diverses modif.
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0aaa638c0c
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0922f6f5a5
2 changed files with 11 additions and 4 deletions
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@ -20,6 +20,7 @@ var MOUSE_SENSITIVITY = 0.05
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func _ready():
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func _ready():
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camera_rotation = $Camera_rotation_helper
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camera_rotation = $Camera_rotation_helper
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camera = $Camera_rotation_helper/Camera
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camera = $Camera_rotation_helper/Camera
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camera.make_current()
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flashlight = $MeshInstance/Flashlight
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flashlight = $MeshInstance/Flashlight
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func _process(delta):
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func _process(delta):
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@ -90,11 +91,11 @@ func process_movement(delta):
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obj.apply_impulse( collision_info.position, -collision_info.normal*delta )
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obj.apply_impulse( collision_info.position, -collision_info.normal*delta )
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if not obj.get_node( "MeshInstance" ).get_surface_material(0).get("albedo_color") == null:
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if not obj.get_node( "MeshInstance" ).get_surface_material(0).get("albedo_color") == null:
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obj.get_node( "MeshInstance" ).get_surface_material(0).albedo_color = Color( 1, 0, 1, 1 )
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obj.get_node( "MeshInstance" ).get_surface_material(0).albedo_color = Color( 1, 0, 1, 1 )
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get_node( "../../GUI/HUD/Jauges/douleur/ProgressBar" ).value += 0.1
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get_node( "../../GUI/HUD/Jauges/douleur/ProgressBar" ).value += 0.25
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if get_node( "../../GUI/HUD/Jauges/douleur/ProgressBar" ).value >= 100:
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if get_node( "../../GUI/HUD/Jauges/douleur/ProgressBar" ).value >= 100:
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get_node( "../../GUI/HUD/Jauges/trauma/ProgressBar" ).value += 0.1
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get_node( "../../GUI/HUD/Jauges/trauma/ProgressBar" ).value += 0.25
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if get_node( "../../GUI/HUD/Jauges/trauma/ProgressBar" ).value >= 100:
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if get_node( "../../GUI/HUD/Jauges/trauma/ProgressBar" ).value >= 100:
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get_node( "../../GUI/HUD/Jauges/oubli/ProgressBar" ).value += 0.1
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get_node( "../../GUI/HUD/Jauges/oubli/ProgressBar" ).value += 0.25
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# obj.get_node( "MeshInstance" ).get_surface_material(0).albedo_color = Color( collision_info.normal )
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# obj.get_node( "MeshInstance" ).get_surface_material(0).albedo_color = Color( collision_info.normal )
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# if obj.has_method( "hit" ):
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# if obj.has_method( "hit" ):
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# obj.hit( collision_info.position, collision_info.collider_velocity )
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# obj.hit( collision_info.position, collision_info.collider_velocity )
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@ -242,14 +242,20 @@ material = SubResource( 8 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector2( 0.4, 0.4 )
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size = Vector2( 0.4, 0.4 )
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[node name="Game" type="Spatial"]
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[node name="Game" type="Spatial" index="0"]
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_sections_unfolded = [ "Transform" ]
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[node name="Character" parent="." index="0" instance=ExtResource( 1 )]
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[node name="Character" parent="." index="0" instance=ExtResource( 1 )]
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[node name="World" type="Spatial" parent="." index="1"]
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[node name="World" type="Spatial" parent="." index="1"]
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_sections_unfolded = [ "Transform", "Visibility" ]
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[node name="Terrain" parent="World" index="0" instance=ExtResource( 2 )]
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[node name="Terrain" parent="World" index="0" instance=ExtResource( 2 )]
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_sections_unfolded = [ "Transform" ]
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[node name="OmniLight" type="OmniLight" parent="World" index="1"]
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[node name="OmniLight" type="OmniLight" parent="World" index="1"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.46929, 4.14904, -7.50301 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.46929, 4.14904, -7.50301 )
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