|
||||||
$infos_spatial/character_infos_billboard.hide()
|
$infos_spatial/character_infos_billboard.hide()
|
||||||
func show():
|
func show_infos():
|
||||||
self.visible = true
|
|
||||||
$infos_spatial/character_infos_billboard.show()
|
$infos_spatial/character_infos_billboard.show()
|
||||||
|
|
||||||
########
|
########
|
||||||
|
|
|
@ -70,6 +70,7 @@ radius = 0.520354
|
||||||
[node name="Character" type="KinematicBody"]
|
[node name="Character" type="KinematicBody"]
|
||||||
|
|
||||||
transform = Transform( 0.371345, 0, 0, 0, 0.218854, 0, 0, 0, 0.371345, -0.00167466, -0.475751, 6.02408 )
|
transform = Transform( 0.371345, 0, 0, 0, 0.218854, 0, 0, 0, 0.371345, -0.00167466, -0.475751, 6.02408 )
|
||||||
|
visible = false
|
||||||
input_ray_pickable = true
|
input_ray_pickable = true
|
||||||
input_capture_on_drag = false
|
input_capture_on_drag = false
|
||||||
collision_layer = 1
|
collision_layer = 1
|
||||||
|
|
Loading…
Reference in a new issue