Ajout textures, materiaux et mesh pour Kit Dispensaire
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@ -1,9 +1,9 @@
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[gd_resource type="SpatialMaterial" load_steps=5 format=2]
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[ext_resource path="res://textures/ceramic_tiles_basecolor.png" type="Texture" id=1]
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[ext_resource path="res://textures/ceramic_tiles_ambient_occlusion.png" type="Texture" id=2]
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[ext_resource path="res://textures/ceramic_tiles_normal.png" type="Texture" id=3]
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[ext_resource path="res://textures/ceramic_tiles_roughness.png" type="Texture" id=4]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_basecolor.png" type="Texture" id=1]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_metallic.png" type="Texture" id=2]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_normal.png" type="Texture" id=3]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/ceramic_tiles_roughness.png" type="Texture" id=4]
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[resource]
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@ -32,6 +32,7 @@ albedo_color = Color( 1, 1, 1, 1 )
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albedo_texture = ExtResource( 1 )
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metallic = 0.0
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metallic_specular = 0.0
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metallic_texture = ExtResource( 2 )
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metallic_texture_channel = 4
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roughness = 0.0
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roughness_texture = ExtResource( 4 )
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@ -45,7 +46,6 @@ clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = true
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ao_light_affect = 0.0
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ao_texture = ExtResource( 2 )
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ao_on_uv2 = false
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ao_texture_channel = 4
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depth_enabled = false
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@ -63,5 +63,5 @@ uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Metallic", "NormalMap", "Roughness" ]
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_sections_unfolded = [ "Albedo", "Ambient Occlusion", "Metallic", "NormalMap", "Parameters", "Roughness", "Vertex Color" ]
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@ -1,8 +1,9 @@
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[gd_resource type="SpatialMaterial" load_steps=4 format=2]
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[gd_resource type="SpatialMaterial" load_steps=5 format=2]
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[ext_resource path="res://textures/plastic_base_basecolor.png" type="Texture" id=1]
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[ext_resource path="res://textures/plastic_base_normal.png" type="Texture" id=2]
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[ext_resource path="res://textures/plastic_base_roughness.png" type="Texture" id=3]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_basecolor.png" type="Texture" id=1]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_metallic.png" type="Texture" id=2]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_normal.png" type="Texture" id=3]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/plastic_base_roughness.png" type="Texture" id=4]
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[resource]
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@ -31,14 +32,15 @@ albedo_color = Color( 1, 1, 1, 1 )
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albedo_texture = ExtResource( 1 )
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metallic = 0.0
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metallic_specular = 0.0
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metallic_texture = ExtResource( 2 )
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metallic_texture_channel = 4
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roughness = 0.0
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roughness_texture = ExtResource( 3 )
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roughness_texture = ExtResource( 4 )
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roughness_texture_channel = 4
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emission_enabled = false
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normal_enabled = true
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normal_scale = 1.0
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normal_texture = ExtResource( 2 )
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normal_texture = ExtResource( 3 )
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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@ -58,5 +60,5 @@ uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "NormalMap" ]
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_sections_unfolded = [ "Albedo", "Metallic", "NormalMap", "Roughness" ]
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@ -1,8 +1,9 @@
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[gd_resource type="SpatialMaterial" load_steps=4 format=2]
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[gd_resource type="SpatialMaterial" load_steps=5 format=2]
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[ext_resource path="res://textures/steel_glossy_basecolor.png" type="Texture" id=1]
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[ext_resource path="res://textures/steel_glossy_normal.png" type="Texture" id=2]
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[ext_resource path="res://textures/steel_glossy_roughness.png" type="Texture" id=3]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_basecolor.png" type="Texture" id=1]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_metallic.png" type="Texture" id=2]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_normal.png" type="Texture" id=3]
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[ext_resource path="res://assets/Game/basekits/dispensaire_textures/steel_glossy_roughness.png" type="Texture" id=4]
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[resource]
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@ -31,14 +32,15 @@ albedo_color = Color( 1, 1, 1, 1 )
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albedo_texture = ExtResource( 1 )
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metallic = 1.0
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metallic_specular = 0.5
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metallic_texture = ExtResource( 2 )
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metallic_texture_channel = 4
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roughness = 0.0
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roughness_texture = ExtResource( 3 )
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roughness_texture = ExtResource( 4 )
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roughness_texture_channel = 4
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emission_enabled = false
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normal_enabled = true
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normal_scale = 1.0
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normal_texture = ExtResource( 2 )
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normal_texture = ExtResource( 3 )
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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BIN
assets/Game/basekits/dispensaire_mesh_sources/DisCor1wAA01.mesh
Normal file
BIN
assets/Game/basekits/dispensaire_mesh_sources/DisCor2wAA01.mesh
Normal file
BIN
assets/Game/basekits/dispensaire_mesh_sources/DisCor2wRAA01.mesh
Normal file
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After Width: | Height: | Size: 9.3 KiB |
After Width: | Height: | Size: 14 MiB |
After Width: | Height: | Size: 1.1 MiB |