correction du zoom camera.
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e8d4f86f46
commit
179b23ca61
3 changed files with 10 additions and 6 deletions
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@ -14,7 +14,7 @@ flags = 4
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gradient = SubResource( 1 )
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width = 2048
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[node name="Help" type="MarginContainer" index="0"]
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[node name="Help" type="MarginContainer"]
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anchor_left = 0.0
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anchor_top = 0.0
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@ -55,8 +55,6 @@ func process_input(delta):
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else:
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vel.y = 0
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if Input.is_action_pressed( "hide_char" ):
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$MeshInstance.visible = not $MeshInstance.visible
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func process_movement(delta):
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@ -97,6 +95,7 @@ func _input(event):
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# to prevent the cam sliding effect when clamp limit reached.
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var old_x_translation = camera.translation.x
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var old_y_translation = camera.translation.y
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var cam_scroll = Vector3( 0.0, 0.0, 0.0 )
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if event.button_index == BUTTON_WHEEL_UP:
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@ -107,7 +106,12 @@ func _input(event):
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camera.translate( cam_scroll )
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camera.translation.x = old_x_translation
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camera.translation.z = clamp(camera.translation.z, -5, 0)
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camera.translation.y = old_y_translation
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camera.translation.z = clamp(camera.translation.z, 0, 5)
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if event.is_action_pressed( "game_flashlight" ) and not event.is_echo():
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camera.get_node( "Flashlight" ).visible = not camera.get_node( "Flashlight" ).visible
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if Input.is_action_pressed( "hide_char" ):
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$MeshInstance.visible = not $MeshInstance.visible
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@ -297,7 +297,7 @@ material = SubResource( 9 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector2( 0.4, 0.4 )
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[node name="Game" type="Spatial"]
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[node name="Game" type="Spatial" index="0"]
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[node name="Character" parent="." index="0" instance=ExtResource( 1 )]
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