Divers changement cote creation/selection de personnnage dont l'ajout de lumiere.
This commit is contained in:
parent
29de0913d6
commit
5db82314fc
4 changed files with 169 additions and 51 deletions
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@ -76,9 +76,12 @@ func update_character_slots():
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func _ready():
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func _ready():
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$viewport/character/face_camera.make_current()
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self.character_preview = $viewport/character
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self.character_preview = $viewport/character
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self.character_mesh = $viewport/character.get_node("MeshInstance")
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self.character_mesh = $viewport/character.get_node("MeshInstance")
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self.character_face_camera = $viewport/character/Camera_rotation_helper/face_camera
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# self.character_face_camera = $viewport/character/Camera_rotation_helper/face_camera
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self.character_box = $margin_container/character_box
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self.character_box = $margin_container/character_box
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self.name_input = self.character_box.get_node( "character_creation_box/margin_container/v_box_container/name_box/line_edit" )
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self.name_input = self.character_box.get_node( "character_creation_box/margin_container/v_box_container/name_box/line_edit" )
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self.character_preview.update()
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self.character_preview.update()
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@ -200,9 +203,9 @@ func _process( delta ):
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# self.character_mesh.translation.z -= delta
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# self.character_mesh.translation.z -= delta
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if zoom_direction == "front":
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if zoom_direction == "front":
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self.character_face_camera.size += delta
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$viewport/character/face_camera.size += delta
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elif zoom_direction == "back":
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elif zoom_direction == "back":
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self.character_face_camera.size -= delta
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$viewport/character/face_camera.size -= delta
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func _on_turn_left_button_down():
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func _on_turn_left_button_down():
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turn_direction = "left"
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turn_direction = "left"
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@ -223,3 +226,17 @@ func _on_zoom_in_button_down():
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zoom_direction = "back"
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zoom_direction = "back"
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func _on_zoom_in_button_up():
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func _on_zoom_in_button_up():
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zoom_direction = null
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zoom_direction = null
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func _on_lights_button_up():
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$viewport/character/face_lights.hide()
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func _on_lights_button_down():
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$viewport/character/face_lights.show()
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func _on_lights_toggled(button_pressed):
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if button_pressed:
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$viewport/character/face_lights.show()
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else:
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$viewport/character/face_lights.hide()
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@ -29,7 +29,7 @@ script = ExtResource( 1 )
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[node name="viewport" type="Viewport" parent="." index="0"]
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[node name="viewport" type="Viewport" parent="." index="0"]
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arvr = false
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arvr = false
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size = Vector2( 512, 512 )
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size = Vector2( 1024, 1024 )
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own_world = false
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own_world = false
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world = null
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world = null
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transparent_bg = true
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transparent_bg = true
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@ -55,6 +55,74 @@ _sections_unfolded = [ "Render Target", "Rendering" ]
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[node name="character" parent="viewport" index="0" instance=ExtResource( 2 )]
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[node name="character" parent="viewport" index="0" instance=ExtResource( 2 )]
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transform = Transform( 0.371345, 0, 0, 0, 0.218854, 0, 0, 0, 0.371345, 0.000610344, -0.475751, 6.02408 )
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visible = true
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[node name="face_lights" type="Spatial" parent="viewport/character" index="4"]
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editor/display_folded = true
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[node name="face_light_right" type="OmniLight" parent="viewport/character/face_lights" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.37718, 6.37492, -2.74363 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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[node name="face_light_left" type="OmniLight" parent="viewport/character/face_lights" index="1"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.69919, 6.37492, -2.74363 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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[node name="face_camera" type="Camera" parent="viewport/character" index="5"]
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transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 4.35, -2.44418 )
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keep_aspect = 1
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cull_mask = 1048575
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environment = null
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h_offset = 0.0
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v_offset = 0.0
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doppler_tracking = 0
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projection = 1
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current = false
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fov = 70.0
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size = 2.0
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near = 0.05
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far = 100.0
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_sections_unfolded = [ "Transform" ]
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[node name="texture_rect" type="TextureRect" parent="." index="1"]
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[node name="texture_rect" type="TextureRect" parent="." index="1"]
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anchor_left = 0.0
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anchor_left = 0.0
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@ -98,7 +166,7 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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anchor_bottom = 0.0
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margin_left = 8.0
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margin_left = 8.0
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margin_top = 8.0
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margin_top = 8.0
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margin_right = 1016.0
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margin_right = 1124.0
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margin_bottom = 592.0
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margin_bottom = 592.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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rect_clip_content = false
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@ -117,22 +185,14 @@ size_flags_vertical = 6
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custom_constants/separation = 8
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custom_constants/separation = 8
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_sections_unfolded = [ "Size Flags", "custom_constants" ]
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_sections_unfolded = [ "Size Flags", "custom_constants" ]
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[node name="character_creation_box" parent="margin_container/character_box" index="1" instance=ExtResource( 5 )]
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[node name="v_box_container" type="VBoxContainer" parent="margin_container/character_box" index="1"]
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visible = false
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margin_left = 58.0
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margin_top = 191.0
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margin_right = 600.0
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margin_bottom = 409.0
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[node name="v_box_container" type="VBoxContainer" parent="margin_container/character_box" index="2"]
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anchor_left = 0.0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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anchor_bottom = 0.0
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margin_left = 58.0
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margin_left = 58.0
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margin_right = 1008.0
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margin_right = 1116.0
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margin_bottom = 584.0
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margin_bottom = 584.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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rect_clip_content = false
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@ -143,24 +203,24 @@ size_flags_vertical = 3
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alignment = 0
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alignment = 0
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_sections_unfolded = [ "Size Flags" ]
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_sections_unfolded = [ "Size Flags" ]
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[node name="nine_patch_rect" type="NinePatchRect" parent="margin_container/character_box/v_box_container" index="0"]
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[node name="texture_rect" type="TextureRect" parent="margin_container/character_box/v_box_container" index="0"]
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anchor_left = 0.0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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anchor_bottom = 0.0
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margin_left = 219.0
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margin_right = 1058.0
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margin_top = 24.0
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margin_bottom = 560.0
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margin_right = 731.0
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margin_bottom = 536.0
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rect_min_size = Vector2( 512, 512 )
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rect_min_size = Vector2( 512, 512 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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rect_clip_content = false
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mouse_filter = 2
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 6
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size_flags_horizontal = 7
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size_flags_vertical = 6
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size_flags_vertical = 7
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texture = SubResource( 1 )
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texture = SubResource( 1 )
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expand = true
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stretch_mode = 6
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_sections_unfolded = [ "Axis Stretch", "Grow Direction", "Margin", "Rect", "Size Flags" ]
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_sections_unfolded = [ "Axis Stretch", "Grow Direction", "Margin", "Rect", "Size Flags" ]
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[node name="h_box_container" type="HBoxContainer" parent="margin_container/character_box/v_box_container" index="1"]
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[node name="h_box_container" type="HBoxContainer" parent="margin_container/character_box/v_box_container" index="1"]
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@ -169,9 +229,9 @@ anchor_left = 0.0
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anchor_top = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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anchor_bottom = 0.0
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margin_left = 425.0
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margin_left = 468.0
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margin_top = 564.0
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margin_top = 564.0
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margin_right = 524.0
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margin_right = 590.0
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margin_bottom = 584.0
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margin_bottom = 584.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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rect_clip_content = false
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@ -192,6 +252,7 @@ margin_right = 25.0
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margin_bottom = 20.0
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margin_bottom = 20.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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rect_clip_content = false
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hint_tooltip = "Tourner le modele vers la gauche."
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focus_mode = 2
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focus_mode = 2
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mouse_filter = 0
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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mouse_default_cursor_shape = 0
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@ -205,6 +266,7 @@ group = null
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text = "<-"
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text = "<-"
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flat = false
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flat = false
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align = 1
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align = 1
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_sections_unfolded = [ "Hint" ]
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[node name="zoom_out" type="Button" parent="margin_container/character_box/v_box_container/h_box_container" index="1"]
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[node name="zoom_out" type="Button" parent="margin_container/character_box/v_box_container/h_box_container" index="1"]
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@ -217,6 +279,7 @@ margin_right = 46.0
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margin_bottom = 20.0
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margin_bottom = 20.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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rect_clip_content = false
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hint_tooltip = "Zoom arrière."
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focus_mode = 2
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focus_mode = 2
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mouse_filter = 0
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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mouse_default_cursor_shape = 0
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@ -229,6 +292,7 @@ group = null
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text = "-"
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text = "-"
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flat = false
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flat = false
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align = 1
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align = 1
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_sections_unfolded = [ "Hint" ]
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[node name="zoom_in" type="Button" parent="margin_container/character_box/v_box_container/h_box_container" index="2"]
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[node name="zoom_in" type="Button" parent="margin_container/character_box/v_box_container/h_box_container" index="2"]
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margin_bottom = 20.0
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margin_bottom = 20.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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rect_clip_content = false
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hint_tooltip = "Zoom avant."
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focus_mode = 2
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focus_mode = 2
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mouse_filter = 0
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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mouse_default_cursor_shape = 0
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text = "+"
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text = "+"
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flat = false
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flat = false
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align = 1
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align = 1
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_sections_unfolded = [ "Hint" ]
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[node name="turn_right" type="Button" parent="margin_container/character_box/v_box_container/h_box_container" index="3"]
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[node name="turn_right" type="Button" parent="margin_container/character_box/v_box_container/h_box_container" index="3"]
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margin_bottom = 20.0
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margin_bottom = 20.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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rect_clip_content = false
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hint_tooltip = "Tourner le modele vers la droite."
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focus_mode = 2
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focus_mode = 2
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mouse_filter = 0
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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mouse_default_cursor_shape = 0
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@ -278,17 +345,45 @@ group = null
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text = "->"
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text = "->"
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flat = false
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flat = false
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align = 1
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align = 1
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_sections_unfolded = [ "Hint" ]
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[node name="lights" type="Button" parent="margin_container/character_box/v_box_container/h_box_container" index="4"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 103.0
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margin_right = 122.0
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margin_bottom = 20.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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hint_tooltip = "Lumières ON/OFF"
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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toggle_mode = true
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pressed = true
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enabled_focus_mode = 2
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shortcut = null
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group = null
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text = "L"
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flat = false
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align = 1
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_sections_unfolded = [ "Hint" ]
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[node name="character_creation_box" parent="margin_container/character_box" index="2" instance=ExtResource( 5 )]
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visible = false
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margin_left = 58.0
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margin_top = 183.0
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margin_right = 600.0
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margin_bottom = 401.0
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[connection signal="return_button_pressed" from="margin_container/character_box/character_slots" to="." method="_on_character_slots_return_button_pressed"]
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[connection signal="return_button_pressed" from="margin_container/character_box/character_slots" to="." method="_on_character_slots_return_button_pressed"]
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[connection signal="creation_button_pressed" from="margin_container/character_box/character_creation_box" to="." method="_on_character_creation_box_creation_button_pressed"]
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[connection signal="return_button_pressed" from="margin_container/character_box/character_creation_box" to="." method="_on_character_creation_box_return_button_pressed"]
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[connection signal="sex_bar_changed" from="margin_container/character_box/character_creation_box" to="." method="_on_character_creation_box_sex_bar_changed"]
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[connection signal="size_bar_changed" from="margin_container/character_box/character_creation_box" to="." method="_on_character_creation_box_size_bar_changed"]
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[connection signal="button_down" from="margin_container/character_box/v_box_container/h_box_container/turn_left" to="." method="_on_turn_left_button_down"]
|
[connection signal="button_down" from="margin_container/character_box/v_box_container/h_box_container/turn_left" to="." method="_on_turn_left_button_down"]
|
||||||
|
|
||||||
[connection signal="button_up" from="margin_container/character_box/v_box_container/h_box_container/turn_left" to="." method="_on_turn_left_button_up"]
|
[connection signal="button_up" from="margin_container/character_box/v_box_container/h_box_container/turn_left" to="." method="_on_turn_left_button_up"]
|
||||||
|
@ -305,4 +400,14 @@ align = 1
|
||||||
|
|
||||||
[connection signal="button_up" from="margin_container/character_box/v_box_container/h_box_container/turn_right" to="." method="_on_turn_right_button_up"]
|
[connection signal="button_up" from="margin_container/character_box/v_box_container/h_box_container/turn_right" to="." method="_on_turn_right_button_up"]
|
||||||
|
|
||||||
|
[connection signal="toggled" from="margin_container/character_box/v_box_container/h_box_container/lights" to="." method="_on_lights_toggled"]
|
||||||
|
|
||||||
|
[connection signal="creation_button_pressed" from="margin_container/character_box/character_creation_box" to="." method="_on_character_creation_box_creation_button_pressed"]
|
||||||
|
|
||||||
|
[connection signal="return_button_pressed" from="margin_container/character_box/character_creation_box" to="." method="_on_character_creation_box_return_button_pressed"]
|
||||||
|
|
||||||
|
[connection signal="sex_bar_changed" from="margin_container/character_box/character_creation_box" to="." method="_on_character_creation_box_sex_bar_changed"]
|
||||||
|
|
||||||
|
[connection signal="size_bar_changed" from="margin_container/character_box/character_creation_box" to="." method="_on_character_creation_box_size_bar_changed"]
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -39,9 +39,8 @@ func set_info_billboard_position():
|
||||||
player_infos_billboard.rect_position = (unprojected_translation + offset)
|
player_infos_billboard.rect_position = (unprojected_translation + offset)
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
# camera.make_current()
|
self.show_third_person_camera()
|
||||||
show_face_camera()
|
self.set_info_billboard_position()
|
||||||
set_info_billboard_position()
|
|
||||||
self.update()
|
self.update()
|
||||||
|
|
||||||
#func _enter_tree():
|
#func _enter_tree():
|
||||||
|
@ -58,6 +57,7 @@ func update( start_position = null ):
|
||||||
print( "size: "+ str(size) )
|
print( "size: "+ str(size) )
|
||||||
print( "scale: "+ str(self.player_mesh.scale) )
|
print( "scale: "+ str(self.player_mesh.scale) )
|
||||||
self.player_mesh.get_surface_material(0).set_shader_param( "albedo", self.color )
|
self.player_mesh.get_surface_material(0).set_shader_param( "albedo", self.color )
|
||||||
|
# self.player_mesh.get_surface_material(0).albedo_color = self.color
|
||||||
|
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
process_input(delta)
|
process_input(delta)
|
||||||
|
@ -189,8 +189,6 @@ func show_infos():
|
||||||
|
|
||||||
########
|
########
|
||||||
#### Cameras
|
#### Cameras
|
||||||
func show_face_camera():
|
|
||||||
$Camera_rotation_helper/face_camera.make_current()
|
|
||||||
func show_third_person_camera():
|
func show_third_person_camera():
|
||||||
$Camera_rotation_helper/Camera.make_current()
|
$Camera_rotation_helper/Camera.make_current()
|
||||||
|
|
|
@ -1,12 +1,11 @@
|
||||||
[gd_scene load_steps=9 format=2]
|
[gd_scene load_steps=8 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://scenes/Game/Character/Character.gd" type="Script" id=1]
|
[ext_resource path="res://scenes/Game/Character/Character.gd" type="Script" id=1]
|
||||||
[ext_resource path="res://scenes/Game/Character/infos_spatial.gd" type="Script" id=2]
|
[ext_resource path="res://scenes/Game/Character/infos_spatial.gd" type="Script" id=2]
|
||||||
[ext_resource path="res://game_scene/character_infos_billboard.tscn" type="PackedScene" id=3]
|
[ext_resource path="res://game_scene/character_infos_billboard.tscn" type="PackedScene" id=3]
|
||||||
[ext_resource path="res://game_scene/suzanne/suzanne.obj" type="ArrayMesh" id=4]
|
[ext_resource path="res://game_scene/suzanne/suzanne.obj" type="ArrayMesh" id=4]
|
||||||
[ext_resource path="res://game_scene/suzanne/suzanne_albedo.png" type="Texture" id=5]
|
|
||||||
|
|
||||||
[sub_resource type="Shader" id=1]
|
[sub_resource type="Shader" id=4]
|
||||||
|
|
||||||
code = "shader_type spatial;
|
code = "shader_type spatial;
|
||||||
render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_schlick_ggx;
|
render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_schlick_ggx;
|
||||||
|
@ -45,10 +44,10 @@ void fragment() {
|
||||||
}
|
}
|
||||||
"
|
"
|
||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id=2]
|
[sub_resource type="ShaderMaterial" id=5]
|
||||||
|
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
shader = SubResource( 1 )
|
shader = SubResource( 4 )
|
||||||
shader_param/albedo = Color( 1, 1, 1, 1 )
|
shader_param/albedo = Color( 1, 1, 1, 1 )
|
||||||
shader_param/specular = 0.5
|
shader_param/specular = 0.5
|
||||||
shader_param/metallic = 0.0
|
shader_param/metallic = 0.0
|
||||||
|
@ -60,8 +59,6 @@ shader_param/uv1_scale = Vector3( 1, 1, 1 )
|
||||||
shader_param/uv1_offset = Vector3( 0, 0, 0 )
|
shader_param/uv1_offset = Vector3( 0, 0, 0 )
|
||||||
shader_param/uv2_scale = Vector3( 1, 1, 1 )
|
shader_param/uv2_scale = Vector3( 1, 1, 1 )
|
||||||
shader_param/uv2_offset = Vector3( 0, 0, 0 )
|
shader_param/uv2_offset = Vector3( 0, 0, 0 )
|
||||||
shader_param/texture_albedo = ExtResource( 5 )
|
|
||||||
_sections_unfolded = [ "shader_param" ]
|
|
||||||
|
|
||||||
[sub_resource type="SphereShape" id=3]
|
[sub_resource type="SphereShape" id=3]
|
||||||
|
|
||||||
|
@ -71,7 +68,7 @@ radius = 0.520354
|
||||||
|
|
||||||
transform = Transform( 0.371345, 0, 0, 0, 0.218854, 0, 0, 0, 0.371345, -0.00167466, -0.475751, 6.02408 )
|
transform = Transform( 0.371345, 0, 0, 0, 0.218854, 0, 0, 0, 0.371345, -0.00167466, -0.475751, 6.02408 )
|
||||||
visible = false
|
visible = false
|
||||||
input_ray_pickable = true
|
input_ray_pickable = false
|
||||||
input_capture_on_drag = false
|
input_capture_on_drag = false
|
||||||
collision_layer = 1
|
collision_layer = 1
|
||||||
collision_mask = 1
|
collision_mask = 1
|
||||||
|
@ -115,9 +112,10 @@ near = 0.05
|
||||||
far = 10000.0
|
far = 10000.0
|
||||||
_sections_unfolded = [ "Transform" ]
|
_sections_unfolded = [ "Transform" ]
|
||||||
|
|
||||||
[node name="face_camera" type="Camera" parent="Camera_rotation_helper" index="1"]
|
[node name="face_camera_bak" type="Camera" parent="Camera_rotation_helper" index="1"]
|
||||||
|
|
||||||
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 4.27532, -2.96733 )
|
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 4.27532, -2.96733 )
|
||||||
|
visible = false
|
||||||
keep_aspect = 1
|
keep_aspect = 1
|
||||||
cull_mask = 1048575
|
cull_mask = 1048575
|
||||||
environment = null
|
environment = null
|
||||||
|
@ -134,7 +132,7 @@ _sections_unfolded = [ "Transform" ]
|
||||||
|
|
||||||
[node name="MeshInstance" type="MeshInstance" parent="." index="2"]
|
[node name="MeshInstance" type="MeshInstance" parent="." index="2"]
|
||||||
|
|
||||||
transform = Transform( -0.281766, 0, -2.3459e-008, 0, 0.491282, 0, 2.46328e-008, 0, -0.26834, 0.0433697, 4.3256, 4.76837e-007 )
|
transform = Transform( -0.281766, 0, -2.3459e-008, 0, 0.491282, 0, 2.46328e-008, 0, -0.26834, 0.00342001, 4.32337, -0.0753574 )
|
||||||
layers = 1
|
layers = 1
|
||||||
material_override = null
|
material_override = null
|
||||||
cast_shadow = 1
|
cast_shadow = 1
|
||||||
|
@ -146,12 +144,12 @@ lod_max_distance = 0.0
|
||||||
lod_max_hysteresis = 0.0
|
lod_max_hysteresis = 0.0
|
||||||
mesh = ExtResource( 4 )
|
mesh = ExtResource( 4 )
|
||||||
skeleton = NodePath("..")
|
skeleton = NodePath("..")
|
||||||
material/0 = SubResource( 2 )
|
material/0 = SubResource( 5 )
|
||||||
_sections_unfolded = [ "Transform", "material" ]
|
_sections_unfolded = [ "Transform", "material" ]
|
||||||
|
|
||||||
[node name="Flashlight" type="SpotLight" parent="MeshInstance" index="0"]
|
[node name="Flashlight" type="SpotLight" parent="MeshInstance" index="0"]
|
||||||
|
|
||||||
transform = Transform( -2.54929, -1.60184e-009, 3.70147e-007, 0, 2.42833, 0.0302507, -2.34015e-007, 0.0192396, -4.44583, 0.391783, -0.0857301, 1.36415 )
|
transform = Transform( -2.54929, -1.60184e-009, 3.70147e-007, 0, 2.42833, 0.0302507, -2.34015e-007, 0.0192396, -4.44583, -0.0164189, -0.0857301, 1.36415 )
|
||||||
layers = 1
|
layers = 1
|
||||||
light_color = Color( 1, 1, 1, 1 )
|
light_color = Color( 1, 1, 1, 1 )
|
||||||
light_energy = 2.0
|
light_energy = 2.0
|
||||||
|
@ -174,7 +172,7 @@ _sections_unfolded = [ "Light", "Shadow" ]
|
||||||
|
|
||||||
[node name="collision_shape" type="CollisionShape" parent="." index="3"]
|
[node name="collision_shape" type="CollisionShape" parent="." index="3"]
|
||||||
|
|
||||||
transform = Transform( 0.754381, 0, 0, 0, 0.927224, 0, 0, 0, 0.540596, 0.0499596, 4.35001, -0.0363884 )
|
transform = Transform( 0.754381, 0, 0, 0, 0.927224, 0, 0, 0, 0.540596, 0.0063323, 4.35001, -0.0641537 )
|
||||||
shape = SubResource( 3 )
|
shape = SubResource( 3 )
|
||||||
disabled = false
|
disabled = false
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue