divers test.
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a331edd6b6
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13 changed files with 402 additions and 232 deletions
71
JukeboxPannel.gd
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71
JukeboxPannel.gd
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@ -0,0 +1,71 @@
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extends Spatial
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# Member variables
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var prev_pos = null
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var last_click_pos = null
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var viewport = null
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func _input(event):
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# Check if the event is a non-mouse event
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var is_mouse_event = false
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var mouse_events = [InputEventMouseButton, InputEventMouseMotion, InputEventScreenDrag, InputEventScreenTouch]
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for mouse_event in mouse_events:
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if (event is mouse_event):
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is_mouse_event = true
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break
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# If it is, then pass the event to the viewport
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if (is_mouse_event == false):
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viewport.input(event)
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# Mouse events for Area
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func _on_area_input_event(camera, event, click_pos, click_normal, shape_idx):
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# Use click pos (click in 3d space, convert to area space)
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var pos = get_node("Area").get_global_transform().affine_inverse()
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# the click pos is not zero, then use it to convert from 3D space to area space
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if (click_pos.x != 0 or click_pos.y != 0 or click_pos.z != 0):
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pos *= click_pos
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last_click_pos = click_pos
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else:
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# Otherwise, we have a motion event and need to use our last click pos
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# and move it according to the relative position of the event.
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# NOTE: this is not an exact 1-1 conversion, but it's pretty close
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pos *= last_click_pos
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if (event is InputEventMouseMotion or event is InputEventScreenDrag):
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pos.x += event.relative.x / viewport.size.x
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pos.y += event.relative.y / viewport.size.y
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last_click_pos = pos
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# Convert to 2D
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pos = Vector2(pos.x, pos.y)
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# Convert to viewport coordinate system
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# Convert pos to a range from (0 - 1)
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pos.y *= -1
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pos += Vector2(1, 1)
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pos = pos / 2
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# Convert pos to be in range of the viewport
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pos.x *= viewport.size.x
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pos.y *= viewport.size.y
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# Set the position in event
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event.position = pos
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event.global_position = pos
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if (prev_pos == null):
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prev_pos = pos
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if (event is InputEventMouseMotion):
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event.relative = pos - prev_pos
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prev_pos = pos
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# Send the event to the viewport
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viewport.input(event)
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func _ready():
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viewport = get_node("Viewport")
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get_node("Area").connect("input_event", self, "_on_area_input_event")
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@ -46,6 +46,7 @@ margin_left = 4.0
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margin_top = 4.0
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margin_right = 1020.0
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margin_bottom = 596.0
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mouse_filter = 1
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theme = SubResource( 2 )
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_sections_unfolded = [ "Focus", "Margin", "Mouse", "Rect", "Size Flags", "Theme", "Visibility", "custom_constants" ]
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@ -31,15 +31,11 @@ func _on_SaveHUD_pressed():
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func _on_Windows_gui_input( event ):
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if event is InputEventMouseButton \
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and event.button_index == BUTTON_RIGHT \
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and Input.get_mouse_mode() == Input.MOUSE_MODE_VISIBLE \
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and not event.is_echo() \
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and not event.pressed:
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and event.is_action_pressed( "ui_free_cursor" ):
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Input.set_mouse_mode( Input.MOUSE_MODE_CAPTURED )
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elif event is InputEventMouseButton \
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and event.button_index == BUTTON_RIGHT \
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and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED \
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and not event.is_echo() \
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and not event.pressed:
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and event.is_action_pressed( "ui_free_cursor" ):
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Input.set_mouse_mode( Input.MOUSE_MODE_VISIBLE )
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@ -42,14 +42,15 @@ margin_right = 1024.0
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margin_bottom = 600.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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_sections_unfolded = [ "Visibility" ]
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_sections_unfolded = [ "Mouse", "Visibility" ]
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[node name="overlay_douleur" type="Panel" parent="." index="1"]
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visible = false
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modulate = Color( 1, 0, 0, 0 )
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anchor_left = 0.0
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anchor_top = 0.0
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@ -59,11 +60,11 @@ margin_right = 1024.0
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margin_bottom = 600.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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_sections_unfolded = [ "Visibility" ]
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_sections_unfolded = [ "Mouse", "Visibility" ]
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[node name="Windows" type="ReferenceRect" parent="." index="2"]
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@ -1,6 +1,5 @@
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extends VBoxContainer
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#var songs_list = [ "Sangakanat", "pre-mix_khanat_main_theme" ]
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var songs_list = []
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var current_song = ""
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var current_position = 0.0
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@ -15,13 +15,13 @@ margin_right = 256.0
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margin_bottom = 86.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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mouse_filter = 1
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mouse_default_cursor_shape = 2
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size_flags_horizontal = 1
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size_flags_vertical = 1
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alignment = 0
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script = ExtResource( 1 )
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_sections_unfolded = [ "Rect", "Size Flags" ]
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_sections_unfolded = [ "Mouse", "Rect", "Size Flags" ]
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[node name="Songs" type="Container" parent="." index="0"]
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@ -32,10 +32,11 @@ anchor_bottom = 0.0
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margin_right = 256.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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_sections_unfolded = [ "Mouse" ]
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[node name="pre-mix_khanat_main_theme" type="AudioStreamPlayer" parent="Songs" index="0"]
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focus_mode = 2
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mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_horizontal = 3
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size_flags_vertical = 1
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toggle_mode = false
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action_mode = 0
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@ -113,6 +114,7 @@ flat = false
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align = 0
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items = [ ]
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selected = -1
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_sections_unfolded = [ "Grow Direction", "Margin", "Rect", "Size Flags" ]
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[node name="Buttons" type="HBoxContainer" parent="." index="3"]
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size_flags_horizontal = 1
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size_flags_vertical = 1
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alignment = 0
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_sections_unfolded = [ "Rect" ]
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_sections_unfolded = [ "Mouse", "Rect" ]
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[node name="Pause" type="Button" parent="Buttons" index="0"]
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@ -139,4 +139,3 @@ func _input(event):
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if Input.is_action_pressed( "hide_char" ):
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$MeshInstance.visible = not $MeshInstance.visible
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@ -1,4 +1,4 @@
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[gd_scene load_steps=46 format=2]
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[gd_scene load_steps=41 format=2]
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[ext_resource path="res://scenes/Game/Character/Character.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scenes/Game/Terrain/Terrain.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/Game/textures/fire_01.png" type="Texture" id=11]
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[ext_resource path="res://assets/Game/textures/fire_02.png" type="Texture" id=12]
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[ext_resource path="res://scenes/Game/jukebox/jukebox.tscn" type="PackedScene" id=13]
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[ext_resource path="res://scenes/GUI/MusicControls/MusicControls.tscn" type="PackedScene" id=14]
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[sub_resource type="GDScript" id=1]
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@ -777,75 +776,6 @@ material = SubResource( 26 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector2( 0.4, 0.4 )
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[sub_resource type="QuadMesh" id=28]
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector2( 2, 2 )
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[sub_resource type="ViewportTexture" id=29]
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resource_local_to_scene = true
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flags = 0
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viewport_path = NodePath("jukebox/Viewport")
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[sub_resource type="SpatialMaterial" id=30]
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resource_local_to_scene = true
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render_priority = 0
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flags_transparent = true
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flags_unshaded = true
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = true
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 2
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 1, 1, 1, 1 )
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albedo_texture = SubResource( 29 )
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metallic = 0.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 0.0
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Flags", "Metallic", "Parameters", "Resource" ]
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[sub_resource type="ConvexPolygonShape" id=31]
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points = PoolVector3Array( -0.5, -0.5, 0, -0.5, 0.5, 0, 0.5, 0.5, 0, 0.5, -0.5, 0 )
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[node name="Game" type="Spatial" index="0"]
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_sections_unfolded = [ "Transform" ]
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draw_pass_1 = SubResource( 25 )
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draw_pass_2 = SubResource( 27 )
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[node name="jukebox" parent="." index="2" instance=ExtResource( 13 )]
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[node name="jukebox" parent="World" index="8" instance=ExtResource( 13 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.67816, 0, 0 )
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_sections_unfolded = [ "Transform" ]
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[node name="JukeBoxArea" type="Area" parent="jukebox" index="3"]
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transform = Transform( -4.96064e-008, -0.173067, 0.981514, 3.42613e-008, 0.981514, 0.173067, -0.996655, 4.23548e-008, -4.29033e-008, 0.5, 2.5, 0 )
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input_ray_pickable = true
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input_capture_on_drag = true
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space_override = 0
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gravity_point = false
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gravity_distance_scale = 0.0
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gravity_vec = Vector3( 0, -1, 0 )
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gravity = 9.8
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linear_damp = 0.1
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angular_damp = 1.0
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priority = 0.0
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monitoring = true
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monitorable = true
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collision_layer = 1
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collision_mask = 1
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audio_bus_override = false
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audio_bus_name = "Master"
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reverb_bus_enable = false
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reverb_bus_name = "Master"
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reverb_bus_amount = 0.0
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reverb_bus_uniformity = 0.0
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_sections_unfolded = [ "Collision", "Transform" ]
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[node name="MeshInstance" type="MeshInstance" parent="jukebox/JukeBoxArea" index="0"]
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transform = Transform( 1, 0, 0, -7.10543e-015, 1, -9.55343e-016, 7.10543e-015, -9.55343e-016, 1, 0, 0, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 28 )
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skeleton = NodePath("..")
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material/0 = SubResource( 30 )
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_sections_unfolded = [ "Geometry", "Transform", "material" ]
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[node name="CollisionShape" type="CollisionShape" parent="jukebox/JukeBoxArea" index="1"]
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shape = SubResource( 31 )
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disabled = false
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_sections_unfolded = [ "Transform" ]
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[node name="Viewport" type="Viewport" parent="jukebox" index="4"]
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arvr = false
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size = Vector2( 256, 256 )
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own_world = false
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world = null
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transparent_bg = true
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msaa = 0
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hdr = false
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disable_3d = false
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usage = 0
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debug_draw = 0
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render_target_v_flip = true
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render_target_clear_mode = 0
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render_target_update_mode = 2
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audio_listener_enable_2d = false
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audio_listener_enable_3d = false
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physics_object_picking = false
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gui_disable_input = false
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gui_snap_controls_to_pixels = true
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shadow_atlas_size = 0
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shadow_atlas_quad_0 = 2
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shadow_atlas_quad_1 = 2
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shadow_atlas_quad_2 = 3
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shadow_atlas_quad_3 = 4
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_sections_unfolded = [ "Audio Listener", "GUI", "Physics", "Render Target", "Rendering", "Shadow Atlas" ]
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[node name="Music" parent="jukebox/Viewport" index="0" instance=ExtResource( 14 )]
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mouse_filter = 1
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mouse_default_cursor_shape = 2
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_sections_unfolded = [ "Mouse", "Rect", "Size Flags", "custom_constants" ]
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[connection signal="sleeping_state_changed" from="World/Box" to="World/Box" method="_on_Box_sleeping_state_changed"]
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188
scenes/Game/jukebox/Gui_in_3D.tscn
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188
scenes/Game/jukebox/Gui_in_3D.tscn
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://scenes/Game/jukebox/gui_3d.gd" type="Script" id=1]
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[ext_resource path="res://scenes/GUI/MusicControls/MusicControls.tscn" type="PackedScene" id=2]
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[sub_resource type="PlaneMesh" id=1]
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector2( 2, 2 )
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subdivide_width = 0
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subdivide_depth = 0
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[sub_resource type="ViewportTexture" id=2]
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resource_local_to_scene = true
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flags = 0
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viewport_path = NodePath("Viewport")
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_sections_unfolded = [ "Resource" ]
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[sub_resource type="SpatialMaterial" id=3]
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resource_local_to_scene = true
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render_priority = 0
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flags_transparent = true
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flags_unshaded = true
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = true
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 1
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 2
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 1, 1, 1, 1 )
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albedo_texture = SubResource( 2 )
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metallic = 0.0
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metallic_specular = 0.5
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metallic_texture_channel = 0
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roughness = 0.0
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roughness_texture_channel = 0
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emission_enabled = true
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emission = Color( 0, 0, 0, 1 )
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emission_energy = 1.0
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emission_operator = 0
|
||||
emission_on_uv2 = false
|
||||
normal_enabled = false
|
||||
rim_enabled = false
|
||||
clearcoat_enabled = false
|
||||
anisotropy_enabled = false
|
||||
ao_enabled = false
|
||||
depth_enabled = false
|
||||
subsurf_scatter_enabled = false
|
||||
transmission_enabled = false
|
||||
refraction_enabled = false
|
||||
detail_enabled = false
|
||||
uv1_scale = Vector3( 1, 1, 1 )
|
||||
uv1_offset = Vector3( 0, 0, 0 )
|
||||
uv1_triplanar = false
|
||||
uv1_triplanar_sharpness = 1.0
|
||||
uv2_scale = Vector3( 1, 1, 1 )
|
||||
uv2_offset = Vector3( 0, 0, 0 )
|
||||
uv2_triplanar = false
|
||||
uv2_triplanar_sharpness = 1.0
|
||||
proximity_fade_enable = false
|
||||
distance_fade_enable = false
|
||||
_sections_unfolded = [ "Albedo", "Flags", "Metallic", "Parameters" ]
|
||||
|
||||
[sub_resource type="GDScript" id=4]
|
||||
|
||||
script/source = "tool
|
||||
extends Object
|
||||
func e():
|
||||
return 0.01
|
||||
"
|
||||
|
||||
[sub_resource type="BoxShape" id=5]
|
||||
|
||||
extents = Vector3( 1, 1, 0.01 )
|
||||
script = SubResource( 4 )
|
||||
|
||||
[node name="Gui_in_3D" type="Spatial"]
|
||||
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="Viewport" type="Viewport" parent="." index="0"]
|
||||
|
||||
arvr = false
|
||||
size = Vector2( 256, 256 )
|
||||
own_world = false
|
||||
world = null
|
||||
transparent_bg = true
|
||||
msaa = 0
|
||||
hdr = false
|
||||
disable_3d = false
|
||||
usage = 0
|
||||
debug_draw = 0
|
||||
render_target_v_flip = true
|
||||
render_target_clear_mode = 0
|
||||
render_target_update_mode = 2
|
||||
audio_listener_enable_2d = false
|
||||
audio_listener_enable_3d = false
|
||||
physics_object_picking = false
|
||||
gui_disable_input = false
|
||||
gui_snap_controls_to_pixels = true
|
||||
shadow_atlas_size = 0
|
||||
shadow_atlas_quad_0 = 2
|
||||
shadow_atlas_quad_1 = 2
|
||||
shadow_atlas_quad_2 = 3
|
||||
shadow_atlas_quad_3 = 4
|
||||
_sections_unfolded = [ "Audio Listener", "GUI", "Physics", "Render Target", "Rendering", "Shadow Atlas" ]
|
||||
|
||||
[node name="GUI" type="Control" parent="Viewport" index="0"]
|
||||
|
||||
anchor_left = 0.0
|
||||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 1
|
||||
mouse_default_cursor_shape = 0
|
||||
size_flags_horizontal = 1
|
||||
size_flags_vertical = 1
|
||||
_sections_unfolded = [ "Mouse", "Rect" ]
|
||||
|
||||
[node name="Music" parent="Viewport/GUI" index="0" instance=ExtResource( 2 )]
|
||||
|
||||
[node name="Area" type="Area" parent="." index="1"]
|
||||
|
||||
input_ray_pickable = true
|
||||
input_capture_on_drag = true
|
||||
space_override = 0
|
||||
gravity_point = false
|
||||
gravity_distance_scale = 0.0
|
||||
gravity_vec = Vector3( 0, -1, 0 )
|
||||
gravity = 9.8
|
||||
linear_damp = 0.1
|
||||
angular_damp = 1.0
|
||||
priority = 0.0
|
||||
monitoring = true
|
||||
monitorable = true
|
||||
collision_layer = 1
|
||||
collision_mask = 1
|
||||
audio_bus_override = false
|
||||
audio_bus_name = "Master"
|
||||
reverb_bus_enable = false
|
||||
reverb_bus_name = "Master"
|
||||
reverb_bus_amount = 0.0
|
||||
reverb_bus_uniformity = 0.0
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
[node name="Quad" type="MeshInstance" parent="Area" index="0"]
|
||||
|
||||
transform = Transform( -1, 8.74228e-008, -4.37114e-008, -4.37114e-008, 1.91069e-015, 1, 8.74228e-008, 1, 1.91069e-015, 0, 0, 0 )
|
||||
layers = 1
|
||||
material_override = null
|
||||
cast_shadow = 1
|
||||
extra_cull_margin = 0.0
|
||||
use_in_baked_light = false
|
||||
lod_min_distance = 0.0
|
||||
lod_min_hysteresis = 0.0
|
||||
lod_max_distance = 0.0
|
||||
lod_max_hysteresis = 0.0
|
||||
mesh = SubResource( 1 )
|
||||
skeleton = NodePath("..")
|
||||
material/0 = SubResource( 3 )
|
||||
_sections_unfolded = [ "Geometry", "Transform", "material" ]
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="Area" index="1"]
|
||||
|
||||
shape = SubResource( 5 )
|
||||
disabled = false
|
||||
_sections_unfolded = [ "Transform" ]
|
||||
|
||||
|
25
scenes/Game/jukebox/JukeboxPannel.tscn
Normal file
25
scenes/Game/jukebox/JukeboxPannel.tscn
Normal file
|
@ -0,0 +1,25 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/Game/jukebox/Gui_in_3D.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="JukeboxPannel" type="Spatial"]
|
||||
|
||||
[node name="Gui_in_3D" parent="." index="0" instance=ExtResource( 1 )]
|
||||
|
||||
[node name="Camera" type="Camera" parent="." index="1"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.01693 )
|
||||
keep_aspect = 1
|
||||
cull_mask = 1048575
|
||||
environment = null
|
||||
h_offset = 0.0
|
||||
v_offset = 0.0
|
||||
doppler_tracking = 0
|
||||
projection = 0
|
||||
current = false
|
||||
fov = 70.0
|
||||
size = 1.0
|
||||
near = 0.05
|
||||
far = 100.0
|
||||
|
||||
|
72
scenes/Game/jukebox/gui_3d.gd
Normal file
72
scenes/Game/jukebox/gui_3d.gd
Normal file
|
@ -0,0 +1,72 @@
|
|||
|
||||
extends Spatial
|
||||
|
||||
# Member variables
|
||||
var prev_pos = null
|
||||
var last_click_pos = null
|
||||
var viewport = null
|
||||
|
||||
|
||||
func _input(event):
|
||||
# Check if the event is a non-mouse event
|
||||
var is_mouse_event = false
|
||||
var mouse_events = [InputEventMouseButton, InputEventMouseMotion, InputEventScreenDrag, InputEventScreenTouch]
|
||||
for mouse_event in mouse_events:
|
||||
if (event is mouse_event):
|
||||
is_mouse_event = true
|
||||
break
|
||||
|
||||
# If it is, then pass the event to the viewport
|
||||
if (is_mouse_event == false):
|
||||
viewport.input(event)
|
||||
|
||||
|
||||
# Mouse events for Area
|
||||
func _on_area_input_event(camera, event, click_pos, click_normal, shape_idx):
|
||||
print("AREA")
|
||||
# Use click pos (click in 3d space, convert to area space)
|
||||
var pos = get_node("Area").get_global_transform().affine_inverse()
|
||||
# the click pos is not zero, then use it to convert from 3D space to area space
|
||||
if (click_pos.x != 0 or click_pos.y != 0 or click_pos.z != 0):
|
||||
pos *= click_pos
|
||||
last_click_pos = click_pos
|
||||
else:
|
||||
# Otherwise, we have a motion event and need to use our last click pos
|
||||
# and move it according to the relative position of the event.
|
||||
# NOTE: this is not an exact 1-1 conversion, but it's pretty close
|
||||
pos *= last_click_pos
|
||||
if (event is InputEventMouseMotion or event is InputEventScreenDrag):
|
||||
pos.x += event.relative.x / viewport.size.x
|
||||
pos.y += event.relative.y / viewport.size.y
|
||||
last_click_pos = pos
|
||||
|
||||
# Convert to 2D
|
||||
pos = Vector2(pos.x, pos.y)
|
||||
|
||||
# Convert to viewport coordinate system
|
||||
# Convert pos to a range from (0 - 1)
|
||||
pos.y *= -1
|
||||
pos += Vector2(1, 1)
|
||||
pos = pos / 2
|
||||
|
||||
# Convert pos to be in range of the viewport
|
||||
pos.x *= viewport.size.x
|
||||
pos.y *= viewport.size.y
|
||||
|
||||
# Set the position in event
|
||||
event.position = pos
|
||||
event.global_position = pos
|
||||
if (prev_pos == null):
|
||||
prev_pos = pos
|
||||
if (event is InputEventMouseMotion):
|
||||
event.relative = pos - prev_pos
|
||||
prev_pos = pos
|
||||
|
||||
# Send the event to the viewport
|
||||
viewport.input(event)
|
||||
|
||||
|
||||
func _ready():
|
||||
viewport = get_node("Viewport")
|
||||
get_node("Area").connect("input_event", self, "_on_area_input_event")
|
||||
|
|
@ -8,7 +8,7 @@ var viewport = null
|
|||
|
||||
func _ready():
|
||||
viewport = get_node("Viewport")
|
||||
get_node("JukeBoxArea").connect("input_event", self, "_on_area_input_event")
|
||||
get_node("Area").connect("input_event", self, "_on_area_input_event")
|
||||
|
||||
func _input(event):
|
||||
# Check if the event is a non-mouse event
|
||||
|
@ -26,9 +26,10 @@ func _input(event):
|
|||
|
||||
# Mouse events for Area
|
||||
func _on_area_input_event(camera, event, click_pos, click_normal, shape_idx):
|
||||
print("area")
|
||||
|
||||
# Use click pos (click in 3d space, convert to area space)
|
||||
var pos = get_node("JukeBoxArea").get_global_transform().affine_inverse()
|
||||
var pos = get_node("Area").get_global_transform().affine_inverse()
|
||||
|
||||
# the click pos is not zero, then use it to convert from 3D space to area space
|
||||
if (click_pos.x != 0 or click_pos.y != 0 or click_pos.z != 0):
|
||||
pos *= click_pos
|
||||
|
@ -70,9 +71,10 @@ func _on_area_input_event(camera, event, click_pos, click_normal, shape_idx):
|
|||
|
||||
|
||||
func _on_Area_body_entered(body):
|
||||
if get_node( "JukeBoxArea" ) and body.name == "Character":
|
||||
get_node( "JukeBoxArea" ).show()
|
||||
if get_node( "Area" ) and body.name == "Character":
|
||||
get_node( "Area" ).show()
|
||||
|
||||
func _on_Area_body_exited(body):
|
||||
if get_node( "JukeBoxArea" ) and body.name == "Character":
|
||||
get_node( "JukeBoxArea" ).hide()
|
||||
if get_node( "Area" ) and body.name == "Character":
|
||||
get_node( "Area" ).hide()
|
||||
|
||||
|
|
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue