Ajout du nom du perso au dessus de sa tête.
This commit is contained in:
parent
19c605ab0c
commit
52bcbe10b9
9 changed files with 185 additions and 62 deletions
40
game_scene/character_infos_billboard.tscn
Normal file
40
game_scene/character_infos_billboard.tscn
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@ -0,0 +1,40 @@
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[gd_scene format=2]
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[node name="character_info_billboard" type="VBoxContainer"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 40.0
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margin_bottom = 40.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 2
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size_flags_vertical = 2
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alignment = 0
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_sections_unfolded = [ "Rect", "Size Flags" ]
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[node name="label" type="Label" parent="." index="0"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 40.0
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margin_bottom = 14.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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text = "Name"
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align = 1
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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@ -13,8 +13,10 @@ func _ready():
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global.character = get_node( "Game/Character" )
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global.character_camera = get_node( "Game/Character/Camera_rotation_helper/Camera" )
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global.character.get_node( "MeshInstance" ).get_surface_material(0).albedo_color = global.player_color
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print( str(global.player_name) )
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print( str(global.player_color) )
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$GUI.pause()
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global.character_camera.make_current()
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@ -25,7 +27,6 @@ func _ready():
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# $Game/World/GridMaps/Ground.hide()
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# $Game/World/GridMaps/wall.hide()
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# $Game/World/GridMaps/ceilling.hide()
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get_tree().get_root().print_tree_pretty()
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func _process(delta):
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pass
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@ -6,8 +6,6 @@ signal character_creation_finished
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func _ready():
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global.character_creation_camera = get_node( "character_creation_menu/v_box_container/h_box_container/center_container/character_creation_scene/camera" )
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get_tree().get_root().print_tree_pretty()
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func _on_login_menu_login_button_pressed():
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$login_menu.hide()
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$character_selection_menu.show()
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@ -5,7 +5,7 @@
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[ext_resource path="res://scenes/GUI/character_selection/character_selection_menu.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/GUI/login/login_menu.tscn" type="PackedScene" id=4]
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[node name="login_scene" type="Node" index="0"]
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[node name="login_scene" type="Node"]
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script = ExtResource( 1 )
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@ -1,20 +1,28 @@
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extends Control
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var character
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var player_mesh = null
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var name_input = null
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onready var error_label = $v_box_container/h_box_container/margin_container/margin_container/v_box_container/error_label
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signal valid_button_pressed
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signal return_button_pressed
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func _ready():
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character = $v_box_container/h_box_container/center_container/character_creation_scene/mesh_instance
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func _ready():
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player_mesh = $v_box_container/h_box_container/center_container/character_creation_scene/mesh_instance
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name_input = $v_box_container/h_box_container/margin_container/margin_container/v_box_container/name_box/line_edit
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func _on_h_scroll_bar_value_changed(value):
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if value == 1:
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character.get_surface_material(0).albedo_color = Color( 1.0, 0.25, 0.25, 1.0 )
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player_mesh.get_surface_material(0).albedo_color = Color( 1.0, 0.25, 0.25, 1.0 )
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else:
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character.get_surface_material(0).albedo_color = Color( 0.0, 0.0, 1.0, 1.0 )
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player_mesh.get_surface_material(0).albedo_color = Color( 0.0, 0.0, 1.0, 1.0 )
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func _on_valid_button_pressed():
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if not name_input.text or name_input.text == "":
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error_label.text = "You need to choose a character's name."
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return
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global.player_name = name_input.text
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global.player_color = player_mesh.get_surface_material(0).albedo_color
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emit_signal( "valid_button_pressed" )
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@ -1,7 +1,20 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://scenes/GUI/character_creation/character_creation_menu.gd" type="Script" id=1]
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[ext_resource path="res://scenes/GUI/character_creation/character_creation_scene.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/GUI/fonts/ryzom.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://scenes/GUI/character_creation/character_creation_menu.gd" type="Script" id=2]
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[ext_resource path="res://scenes/GUI/character_creation/character_creation_scene.tscn" type="PackedScene" id=3]
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[sub_resource type="DynamicFont" id=3]
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size = 14
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use_mipmaps = false
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use_filter = false
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font_data = ExtResource( 1 )
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_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
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[sub_resource type="Theme" id=4]
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default_font = SubResource( 3 )
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[sub_resource type="Gradient" id=1]
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@ -14,6 +27,14 @@ flags = 4
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gradient = SubResource( 1 )
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width = 2048
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[sub_resource type="DynamicFont" id=5]
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size = 18
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use_mipmaps = false
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use_filter = true
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font_data = ExtResource( 1 )
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_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
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[node name="character_creation_menu" type="Control"]
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anchor_left = 0.0
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@ -26,7 +47,9 @@ mouse_filter = 0
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 1
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script = ExtResource( 1 )
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theme = SubResource( 4 )
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script = ExtResource( 2 )
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_sections_unfolded = [ "Theme" ]
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[node name="v_box_container" type="VBoxContainer" parent="." index="0"]
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@ -50,7 +73,7 @@ anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 1024.0
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margin_bottom = 14.0
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margin_bottom = 17.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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@ -67,9 +90,9 @@ anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 490.0
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margin_right = 534.0
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margin_bottom = 14.0
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margin_left = 486.0
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margin_right = 537.0
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margin_bottom = 17.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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@ -88,9 +111,9 @@ anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_top = 18.0
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margin_top = 21.0
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margin_right = 1024.0
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margin_bottom = 582.0
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margin_bottom = 579.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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@ -106,9 +129,9 @@ anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_top = 221.0
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margin_top = 199.0
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margin_right = 510.0
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margin_bottom = 343.0
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margin_bottom = 359.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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@ -123,7 +146,7 @@ _sections_unfolded = [ "Material", "Size Flags", "custom_constants" ]
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[node name="nine_patch_rect" type="NinePatchRect" parent="v_box_container/h_box_container/margin_container" index="0"]
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modulate = Color( 1, 1, 1, 0.501961 )
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modulate = Color( 1, 1, 1, 0.752941 )
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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@ -131,7 +154,7 @@ anchor_bottom = 0.0
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margin_left = 8.0
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margin_top = 8.0
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margin_right = 502.0
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margin_bottom = 114.0
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margin_bottom = 152.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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size_flags_horizontal = 1
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size_flags_vertical = 1
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texture = SubResource( 2 )
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_sections_unfolded = [ "Size Flags", "Visibility" ]
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_sections_unfolded = [ "Material", "Size Flags", "Visibility" ]
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[node name="margin_container" type="MarginContainer" parent="v_box_container/h_box_container/margin_container" index="1"]
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@ -150,7 +173,7 @@ anchor_bottom = 0.0
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margin_left = 8.0
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margin_top = 8.0
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margin_right = 502.0
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margin_bottom = 114.0
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margin_bottom = 152.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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@ -172,7 +195,7 @@ anchor_bottom = 0.0
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margin_left = 8.0
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margin_top = 8.0
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margin_right = 486.0
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margin_bottom = 98.0
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margin_bottom = 136.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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@ -189,7 +212,7 @@ anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 478.0
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margin_bottom = 24.0
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margin_bottom = 27.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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@ -206,7 +229,7 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_top = 5.0
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margin_right = 237.0
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margin_bottom = 19.0
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margin_bottom = 22.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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@ -228,7 +251,7 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 241.0
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margin_right = 478.0
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margin_bottom = 24.0
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margin_bottom = 27.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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@ -236,6 +259,7 @@ mouse_filter = 0
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mouse_default_cursor_shape = 1
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size_flags_horizontal = 3
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size_flags_vertical = 1
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text = "player"
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focus_mode = 2
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context_menu_enabled = true
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placeholder_text = "Enter the character's name here."
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@ -247,14 +271,13 @@ _sections_unfolded = [ "Placeholder", "Size Flags" ]
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[node name="sexe_box" type="HBoxContainer" parent="v_box_container/h_box_container/margin_container/margin_container/v_box_container" index="1"]
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editor/display_folded = true
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_top = 28.0
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margin_top = 31.0
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margin_right = 478.0
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margin_bottom = 42.0
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margin_bottom = 48.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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@ -270,7 +293,7 @@ anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 237.0
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margin_bottom = 14.0
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margin_bottom = 17.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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@ -292,7 +315,7 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 241.0
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margin_right = 478.0
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margin_bottom = 14.0
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margin_bottom = 17.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 1
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@ -309,7 +332,7 @@ anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_right = 12.0
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margin_bottom = 14.0
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margin_bottom = 17.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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@ -328,7 +351,7 @@ anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 16.0
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margin_right = 226.0
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margin_right = 225.0
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margin_bottom = 12.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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@ -352,9 +375,9 @@ anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 230.0
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margin_left = 229.0
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margin_right = 237.0
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margin_bottom = 14.0
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margin_bottom = 17.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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lines_skipped = 0
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max_lines_visible = -1
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[node name="valid_button" type="Button" parent="v_box_container/h_box_container/margin_container/margin_container/v_box_container" index="2"]
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[node name="error_label" type="Label" parent="v_box_container/h_box_container/margin_container/margin_container/v_box_container" index="2"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_top = 46.0
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margin_top = 52.0
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margin_right = 478.0
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margin_bottom = 66.0
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margin_bottom = 74.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_fonts/font = SubResource( 5 )
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custom_colors/font_color = Color( 1, 0, 0, 1 )
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align = 1
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autowrap = true
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percent_visible = 1.0
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lines_skipped = 0
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max_lines_visible = -1
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_sections_unfolded = [ "custom_colors", "custom_fonts", "custom_styles" ]
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[node name="valid_button" type="Button" parent="v_box_container/h_box_container/margin_container/margin_container/v_box_container" index="3"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_top = 78.0
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margin_right = 478.0
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margin_bottom = 101.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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@ -390,15 +437,15 @@ text = "Valider"
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flat = false
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align = 1
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[node name="return_button" type="Button" parent="v_box_container/h_box_container/margin_container/margin_container/v_box_container" index="3"]
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[node name="return_button" type="Button" parent="v_box_container/h_box_container/margin_container/margin_container/v_box_container" index="4"]
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_top = 70.0
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margin_top = 105.0
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margin_right = 478.0
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margin_bottom = 90.0
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margin_bottom = 128.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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@ -422,7 +469,7 @@ anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 514.0
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margin_right = 1024.0
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margin_bottom = 564.0
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margin_bottom = 558.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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@ -432,7 +479,7 @@ size_flags_vertical = 1
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use_top_left = false
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_sections_unfolded = [ "Size Flags", "Visibility" ]
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[node name="character_creation_scene" parent="v_box_container/h_box_container/center_container" index="0" instance=ExtResource( 2 )]
|
||||
[node name="character_creation_scene" parent="v_box_container/h_box_container/center_container" index="0" instance=ExtResource( 3 )]
|
||||
|
||||
[node name="footer" type="CenterContainer" parent="v_box_container" index="2"]
|
||||
|
||||
|
@ -441,7 +488,7 @@ anchor_left = 0.0
|
|||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_top = 586.0
|
||||
margin_top = 583.0
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 600.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
|
@ -459,9 +506,9 @@ anchor_left = 0.0
|
|||
anchor_top = 0.0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
margin_left = 493.0
|
||||
margin_right = 531.0
|
||||
margin_bottom = 14.0
|
||||
margin_left = 490.0
|
||||
margin_right = 533.0
|
||||
margin_bottom = 17.0
|
||||
rect_pivot_offset = Vector2( 0, 0 )
|
||||
rect_clip_content = false
|
||||
mouse_filter = 2
|
||||
|
|
|
@ -10,23 +10,40 @@ const FLY_SPEED = 7
|
|||
const DEACCEL= 16
|
||||
const MAX_SLOPE_ANGLE = 40
|
||||
|
||||
var camera_rotation
|
||||
var camera
|
||||
var flashlight
|
||||
|
||||
var MOUSE_SENSITIVITY = 0.05
|
||||
|
||||
onready var camera_rotation = $Camera_rotation_helper
|
||||
onready var camera = $Camera_rotation_helper/Camera
|
||||
onready var player_infos_billboard = $infos_spatial/character_infos_billboard
|
||||
onready var player_mesh = $MeshInstance
|
||||
onready var flashlight = $MeshInstance/Flashlight
|
||||
|
||||
func set_info_billboard_position():
|
||||
var above_head = $infos_spatial
|
||||
player_infos_billboard.get_node("label").text = global.player_name
|
||||
var offset = Vector2(-(player_infos_billboard.get_size().x/2), 0)
|
||||
# var offset = Vector2( 0.0, 0.0 )
|
||||
# player_infos_billboard.rect_position = (camera.unproject_position(above_head.get_translation()) - offset)
|
||||
var unprojected_translation = camera.unproject_position(above_head.global_transform.xform(Vector3(0,0,0)))
|
||||
# player_infos_billboard.rect_position = Vector2( unprojected_translation.x, unprojected_translation.y
|
||||
player_infos_billboard.rect_position = (unprojected_translation + offset)
|
||||
# player_infos_billboard.rect_position = Vector2( above_head.get_translation().x, above_head.get_translation().y )
|
||||
|
||||
func _ready():
|
||||
camera_rotation = $Camera_rotation_helper
|
||||
camera = $Camera_rotation_helper/Camera
|
||||
# camera_rotation = $Camera_rotation_helper
|
||||
# camera = $Camera_rotation_helper/Camera
|
||||
camera.make_current()
|
||||
flashlight = $MeshInstance/Flashlight
|
||||
|
||||
set_info_billboard_position()
|
||||
|
||||
|
||||
|
||||
func _process(delta):
|
||||
process_input(delta)
|
||||
process_movement(delta)
|
||||
|
||||
set_info_billboard_position()
|
||||
|
||||
func process_input(delta):
|
||||
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
[gd_scene load_steps=5 format=2]
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/Game/Character/Character.gd" type="Script" id=1]
|
||||
[ext_resource path="res://game_scene/character_infos_billboard.tscn" type="PackedScene" id=2]
|
||||
|
||||
[sub_resource type="SphereShape" id=1]
|
||||
|
||||
|
@ -66,7 +67,7 @@ uv2_triplanar_sharpness = 1.0
|
|||
proximity_fade_enable = false
|
||||
distance_fade_enable = false
|
||||
|
||||
[node name="Character" type="KinematicBody"]
|
||||
[node name="Character" type="KinematicBody" index="0"]
|
||||
|
||||
transform = Transform( 1, 0, 0, 0, 0.589355, 0, 0, 0, 1, -0.0409546, 1.06519, 6.02408 )
|
||||
input_ray_pickable = true
|
||||
|
@ -81,7 +82,7 @@ axis_lock_angular_y = false
|
|||
axis_lock_angular_z = false
|
||||
collision/safe_margin = 0.001
|
||||
script = ExtResource( 1 )
|
||||
_sections_unfolded = [ "Axis Lock", "collision" ]
|
||||
_sections_unfolded = [ "Axis Lock", "Transform", "collision" ]
|
||||
|
||||
[node name="Camera_rotation_helper" type="Spatial" parent="." index="0"]
|
||||
|
||||
|
@ -113,6 +114,7 @@ _sections_unfolded = [ "Transform" ]
|
|||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="." index="2"]
|
||||
|
||||
editor/display_folded = true
|
||||
transform = Transform( 0.281766, 0, 0, 0, 0.491282, 0, 0, 0, 0.26834, 0.0433697, 4.3256, 0 )
|
||||
layers = 1
|
||||
material_override = null
|
||||
|
@ -151,4 +153,10 @@ spot_angle = 22.2473
|
|||
spot_angle_attenuation = 1.0
|
||||
_sections_unfolded = [ "Light", "Shadow" ]
|
||||
|
||||
[node name="infos_spatial" type="Spatial" parent="." index="3"]
|
||||
|
||||
transform = Transform( 0.281766, 0, 0, 0, 0.491282, 0, 0, 0, 0.26834, 0.0433697, 5.31268, 0 )
|
||||
|
||||
[node name="character_infos_billboard" parent="infos_spatial" index="0" instance=ExtResource( 2 )]
|
||||
|
||||
|
||||
|
|
|
@ -3,8 +3,12 @@ extends Node
|
|||
var current_scene = null
|
||||
var character = null
|
||||
var character_camera = null
|
||||
var character_creation_mesh = null
|
||||
var character_creation_camera = null
|
||||
|
||||
var player_name
|
||||
var player_color
|
||||
|
||||
func _ready():
|
||||
var root = get_tree().get_root()
|
||||
# current_scene = root.get_child(root.get_child_count() -1)
|
||||
|
|
Loading…
Reference in a new issue