petit nettoyage de code commenté obsolete.
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3 changed files with 1 additions and 16 deletions
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@ -54,9 +54,7 @@ func _enter_tree():
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background.size_flags_horizontal = SIZE_EXPAND_FILL
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background.size_flags_horizontal = SIZE_EXPAND_FILL
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background.size_flags_vertical = SIZE_EXPAND_FILL
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background.size_flags_vertical = SIZE_EXPAND_FILL
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# background.rect_clip_content = true
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background.region_rect = Rect2( 0, 0, 0, 0 )
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# background.region_rect = Rect2( 0, 0, 0, 0 )
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background.patch_margin_left = 4
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background.patch_margin_left = 4
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background.patch_margin_top = 32
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background.patch_margin_top = 32
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background.patch_margin_right = 4
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background.patch_margin_right = 4
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@ -327,12 +325,6 @@ func _input( event ):
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if event is InputEventMouseMotion and is_resizing:
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if event is InputEventMouseMotion and is_resizing:
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var delta = event.relative
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var delta = event.relative
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self.rect_size += delta
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self.rect_size += delta
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#
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# var mouse_position = get_viewport().get_mouse_position()
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# var size_modulo = Vector2( int(self.rect_size.x) % 2, int(self.rect_size.y) % 2 )
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# self.rect_size -= size_modulo
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# get_viewport().warp_mouse( mouse_position - size_modulo )
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func check_if_clicked( event ):
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func check_if_clicked( event ):
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if not is_moving and event is InputEventMouseButton and event.is_pressed() and not event.is_echo() and event.button_index == 1 :
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if not is_moving and event is InputEventMouseButton and event.is_pressed() and not event.is_echo() and event.button_index == 1 :
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@ -350,8 +342,6 @@ func _on_Header_gui_input( event ):
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if event is InputEventMouseMotion and is_moving:
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if event is InputEventMouseMotion and is_moving:
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var delta = event.relative
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var delta = event.relative
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self.rect_position += delta
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self.rect_position += delta
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# self.rect_position -= Vector2( int(self.rect_size.x) % 2, int(self.rect_size.y) % 2 )
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# get_viewport().warp_mouse( get_viewport().get_mouse_position() - Vector2( int(get_viewport().get_mouse_position().x) % 2, int(get_viewport().get_mouse_position().y) % 2 ) )
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func _on_window_gui_input( event ):
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func _on_window_gui_input( event ):
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check_if_clicked( event )
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check_if_clicked( event )
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@ -140,7 +140,6 @@ _sections_unfolded = [ "Axis Stretch", "Grow Direction", "Material", "Mouse", "P
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[node name="VBoxContainer" type="VBoxContainer" parent="Windows/Test" index="1"]
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[node name="VBoxContainer" type="VBoxContainer" parent="Windows/Test" index="1"]
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editor/display_folded = true
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anchor_left = 0.0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_right = 0.0
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@ -155,7 +155,3 @@ func save_to_file( config_file ):
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func _on_window_gui_input( event ):
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func _on_window_gui_input( event ):
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check_if_clicked( event )
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check_if_clicked( event )
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func _on_footer_gui_input( event ):
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# check_if_clicked( event )
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pass
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