divers reglages
This commit is contained in:
parent
400fdc8bb1
commit
513b6cfb47
7 changed files with 104 additions and 92 deletions
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@ -10,7 +10,7 @@
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radius = 1.0
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radius = 1.0
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height = 1.0
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height = 1.0
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[node name="character" type="KinematicBody"]
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[node name="character" type="KinematicBody" index="0"]
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transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0 )
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transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0 )
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input_ray_pickable = false
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input_ray_pickable = false
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@ -45,7 +45,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0730682, 0 )
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[node name="camera" type="Camera" parent="camera_rotation_helper" index="0"]
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[node name="camera" type="Camera" parent="camera_rotation_helper" index="0"]
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transform = Transform( 1, 0, 0, 0, 0.972209, 0.397244, 0, -0.137979, 0.972208, 0, 2.71489, 0.896517 )
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transform = Transform( 1, 0, 0, 0, 0.981951, 0, 0, 0, 1.05023, 0, 2.5, 3 )
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keep_aspect = 1
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keep_aspect = 1
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cull_mask = 1048575
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cull_mask = 1048575
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environment = null
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environment = null
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@ -54,7 +54,7 @@ v_offset = 0.0
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doppler_tracking = 0
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doppler_tracking = 0
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projection = 0
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projection = 0
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current = false
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current = false
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fov = 70.0
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fov = 75.0
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size = 1.0
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size = 1.0
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near = 0.05
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near = 0.05
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far = 10000.0
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far = 10000.0
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@ -70,7 +70,7 @@ _sections_unfolded = [ "shader_param" ]
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points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
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points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
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[node name="CubeShaderTest" type="RigidBody"]
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[node name="CubeShaderTest" type="RigidBody" index="0"]
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input_ray_pickable = true
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input_ray_pickable = true
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input_capture_on_drag = false
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input_capture_on_drag = false
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@ -104,7 +104,7 @@ layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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extra_cull_margin = 0.0
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extra_cull_margin = 0.0
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use_in_baked_light = false
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use_in_baked_light = true
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lod_min_distance = 0.0
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_distance = 0.0
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@ -112,7 +112,7 @@ lod_max_hysteresis = 0.0
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mesh = SubResource( 1 )
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mesh = SubResource( 1 )
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skeleton = NodePath("..")
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skeleton = NodePath("..")
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material/0 = SubResource( 3 )
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material/0 = SubResource( 3 )
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_sections_unfolded = [ "material" ]
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_sections_unfolded = [ "Geometry", "material" ]
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[node name="CollisionShape" type="CollisionShape" parent="." index="1"]
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[node name="CollisionShape" type="CollisionShape" parent="." index="1"]
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File diff suppressed because one or more lines are too long
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@ -4,8 +4,7 @@
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[ext_resource path="res://assets/Game/materials/flamme_01.tres" type="QuadMesh" id=2]
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[ext_resource path="res://assets/Game/materials/flamme_01.tres" type="QuadMesh" id=2]
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[ext_resource path="res://game_scene/Game/smoke.tscn" type="PackedScene" id=3]
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[ext_resource path="res://game_scene/Game/smoke.tscn" type="PackedScene" id=3]
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[node name="fire_01" type="Particles"]
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[node name="fire_01" type="Particles" index="0"]
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layers = 1
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layers = 1
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material_override = null
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material_override = null
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@ -74,7 +74,7 @@ _sections_unfolded = [ "Albedo", "Flags", "Resource" ]
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points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1 )
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points = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, -1 )
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[node name="JukeboxPannel" type="Spatial"]
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[node name="JukeboxPannel" type="Spatial" index="0"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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@ -82,7 +82,7 @@ script = ExtResource( 1 )
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arvr = false
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arvr = false
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size = Vector2( 256, 256 )
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size = Vector2( 256, 256 )
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own_world = false
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own_world = true
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world = null
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world = null
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transparent_bg = true
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transparent_bg = true
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msaa = 2
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msaa = 2
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@ -79,7 +79,7 @@ layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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extra_cull_margin = 0.0
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extra_cull_margin = 0.0
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use_in_baked_light = false
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use_in_baked_light = true
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lod_min_distance = 0.0
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_distance = 0.0
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@ -87,7 +87,7 @@ lod_max_hysteresis = 0.0
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mesh = SubResource( 1 )
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mesh = SubResource( 1 )
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skeleton = NodePath("..")
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skeleton = NodePath("..")
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material/0 = SubResource( 2 )
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material/0 = SubResource( 2 )
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_sections_unfolded = [ "material" ]
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_sections_unfolded = [ "Geometry", "material" ]
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[node name="static_body" type="StaticBody" parent="mesh_instance" index="0"]
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[node name="static_body" type="StaticBody" parent="mesh_instance" index="0"]
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@ -14,6 +14,9 @@ visible = false
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[node name="login_menu" parent="." index="1" instance=ExtResource( 3 )]
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[node name="login_menu" parent="." index="1" instance=ExtResource( 3 )]
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margin_top = -1.0
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margin_bottom = -1.0
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[connection signal="character_selected" from="character_selection_menu" to="." method="_on_character_selection_menu_character_selected"]
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[connection signal="character_selected" from="character_selection_menu" to="." method="_on_character_selection_menu_character_selected"]
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[connection signal="return_button_pressed" from="character_selection_menu" to="." method="_on_character_selection_menu_return_button_pressed"]
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[connection signal="return_button_pressed" from="character_selection_menu" to="." method="_on_character_selection_menu_return_button_pressed"]
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