ajout d'un 'jukebox' fesan aparaitre la fnetre music si on s'en approche.
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7 changed files with 465 additions and 3 deletions
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assets/Game/jukebox/jukebox_colorgrid_tex.png
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assets/Game/jukebox/jukebox_colorgrid_tex.png
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After Width: | Height: | Size: 76 KiB |
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@ -986,7 +986,6 @@ _sections_unfolded = [ "Rect", "Size Flags", "custom_constants" ]
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[node name="RichTextLabel" type="RichTextLabel" parent="Windows/Music/VBoxContainer/Content" index="0"]
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visible = false
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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@ -1017,6 +1016,7 @@ _sections_unfolded = [ "BBCode", "Rect", "Size Flags" ]
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[node name="Music" parent="Windows/Music/VBoxContainer/Content" index="1" instance=ExtResource( 8 )]
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visible = false
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margin_left = 8.0
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margin_top = 8.0
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margin_right = 121.0
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@ -1087,6 +1087,7 @@ _sections_unfolded = [ "Mouse", "Size Flags", "Textures" ]
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[node name="Music" parent="." index="3" instance=ExtResource( 8 )]
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visible = false
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margin_left = 942.0
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margin_top = 0.0
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margin_right = 1024.0
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@ -1097,6 +1098,7 @@ _sections_unfolded = [ "Size Flags" ]
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[node name="Jauges" type="VBoxContainer" parent="." index="4"]
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editor/display_folded = true
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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@ -15,7 +15,7 @@ radial_segments = 64
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rings = 32
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is_hemisphere = false
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[node name="Character" type="KinematicBody" index="0"]
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[node name="Character" type="KinematicBody"]
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transform = Transform( 1, 0, 0, 0, 0.589355, 0, 0, 0, 1, -0.0409546, 1.06519, 6.02408 )
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input_ray_pickable = true
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@ -1,4 +1,4 @@
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[gd_scene load_steps=40 format=2]
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[gd_scene load_steps=41 format=2]
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[ext_resource path="res://scenes/Game/Character/Character.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/Game/Terrain/Terrain.tscn" type="PackedScene" id=2]
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@ -12,6 +12,7 @@
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[ext_resource path="res://scenes/Game/firecamp.tscn" type="PackedScene" id=10]
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[ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=11]
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[ext_resource path="res://assets/Game/textures/fire_02.png" type="Texture" id=12]
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[ext_resource path="res://scenes/Game/jukebox/jukebox.tscn" type="PackedScene" id=13]
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[sub_resource type="GDScript" id=1]
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@ -1134,6 +1135,11 @@ draw_passes = 2
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draw_pass_1 = SubResource( 25 )
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draw_pass_2 = SubResource( 27 )
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[node name="jukebox" parent="." index="2" instance=ExtResource( 13 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.67816, 0, 0 )
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music_window = "../../GUI/HUD/Music"
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[connection signal="sleeping_state_changed" from="World/Box" to="World/Box" method="_on_Box_sleeping_state_changed"]
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[connection signal="sleeping_state_changed" from="World/Box3" to="World/Box3" method="_on_Box_sleeping_state_changed"]
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71
scenes/Game/jukebox/jukebox.escn
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71
scenes/Game/jukebox/jukebox.escn
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17
scenes/Game/jukebox/jukebox.gd
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scenes/Game/jukebox/jukebox.gd
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@ -0,0 +1,17 @@
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extends Spatial
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export( String ) var music_window = ""
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func _on_Area_body_entered(body):
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print( "jukebox entered: " +str(body.name) )
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if not music_window == "" and get_node( music_window ) and body.name == "Character":
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get_node( music_window ).show()
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print( "test entered" )
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func _on_Area_body_exited(body):
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print( "jukebox exited: " +str(body.name) )
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if not music_window == "" and get_node( music_window ) and body.name == "Character":
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get_node( music_window ).hide()
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print( "test exited" )
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366
scenes/Game/jukebox/jukebox.tscn
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366
scenes/Game/jukebox/jukebox.tscn
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