Ajout textures, materiaux et mesh pour Kit Dispensaire

This commit is contained in:
yannk 2018-08-02 21:42:06 +02:00
parent 519b95fa52
commit 5791c41b36
27 changed files with 23 additions and 19 deletions

View file

@ -1,9 +1,9 @@
[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="res://textures/ceramic_tiles_basecolor.png" type="Texture" id=1]
[ext_resource path="res://textures/ceramic_tiles_ambient_occlusion.png" type="Texture" id=2]
[ext_resource path="res://textures/ceramic_tiles_normal.png" type="Texture" id=3]
[ext_resource path="res://textures/ceramic_tiles_roughness.png" type="Texture" id=4]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_basecolor.png" type="Texture" id=1]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_metallic.png" type="Texture" id=2]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_normal.png" type="Texture" id=3]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_roughness.png" type="Texture" id=4]
[resource]
@ -32,6 +32,7 @@ albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 1 )
metallic = 0.0
metallic_specular = 0.0
metallic_texture = ExtResource( 2 )
metallic_texture_channel = 4
roughness = 0.0
roughness_texture = ExtResource( 4 )
@ -45,7 +46,6 @@ clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = true
ao_light_affect = 0.0
ao_texture = ExtResource( 2 )
ao_on_uv2 = false
ao_texture_channel = 4
depth_enabled = false
@ -63,5 +63,5 @@ uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Metallic", "NormalMap", "Roughness" ]
_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Metallic", "NormalMap", "Parameters", "Roughness", "Vertex Color" ]

View file

@ -1,8 +1,9 @@
[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="res://textures/plastic_base_basecolor.png" type="Texture" id=1]
[ext_resource path="res://textures/plastic_base_normal.png" type="Texture" id=2]
[ext_resource path="res://textures/plastic_base_roughness.png" type="Texture" id=3]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_basecolor.png" type="Texture" id=1]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_metallic.png" type="Texture" id=2]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_normal.png" type="Texture" id=3]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_roughness.png" type="Texture" id=4]
[resource]
@ -31,14 +32,15 @@ albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 1 )
metallic = 0.0
metallic_specular = 0.0
metallic_texture = ExtResource( 2 )
metallic_texture_channel = 4
roughness = 0.0
roughness_texture = ExtResource( 3 )
roughness_texture = ExtResource( 4 )
roughness_texture_channel = 4
emission_enabled = false
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 2 )
normal_texture = ExtResource( 3 )
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
@ -58,5 +60,5 @@ uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "NormalMap" ]
_sections_unfolded = [ "Albedo", "Metallic", "NormalMap", "Roughness" ]

View file

@ -1,8 +1,9 @@
[gd_resource type="SpatialMaterial" load_steps=4 format=2]
[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="res://textures/steel_glossy_basecolor.png" type="Texture" id=1]
[ext_resource path="res://textures/steel_glossy_normal.png" type="Texture" id=2]
[ext_resource path="res://textures/steel_glossy_roughness.png" type="Texture" id=3]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_basecolor.png" type="Texture" id=1]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_metallic.png" type="Texture" id=2]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_normal.png" type="Texture" id=3]
[ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_roughness.png" type="Texture" id=4]
[resource]
@ -31,14 +32,15 @@ albedo_color = Color( 1, 1, 1, 1 )
albedo_texture = ExtResource( 1 )
metallic = 1.0
metallic_specular = 0.5
metallic_texture = ExtResource( 2 )
metallic_texture_channel = 4
roughness = 0.0
roughness_texture = ExtResource( 3 )
roughness_texture = ExtResource( 4 )
roughness_texture_channel = 4
emission_enabled = false
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 2 )
normal_texture = ExtResource( 3 )
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false

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