adding authentification to khanagat [Send login & password with crypted method]
This commit is contained in:
parent
5c4b468da8
commit
06430e84ff
22 changed files with 1107 additions and 45 deletions
49
README.md
49
README.md
|
@ -0,0 +1,49 @@
|
|||
# Build
|
||||
|
||||
Before build and launch client, we need build godot-cpp (lib to connect c++ code to godot engine) and build crypt (c++ module use to authentification with khaganat)
|
||||
|
||||
## Build godot-cpp
|
||||
|
||||
### Initialize
|
||||
|
||||
Load git submodule (godot-cpp & godot_header)
|
||||
|
||||
```
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
|
||||
### Build on 64bits
|
||||
|
||||
```
|
||||
godot --gdnative-generate-json-api godot-cpp/godot_headers/api.json
|
||||
scons -C godot-cpp platform=linux generate_bindings=yes custom_api_file=godot_headers/api.json bits=64
|
||||
```
|
||||
|
||||
### Build on 32bits
|
||||
|
||||
```
|
||||
godot --gdnative-generate-json-api godot-cpp/godot_headers/api.json
|
||||
scons -C godot-cpp platform=linux generate_bindings=yes custom_api_file=godot_headers/api.json bits=32
|
||||
```
|
||||
|
||||
## Build crypt
|
||||
|
||||
### Build on 64bits
|
||||
|
||||
```
|
||||
scons -C crypt platform=linux bits=64
|
||||
```
|
||||
|
||||
### Build on 32bits
|
||||
|
||||
```
|
||||
scons -C crypt platform=linux bits=32
|
||||
```
|
||||
|
||||
## Build client khaganat
|
||||
|
||||
TODO
|
||||
|
||||
## Launch client khaganat
|
||||
|
||||
TODO
|
6
TODO
Normal file
6
TODO
Normal file
|
@ -0,0 +1,6 @@
|
|||
* Create a global scons configuration to launch all build
|
||||
* Build project with godot command line (perhaps with scons)
|
||||
* Disable login button when we have launch a login (or show other dialog with message wait [buton cancel if we want abort login])
|
||||
* Execute next step - UDP module to communicate with khaganat
|
||||
* Configuration panel to define all connexion parameter
|
||||
* Path : check version and patch all file (we need generate path file for godot and method to reload data)
|
|
@ -19,12 +19,12 @@ class connexion:
|
|||
var _url_login = ""
|
||||
var _url_register = ""
|
||||
var _valid_certificate = true
|
||||
|
||||
|
||||
func _init():
|
||||
print("Load connexion config");
|
||||
#var message = load("res://assets/Scripts/Models/nel_login_message.gd")
|
||||
var config_file = ConfigFile.new()
|
||||
|
||||
|
||||
# /home/<account>/.local/share/godot/app_userdata/Khanat/connexion.cfg
|
||||
var err = config_file.load("user://connexion.cfg")
|
||||
if err:
|
||||
|
@ -33,7 +33,7 @@ class connexion:
|
|||
config_file.set_value("register", "url", "http://149.91.80.160/ams/index.php?page=register")
|
||||
config_file.set_value("global", "valid_certificate", false)
|
||||
config_file.save("user://connexion.cfg")
|
||||
|
||||
|
||||
self._url_login = config_file.get_value( "login", "url", "http://172.17.0.3/login/r2_login.php")
|
||||
self._url_register = config_file.get_value( "register", "url", "http://172.17.0.3/login/r2_login.php")
|
||||
self._valid_certificate = config_file.get_value( "global", "valid_certificate", false)
|
||||
|
@ -41,9 +41,9 @@ class connexion:
|
|||
|
||||
func get_url_login():
|
||||
return self._url_login
|
||||
|
||||
|
||||
func get_url_register():
|
||||
return self._url_register
|
||||
|
||||
|
||||
func get_valid_certificate():
|
||||
return self._valid_certificate
|
|
@ -14,12 +14,34 @@ class nel_login_message:
|
|||
self._cp = cp;
|
||||
self._lg = lg;
|
||||
|
||||
func get_request_string():
|
||||
var request_string = "cmd=" + self._cmd;
|
||||
func crypt_password(salt):
|
||||
var ret = ""
|
||||
var crypt = preload("res://crypt.gdns").new()
|
||||
|
||||
var crypted = crypt.encrypt(self._password, salt)
|
||||
#print("[nel_login_message] crypted:" + str(crypted))
|
||||
ret = self._password + " <-> " + salt + " <-> " + crypted + " <->"
|
||||
#print("[nel_login_message] ret:" + str(ret))
|
||||
return crypted
|
||||
|
||||
func get_request_salt():
|
||||
# cmd = self.url + "?cmd=ask&cp=2&login=" + self.login + "&lg=" + self.LanguageCode
|
||||
var request_string = "cmd=ask"
|
||||
if self._cp != "":
|
||||
request_string += "&cp=" + self._cp;
|
||||
if self._login != "":
|
||||
request_string += "&login=" + self._login;
|
||||
if self._lg != "":
|
||||
request_string += "&lg=" + self._lg;
|
||||
|
||||
return request_string;
|
||||
|
||||
func get_request_string(salt):
|
||||
var request_string = "cmd=login"
|
||||
if self._login != "":
|
||||
request_string += "&login=" + self._login;
|
||||
if self._password != "":
|
||||
request_string += "&password=" + self._password;
|
||||
request_string += "&password=" + self.crypt_password(salt);
|
||||
if self._clientApplication != "":
|
||||
request_string += "&clientApplication=" + self._clientApplication;
|
||||
if self._cp != "":
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
class url_encoding:
|
||||
|
||||
|
||||
func _init():
|
||||
pass
|
||||
|
||||
|
|
16
crypt.gdnlib
Normal file
16
crypt.gdnlib
Normal file
|
@ -0,0 +1,16 @@
|
|||
[general]
|
||||
|
||||
singleton=false
|
||||
load_once=true
|
||||
symbol_prefix="godot_"
|
||||
reloadable=true
|
||||
|
||||
[entry]
|
||||
|
||||
X11.64="res://crypt/bin/libgodot-cpp.linux.debug.64.so"
|
||||
X11.32="res://crypt/bin/libgodot-cpp.linux.debug.32.so"
|
||||
|
||||
[dependencies]
|
||||
|
||||
X11.64=[ ]
|
||||
X11.32=[ ]
|
8
crypt.gdns
Normal file
8
crypt.gdns
Normal file
|
@ -0,0 +1,8 @@
|
|||
[gd_resource type="NativeScript" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://crypt.gdnlib" type="GDNativeLibrary" id=1]
|
||||
|
||||
[resource]
|
||||
class_name = "GDCrypt"
|
||||
library = ExtResource( 1 )
|
||||
|
2
crypt/.gitignore
vendored
Normal file
2
crypt/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
bin/
|
||||
.sconsign.dblite
|
150
crypt/SConstruct
Normal file
150
crypt/SConstruct
Normal file
|
@ -0,0 +1,150 @@
|
|||
#!python
|
||||
|
||||
import os, subprocess, platform, sys
|
||||
|
||||
|
||||
# Local dependency paths, adapt them to your setup
|
||||
godot_headers_path = "../godot-cpp/godot_headers/"
|
||||
cpp_bindings_path = "../godot-cpp/"
|
||||
cpp_library = "godot-cpp"
|
||||
|
||||
if not os.path.exists( 'bin' ):
|
||||
os.mkdir( 'bin' )
|
||||
|
||||
def add_sources(sources, dir, extension):
|
||||
for f in os.listdir(dir):
|
||||
if f.endswith('.' + extension):
|
||||
sources.append(dir + '/' + f)
|
||||
|
||||
# Try to detect the host platform automatically
|
||||
# This is used if no `platform` argument is passed
|
||||
if sys.platform.startswith('linux'):
|
||||
host_platform = 'linux'
|
||||
elif sys.platform == 'darwin':
|
||||
host_platform = 'osx'
|
||||
elif sys.platform == 'win32':
|
||||
host_platform = 'windows'
|
||||
else:
|
||||
raise ValueError('Could not detect platform automatically, please specify with platform=<platform>')
|
||||
|
||||
opts = Variables([], ARGUMENTS)
|
||||
|
||||
opts.Add(EnumVariable('platform', 'Target platform', host_platform,
|
||||
allowed_values=('linux', 'osx', 'windows'),
|
||||
ignorecase=2))
|
||||
opts.Add(EnumVariable('bits', 'Target platform bits', 'default', ('default', '32', '64')))
|
||||
opts.Add(BoolVariable('use_llvm', 'Use the LLVM compiler - only effective when targeting Linux', False))
|
||||
opts.Add(BoolVariable('use_mingw', 'Use the MinGW compiler - only effective on Windows', False))
|
||||
# Must be the same setting as used for cpp_bindings
|
||||
opts.Add(EnumVariable('target', 'Compilation target', 'debug',
|
||||
allowed_values=('debug', 'release'),
|
||||
ignorecase=2))
|
||||
opts.Add(PathVariable('headers_dir', 'Path to the directory containing Godot headers', godot_headers_path, PathVariable.PathIsDir))
|
||||
opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'bin'))
|
||||
opts.Add(PathVariable('target_name', 'The library name.', 'libgdcrypt', PathVariable.PathAccept))
|
||||
|
||||
unknown = opts.UnknownVariables()
|
||||
if unknown:
|
||||
print("Unknown variables:" + unknown.keys())
|
||||
Exit(1)
|
||||
|
||||
env = Environment()
|
||||
opts.Update(env)
|
||||
Help(opts.GenerateHelpText(env))
|
||||
|
||||
# sys.stderr.write("**** %s\n" % (cpp_library))
|
||||
|
||||
# This makes sure to keep the session environment variables on Windows
|
||||
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find all the required tools
|
||||
if env['platform'] == 'windows':
|
||||
if env['bits'] == '64':
|
||||
env = Environment(TARGET_ARCH='amd64')
|
||||
elif env['bits'] == '32':
|
||||
env = Environment(TARGET_ARCH='x86')
|
||||
else:
|
||||
print("Warning: bits argument not specified, target arch is=" + env['TARGET_ARCH'])
|
||||
opts.Update(env)
|
||||
|
||||
is64 = False
|
||||
if (env['platform'] == 'osx' or env['TARGET_ARCH'] == 'amd64' or env['TARGET_ARCH'] == 'emt64' or env['TARGET_ARCH'] == 'x86_64'):
|
||||
is64 = True
|
||||
|
||||
if env['bits'] == 'default':
|
||||
env['bits'] = '64' if is64 else '32'
|
||||
|
||||
|
||||
if env['platform'] == 'linux':
|
||||
if env['use_llvm']:
|
||||
env['CXX'] = 'clang++'
|
||||
|
||||
env.Append(CCFLAGS=['-fPIC', '-g', '-std=c++14', '-Wwrite-strings'])
|
||||
env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
|
||||
|
||||
if env['target'] == 'debug':
|
||||
env.Append(CCFLAGS=['-Og'])
|
||||
elif env['target'] == 'release':
|
||||
env.Append(CCFLAGS=['-O3'])
|
||||
|
||||
if env['bits'] == '64':
|
||||
env.Append(CCFLAGS=['-m64'])
|
||||
env.Append(LINKFLAGS=['-m64'])
|
||||
elif env['bits'] == '32':
|
||||
env.Append(CCFLAGS=['-m32'])
|
||||
env.Append(LINKFLAGS=['-m32'])
|
||||
|
||||
elif env['platform'] == 'osx':
|
||||
if env['bits'] == '32':
|
||||
raise ValueError('Only 64-bit builds are supported for the macOS target.')
|
||||
|
||||
env.Append(CCFLAGS=['-g', '-std=c++14', '-arch', 'x86_64'])
|
||||
env.Append(LINKFLAGS=['-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup'])
|
||||
|
||||
if env['target'] == 'debug':
|
||||
env.Append(CCFLAGS=['-Og'])
|
||||
elif env['target'] == 'release':
|
||||
env.Append(CCFLAGS=['-O3'])
|
||||
|
||||
elif env['platform'] == 'windows':
|
||||
if host_platform == 'windows' and not env['use_mingw']:
|
||||
# MSVC
|
||||
env.Append(LINKFLAGS=['/WX'])
|
||||
if env['target'] == 'debug':
|
||||
env.Append(CCFLAGS=['/EHsc', '/D_DEBUG', '/MDd'])
|
||||
elif env['target'] == 'release':
|
||||
env.Append(CCFLAGS=['/O2', '/EHsc', '/DNDEBUG', '/MD'])
|
||||
else:
|
||||
# MinGW
|
||||
if env['bits'] == '64':
|
||||
env['CXX'] = 'x86_64-w64-mingw32-g++'
|
||||
elif env['bits'] == '32':
|
||||
env['CXX'] = 'i686-w64-mingw32-g++'
|
||||
|
||||
env.Append(CCFLAGS=['-g', '-O3', '-std=c++14', '-Wwrite-strings'])
|
||||
env.Append(LINKFLAGS=['--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++'])
|
||||
|
||||
|
||||
env.Append(CPPPATH=['.', env['headers_dir'], 'include', 'include/gen', 'include/core'])
|
||||
|
||||
# source to compile
|
||||
sources = []
|
||||
add_sources(sources, 'src', 'cpp')
|
||||
#add_sources(sources, 'src/gen', 'cpp')
|
||||
|
||||
# make sure our binding library is properly includes
|
||||
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
|
||||
env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
|
||||
libgodot = '{}.{}.{}.{}'.format(cpp_library, env['platform'], env['target'], env['bits'])
|
||||
env.Append(LIBS=[libgodot])
|
||||
|
||||
# static = env.Command('libstdc++.a', None, Action('ln -s `g++ -print-file-name=libstdc++.a` $TARGET'));
|
||||
|
||||
# tweak this if you want to use different folders, or more folders, to store your source code in.
|
||||
env.Append(CPPPATH=['src/'])
|
||||
sources = Glob('src/*.cpp')
|
||||
|
||||
library = env.SharedLibrary(target=os.path.join(env['target_path'], 'libgodot-cpp.{}.{}.{}'.format(env['platform'], env['target'], env['bits'])), source=sources)
|
||||
|
||||
Default(library)
|
||||
|
||||
# Generates help for the -h scons option.
|
||||
Help(opts.GenerateHelpText(env))
|
0
crypt/src/.gdignore
Normal file
0
crypt/src/.gdignore
Normal file
1
crypt/src/.gitignore
vendored
Normal file
1
crypt/src/.gitignore
vendored
Normal file
|
@ -0,0 +1 @@
|
|||
*.os
|
34
crypt/src/gdcrypt.cpp
Normal file
34
crypt/src/gdcrypt.cpp
Normal file
|
@ -0,0 +1,34 @@
|
|||
/*
|
||||
|
||||
|
||||
Build :
|
||||
scons platform=linux bits=64
|
||||
|
||||
*/
|
||||
#include "gdcrypt.h"
|
||||
#include "sha512crypt.h"
|
||||
|
||||
using namespace godot;
|
||||
|
||||
void GDCrypt::_register_methods() {
|
||||
register_method("encrypt", &GDCrypt::encrypt);
|
||||
}
|
||||
|
||||
GDCrypt::GDCrypt() {
|
||||
}
|
||||
|
||||
GDCrypt::~GDCrypt() {
|
||||
// add your cleanup here
|
||||
}
|
||||
|
||||
void GDCrypt::_init() {
|
||||
// initialize any variables here
|
||||
}
|
||||
|
||||
String GDCrypt::encrypt(String key, String salt) {
|
||||
String out = "";
|
||||
char * res = sha512_crypt (key.ascii().get_data(), salt.ascii().get_data());
|
||||
|
||||
out = res;
|
||||
return out;
|
||||
}
|
25
crypt/src/gdcrypt.h
Normal file
25
crypt/src/gdcrypt.h
Normal file
|
@ -0,0 +1,25 @@
|
|||
#ifndef GDCRYPT_H
|
||||
#define GDCRYPT_H
|
||||
|
||||
#include <Godot.hpp>
|
||||
#include <Reference.hpp>
|
||||
|
||||
namespace godot {
|
||||
|
||||
class GDCrypt : public Reference {
|
||||
GODOT_CLASS(GDCrypt, Reference)
|
||||
public:
|
||||
static void _register_methods();
|
||||
|
||||
GDCrypt();
|
||||
~GDCrypt();
|
||||
|
||||
void _init(); // our initializer called by Godot
|
||||
|
||||
String encrypt(String key, String salt);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
16
crypt/src/gdlibrary.cpp
Normal file
16
crypt/src/gdlibrary.cpp
Normal file
|
@ -0,0 +1,16 @@
|
|||
#include "gdcrypt.h"
|
||||
|
||||
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) {
|
||||
godot::Godot::gdnative_init(o);
|
||||
}
|
||||
|
||||
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) {
|
||||
godot::Godot::gdnative_terminate(o);
|
||||
}
|
||||
|
||||
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
|
||||
godot::Godot::nativescript_init(handle);
|
||||
|
||||
godot::register_class<godot::GDCrypt>();
|
||||
}
|
||||
|
622
crypt/src/sha512crypt.cpp
Normal file
622
crypt/src/sha512crypt.cpp
Normal file
|
@ -0,0 +1,622 @@
|
|||
/* SHA512-based Unix crypt implementation.
|
||||
Released into the Public Domain by Ulrich Drepper <drepper@redhat.com>. */
|
||||
|
||||
#include <endian.h>
|
||||
#include <errno.h>
|
||||
#include <limits.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/param.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
|
||||
/* Structure to save state of computation between the single steps. */
|
||||
struct sha512_ctx
|
||||
{
|
||||
uint64_t H[8];
|
||||
|
||||
uint64_t total[2];
|
||||
uint64_t buflen;
|
||||
char buffer[256]; /* NB: always correctly aligned for uint64_t. */
|
||||
};
|
||||
|
||||
|
||||
#if __BYTE_ORDER == __LITTLE_ENDIAN
|
||||
# define SWAP(n) \
|
||||
(((n) << 56) \
|
||||
| (((n) & 0xff00) << 40) \
|
||||
| (((n) & 0xff0000) << 24) \
|
||||
| (((n) & 0xff000000) << 8) \
|
||||
| (((n) >> 8) & 0xff000000) \
|
||||
| (((n) >> 24) & 0xff0000) \
|
||||
| (((n) >> 40) & 0xff00) \
|
||||
| ((n) >> 56))
|
||||
#else
|
||||
# define SWAP(n) (n)
|
||||
#endif
|
||||
|
||||
|
||||
/* This array contains the bytes used to pad the buffer to the next
|
||||
64-byte boundary. (FIPS 180-2:5.1.2) */
|
||||
static const unsigned char fillbuf[128] = { 0x80, 0 /* , 0, 0, ... */ };
|
||||
|
||||
|
||||
/* Constants for SHA512 from FIPS 180-2:4.2.3. */
|
||||
static const uint64_t K[80] =
|
||||
{
|
||||
UINT64_C (0x428a2f98d728ae22), UINT64_C (0x7137449123ef65cd),
|
||||
UINT64_C (0xb5c0fbcfec4d3b2f), UINT64_C (0xe9b5dba58189dbbc),
|
||||
UINT64_C (0x3956c25bf348b538), UINT64_C (0x59f111f1b605d019),
|
||||
UINT64_C (0x923f82a4af194f9b), UINT64_C (0xab1c5ed5da6d8118),
|
||||
UINT64_C (0xd807aa98a3030242), UINT64_C (0x12835b0145706fbe),
|
||||
UINT64_C (0x243185be4ee4b28c), UINT64_C (0x550c7dc3d5ffb4e2),
|
||||
UINT64_C (0x72be5d74f27b896f), UINT64_C (0x80deb1fe3b1696b1),
|
||||
UINT64_C (0x9bdc06a725c71235), UINT64_C (0xc19bf174cf692694),
|
||||
UINT64_C (0xe49b69c19ef14ad2), UINT64_C (0xefbe4786384f25e3),
|
||||
UINT64_C (0x0fc19dc68b8cd5b5), UINT64_C (0x240ca1cc77ac9c65),
|
||||
UINT64_C (0x2de92c6f592b0275), UINT64_C (0x4a7484aa6ea6e483),
|
||||
UINT64_C (0x5cb0a9dcbd41fbd4), UINT64_C (0x76f988da831153b5),
|
||||
UINT64_C (0x983e5152ee66dfab), UINT64_C (0xa831c66d2db43210),
|
||||
UINT64_C (0xb00327c898fb213f), UINT64_C (0xbf597fc7beef0ee4),
|
||||
UINT64_C (0xc6e00bf33da88fc2), UINT64_C (0xd5a79147930aa725),
|
||||
UINT64_C (0x06ca6351e003826f), UINT64_C (0x142929670a0e6e70),
|
||||
UINT64_C (0x27b70a8546d22ffc), UINT64_C (0x2e1b21385c26c926),
|
||||
UINT64_C (0x4d2c6dfc5ac42aed), UINT64_C (0x53380d139d95b3df),
|
||||
UINT64_C (0x650a73548baf63de), UINT64_C (0x766a0abb3c77b2a8),
|
||||
UINT64_C (0x81c2c92e47edaee6), UINT64_C (0x92722c851482353b),
|
||||
UINT64_C (0xa2bfe8a14cf10364), UINT64_C (0xa81a664bbc423001),
|
||||
UINT64_C (0xc24b8b70d0f89791), UINT64_C (0xc76c51a30654be30),
|
||||
UINT64_C (0xd192e819d6ef5218), UINT64_C (0xd69906245565a910),
|
||||
UINT64_C (0xf40e35855771202a), UINT64_C (0x106aa07032bbd1b8),
|
||||
UINT64_C (0x19a4c116b8d2d0c8), UINT64_C (0x1e376c085141ab53),
|
||||
UINT64_C (0x2748774cdf8eeb99), UINT64_C (0x34b0bcb5e19b48a8),
|
||||
UINT64_C (0x391c0cb3c5c95a63), UINT64_C (0x4ed8aa4ae3418acb),
|
||||
UINT64_C (0x5b9cca4f7763e373), UINT64_C (0x682e6ff3d6b2b8a3),
|
||||
UINT64_C (0x748f82ee5defb2fc), UINT64_C (0x78a5636f43172f60),
|
||||
UINT64_C (0x84c87814a1f0ab72), UINT64_C (0x8cc702081a6439ec),
|
||||
UINT64_C (0x90befffa23631e28), UINT64_C (0xa4506cebde82bde9),
|
||||
UINT64_C (0xbef9a3f7b2c67915), UINT64_C (0xc67178f2e372532b),
|
||||
UINT64_C (0xca273eceea26619c), UINT64_C (0xd186b8c721c0c207),
|
||||
UINT64_C (0xeada7dd6cde0eb1e), UINT64_C (0xf57d4f7fee6ed178),
|
||||
UINT64_C (0x06f067aa72176fba), UINT64_C (0x0a637dc5a2c898a6),
|
||||
UINT64_C (0x113f9804bef90dae), UINT64_C (0x1b710b35131c471b),
|
||||
UINT64_C (0x28db77f523047d84), UINT64_C (0x32caab7b40c72493),
|
||||
UINT64_C (0x3c9ebe0a15c9bebc), UINT64_C (0x431d67c49c100d4c),
|
||||
UINT64_C (0x4cc5d4becb3e42b6), UINT64_C (0x597f299cfc657e2a),
|
||||
UINT64_C (0x5fcb6fab3ad6faec), UINT64_C (0x6c44198c4a475817)
|
||||
};
|
||||
|
||||
|
||||
/* Process LEN bytes of BUFFER, accumulating context into CTX.
|
||||
It is assumed that LEN % 128 == 0. */
|
||||
static void
|
||||
sha512_process_block (const void *buffer, size_t len, struct sha512_ctx *ctx)
|
||||
{
|
||||
const uint64_t *words = (uint64_t *)buffer;
|
||||
size_t nwords = len / sizeof (uint64_t);
|
||||
uint64_t a = ctx->H[0];
|
||||
uint64_t b = ctx->H[1];
|
||||
uint64_t c = ctx->H[2];
|
||||
uint64_t d = ctx->H[3];
|
||||
uint64_t e = ctx->H[4];
|
||||
uint64_t f = ctx->H[5];
|
||||
uint64_t g = ctx->H[6];
|
||||
uint64_t h = ctx->H[7];
|
||||
|
||||
/* First increment the byte count. FIPS 180-2 specifies the possible
|
||||
length of the file up to 2^128 bits. Here we only compute the
|
||||
number of bytes. Do a double word increment. */
|
||||
ctx->total[0] += len;
|
||||
if (ctx->total[0] < len)
|
||||
++ctx->total[1];
|
||||
|
||||
/* Process all bytes in the buffer with 128 bytes in each round of
|
||||
the loop. */
|
||||
while (nwords > 0)
|
||||
{
|
||||
uint64_t W[80];
|
||||
uint64_t a_save = a;
|
||||
uint64_t b_save = b;
|
||||
uint64_t c_save = c;
|
||||
uint64_t d_save = d;
|
||||
uint64_t e_save = e;
|
||||
uint64_t f_save = f;
|
||||
uint64_t g_save = g;
|
||||
uint64_t h_save = h;
|
||||
|
||||
/* Operators defined in FIPS 180-2:4.1.2. */
|
||||
#define Ch(x, y, z) ((x & y) ^ (~x & z))
|
||||
#define Maj(x, y, z) ((x & y) ^ (x & z) ^ (y & z))
|
||||
#define S0(x) (CYCLIC (x, 28) ^ CYCLIC (x, 34) ^ CYCLIC (x, 39))
|
||||
#define S1(x) (CYCLIC (x, 14) ^ CYCLIC (x, 18) ^ CYCLIC (x, 41))
|
||||
#define R0(x) (CYCLIC (x, 1) ^ CYCLIC (x, 8) ^ (x >> 7))
|
||||
#define R1(x) (CYCLIC (x, 19) ^ CYCLIC (x, 61) ^ (x >> 6))
|
||||
|
||||
/* It is unfortunate that C does not provide an operator for
|
||||
cyclic rotation. Hope the C compiler is smart enough. */
|
||||
#define CYCLIC(w, s) ((w >> s) | (w << (64 - s)))
|
||||
|
||||
/* Compute the message schedule according to FIPS 180-2:6.3.2 step 2. */
|
||||
for (unsigned int t = 0; t < 16; ++t)
|
||||
{
|
||||
W[t] = SWAP (*words);
|
||||
++words;
|
||||
}
|
||||
for (unsigned int t = 16; t < 80; ++t)
|
||||
W[t] = R1 (W[t - 2]) + W[t - 7] + R0 (W[t - 15]) + W[t - 16];
|
||||
|
||||
/* The actual computation according to FIPS 180-2:6.3.2 step 3. */
|
||||
for (unsigned int t = 0; t < 80; ++t)
|
||||
{
|
||||
uint64_t T1 = h + S1 (e) + Ch (e, f, g) + K[t] + W[t];
|
||||
uint64_t T2 = S0 (a) + Maj (a, b, c);
|
||||
h = g;
|
||||
g = f;
|
||||
f = e;
|
||||
e = d + T1;
|
||||
d = c;
|
||||
c = b;
|
||||
b = a;
|
||||
a = T1 + T2;
|
||||
}
|
||||
|
||||
/* Add the starting values of the context according to FIPS 180-2:6.3.2
|
||||
step 4. */
|
||||
a += a_save;
|
||||
b += b_save;
|
||||
c += c_save;
|
||||
d += d_save;
|
||||
e += e_save;
|
||||
f += f_save;
|
||||
g += g_save;
|
||||
h += h_save;
|
||||
|
||||
/* Prepare for the next round. */
|
||||
nwords -= 16;
|
||||
}
|
||||
|
||||
/* Put checksum in context given as argument. */
|
||||
ctx->H[0] = a;
|
||||
ctx->H[1] = b;
|
||||
ctx->H[2] = c;
|
||||
ctx->H[3] = d;
|
||||
ctx->H[4] = e;
|
||||
ctx->H[5] = f;
|
||||
ctx->H[6] = g;
|
||||
ctx->H[7] = h;
|
||||
}
|
||||
|
||||
|
||||
/* Initialize structure containing state of computation.
|
||||
(FIPS 180-2:5.3.3) */
|
||||
static void
|
||||
sha512_init_ctx (struct sha512_ctx *ctx)
|
||||
{
|
||||
ctx->H[0] = UINT64_C (0x6a09e667f3bcc908);
|
||||
ctx->H[1] = UINT64_C (0xbb67ae8584caa73b);
|
||||
ctx->H[2] = UINT64_C (0x3c6ef372fe94f82b);
|
||||
ctx->H[3] = UINT64_C (0xa54ff53a5f1d36f1);
|
||||
ctx->H[4] = UINT64_C (0x510e527fade682d1);
|
||||
ctx->H[5] = UINT64_C (0x9b05688c2b3e6c1f);
|
||||
ctx->H[6] = UINT64_C (0x1f83d9abfb41bd6b);
|
||||
ctx->H[7] = UINT64_C (0x5be0cd19137e2179);
|
||||
|
||||
ctx->total[0] = ctx->total[1] = 0;
|
||||
ctx->buflen = 0;
|
||||
}
|
||||
|
||||
|
||||
/* Process the remaining bytes in the internal buffer and the usual
|
||||
prolog according to the standard and write the result to RESBUF.
|
||||
|
||||
IMPORTANT: On some systems it is required that RESBUF is correctly
|
||||
aligned for a 32 bits value. */
|
||||
static void *
|
||||
sha512_finish_ctx (struct sha512_ctx *ctx, void *resbuf)
|
||||
{
|
||||
/* Take yet unprocessed bytes into account. */
|
||||
uint64_t bytes = ctx->buflen;
|
||||
size_t pad;
|
||||
|
||||
/* Now count remaining bytes. */
|
||||
ctx->total[0] += bytes;
|
||||
if (ctx->total[0] < bytes)
|
||||
++ctx->total[1];
|
||||
|
||||
pad = bytes >= 112 ? 128 + 112 - bytes : 112 - bytes;
|
||||
memcpy (&ctx->buffer[bytes], fillbuf, pad);
|
||||
|
||||
/* Put the 128-bit file length in *bits* at the end of the buffer. */
|
||||
*(uint64_t *) &ctx->buffer[bytes + pad + 8] = SWAP (ctx->total[0] << 3);
|
||||
*(uint64_t *) &ctx->buffer[bytes + pad] = SWAP ((ctx->total[1] << 3) |
|
||||
(ctx->total[0] >> 61));
|
||||
|
||||
/* Process last bytes. */
|
||||
sha512_process_block (ctx->buffer, bytes + pad + 16, ctx);
|
||||
|
||||
/* Put result from CTX in first 64 bytes following RESBUF. */
|
||||
for (unsigned int i = 0; i < 8; ++i)
|
||||
((uint64_t *) resbuf)[i] = SWAP (ctx->H[i]);
|
||||
|
||||
return resbuf;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
sha512_process_bytes (const void *buffer, size_t len, struct sha512_ctx *ctx)
|
||||
{
|
||||
/* When we already have some bits in our internal buffer concatenate
|
||||
both inputs first. */
|
||||
if (ctx->buflen != 0)
|
||||
{
|
||||
size_t left_over = ctx->buflen;
|
||||
size_t add = 256 - left_over > len ? len : 256 - left_over;
|
||||
|
||||
memcpy (&ctx->buffer[left_over], buffer, add);
|
||||
ctx->buflen += add;
|
||||
|
||||
if (ctx->buflen > 128)
|
||||
{
|
||||
sha512_process_block (ctx->buffer, ctx->buflen & ~127, ctx);
|
||||
|
||||
ctx->buflen &= 127;
|
||||
/* The regions in the following copy operation cannot overlap. */
|
||||
memcpy (ctx->buffer, &ctx->buffer[(left_over + add) & ~127],
|
||||
ctx->buflen);
|
||||
}
|
||||
|
||||
buffer = (const char *) buffer + add;
|
||||
len -= add;
|
||||
}
|
||||
|
||||
/* Process available complete blocks. */
|
||||
if (len >= 128)
|
||||
{
|
||||
#if !_STRING_ARCH_unaligned
|
||||
/* To check alignment gcc has an appropriate operator. Other
|
||||
compilers don't. */
|
||||
# if __GNUC__ >= 2
|
||||
# define UNALIGNED_P(p) (((uintptr_t) p) % __alignof__ (uint64_t) != 0)
|
||||
# else
|
||||
# define UNALIGNED_P(p) (((uintptr_t) p) % sizeof (uint64_t) != 0)
|
||||
# endif
|
||||
if (UNALIGNED_P (buffer))
|
||||
while (len > 128)
|
||||
{
|
||||
sha512_process_block (memcpy (ctx->buffer, buffer, 128), 128,
|
||||
ctx);
|
||||
buffer = (const char *) buffer + 128;
|
||||
len -= 128;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
sha512_process_block (buffer, len & ~127, ctx);
|
||||
buffer = (const char *) buffer + (len & ~127);
|
||||
len &= 127;
|
||||
}
|
||||
}
|
||||
|
||||
/* Move remaining bytes into internal buffer. */
|
||||
if (len > 0)
|
||||
{
|
||||
size_t left_over = ctx->buflen;
|
||||
|
||||
memcpy (&ctx->buffer[left_over], buffer, len);
|
||||
left_over += len;
|
||||
if (left_over >= 128)
|
||||
{
|
||||
sha512_process_block (ctx->buffer, 128, ctx);
|
||||
left_over -= 128;
|
||||
memcpy (ctx->buffer, &ctx->buffer[128], left_over);
|
||||
}
|
||||
ctx->buflen = left_over;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Define our magic string to mark salt for SHA512 "encryption"
|
||||
replacement. */
|
||||
static const char sha512_salt_prefix[] = "$6$";
|
||||
|
||||
/* Prefix for optional rounds specification. */
|
||||
static const char sha512_rounds_prefix[] = "rounds=";
|
||||
|
||||
/* Maximum salt string length. */
|
||||
#define SALT_LEN_MAX 16
|
||||
/* Default number of rounds if not explicitly specified. */
|
||||
#define ROUNDS_DEFAULT 5000
|
||||
/* Minimum number of rounds. */
|
||||
#define ROUNDS_MIN 1000
|
||||
/* Maximum number of rounds. */
|
||||
#define ROUNDS_MAX 999999999
|
||||
|
||||
/* Table with characters for base64 transformation. */
|
||||
static const char b64t[65] = "./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
|
||||
|
||||
static char *
|
||||
sha512_crypt_r (const char *key, const char *salt, char *buffer, int buflen)
|
||||
{
|
||||
unsigned char alt_result[64]
|
||||
__attribute__ ((__aligned__ (__alignof__ (uint64_t))));
|
||||
unsigned char temp_result[64]
|
||||
__attribute__ ((__aligned__ (__alignof__ (uint64_t))));
|
||||
struct sha512_ctx ctx;
|
||||
struct sha512_ctx alt_ctx;
|
||||
size_t salt_len;
|
||||
size_t key_len;
|
||||
size_t cnt;
|
||||
char *cp;
|
||||
char *copied_key = NULL;
|
||||
char *copied_salt = NULL;
|
||||
char *p_bytes;
|
||||
char *s_bytes;
|
||||
/* Default number of rounds. */
|
||||
size_t rounds = ROUNDS_DEFAULT;
|
||||
bool rounds_custom = false;
|
||||
|
||||
/* Find beginning of salt string. The prefix should normally always
|
||||
be present. Just in case it is not. */
|
||||
if (strncmp (sha512_salt_prefix, salt, sizeof (sha512_salt_prefix) - 1) == 0)
|
||||
/* Skip salt prefix. */
|
||||
salt += sizeof (sha512_salt_prefix) - 1;
|
||||
|
||||
if (strncmp (salt, sha512_rounds_prefix, sizeof (sha512_rounds_prefix) - 1)
|
||||
== 0)
|
||||
{
|
||||
const char *num = salt + sizeof (sha512_rounds_prefix) - 1;
|
||||
char *endp;
|
||||
unsigned long int srounds = strtoul (num, &endp, 10);
|
||||
if (*endp == '$')
|
||||
{
|
||||
salt = endp + 1;
|
||||
rounds = MAX (ROUNDS_MIN, MIN (srounds, ROUNDS_MAX));
|
||||
rounds_custom = true;
|
||||
}
|
||||
}
|
||||
|
||||
salt_len = MIN (strcspn (salt, "$"), SALT_LEN_MAX);
|
||||
key_len = strlen (key);
|
||||
|
||||
if ((key - (char *) 0) % __alignof__ (uint64_t) != 0)
|
||||
{
|
||||
char *tmp = (char *) alloca (key_len + __alignof__ (uint64_t));
|
||||
key = copied_key = (char *)
|
||||
memcpy (tmp + __alignof__ (uint64_t)
|
||||
- (tmp - (char *) 0) % __alignof__ (uint64_t),
|
||||
key, key_len);
|
||||
}
|
||||
|
||||
if ((salt - (char *) 0) % __alignof__ (uint64_t) != 0)
|
||||
{
|
||||
char *tmp = (char *) alloca (salt_len + __alignof__ (uint64_t));
|
||||
salt = copied_salt = (char *)
|
||||
memcpy (tmp + __alignof__ (uint64_t)
|
||||
- (tmp - (char *) 0) % __alignof__ (uint64_t),
|
||||
salt, salt_len);
|
||||
}
|
||||
|
||||
/* Prepare for the real work. */
|
||||
sha512_init_ctx (&ctx);
|
||||
|
||||
/* Add the key string. */
|
||||
sha512_process_bytes (key, key_len, &ctx);
|
||||
|
||||
/* The last part is the salt string. This must be at most 16
|
||||
characters and it ends at the first `$' character (for
|
||||
compatibility with existing implementations). */
|
||||
sha512_process_bytes (salt, salt_len, &ctx);
|
||||
|
||||
|
||||
/* Compute alternate SHA512 sum with input KEY, SALT, and KEY. The
|
||||
final result will be added to the first context. */
|
||||
sha512_init_ctx (&alt_ctx);
|
||||
|
||||
/* Add key. */
|
||||
sha512_process_bytes (key, key_len, &alt_ctx);
|
||||
|
||||
/* Add salt. */
|
||||
sha512_process_bytes (salt, salt_len, &alt_ctx);
|
||||
|
||||
/* Add key again. */
|
||||
sha512_process_bytes (key, key_len, &alt_ctx);
|
||||
|
||||
/* Now get result of this (64 bytes) and add it to the other
|
||||
context. */
|
||||
sha512_finish_ctx (&alt_ctx, alt_result);
|
||||
|
||||
/* Add for any character in the key one byte of the alternate sum. */
|
||||
for (cnt = key_len; cnt > 64; cnt -= 64)
|
||||
sha512_process_bytes (alt_result, 64, &ctx);
|
||||
sha512_process_bytes (alt_result, cnt, &ctx);
|
||||
|
||||
/* Take the binary representation of the length of the key and for every
|
||||
1 add the alternate sum, for every 0 the key. */
|
||||
for (cnt = key_len; cnt > 0; cnt >>= 1)
|
||||
if ((cnt & 1) != 0)
|
||||
sha512_process_bytes (alt_result, 64, &ctx);
|
||||
else
|
||||
sha512_process_bytes (key, key_len, &ctx);
|
||||
|
||||
/* Create intermediate result. */
|
||||
sha512_finish_ctx (&ctx, alt_result);
|
||||
|
||||
/* Start computation of P byte sequence. */
|
||||
sha512_init_ctx (&alt_ctx);
|
||||
|
||||
/* For every character in the password add the entire password. */
|
||||
for (cnt = 0; cnt < key_len; ++cnt)
|
||||
sha512_process_bytes (key, key_len, &alt_ctx);
|
||||
|
||||
/* Finish the digest. */
|
||||
sha512_finish_ctx (&alt_ctx, temp_result);
|
||||
|
||||
/* Create byte sequence P. */
|
||||
cp = p_bytes = (char *)alloca (key_len);
|
||||
for (cnt = key_len; cnt >= 64; cnt -= 64)
|
||||
cp = (char *)mempcpy (cp, temp_result, 64);
|
||||
memcpy (cp, temp_result, cnt);
|
||||
|
||||
/* Start computation of S byte sequence. */
|
||||
sha512_init_ctx (&alt_ctx);
|
||||
|
||||
/* For every character in the password add the entire password. */
|
||||
for (cnt = 0; cnt < 16 + alt_result[0]; ++cnt)
|
||||
sha512_process_bytes (salt, salt_len, &alt_ctx);
|
||||
|
||||
/* Finish the digest. */
|
||||
sha512_finish_ctx (&alt_ctx, temp_result);
|
||||
|
||||
/* Create byte sequence S. */
|
||||
cp = s_bytes = (char *)alloca (salt_len);
|
||||
for (cnt = salt_len; cnt >= 64; cnt -= 64)
|
||||
cp = (char *)mempcpy ( cp, temp_result, 64);
|
||||
memcpy (cp, temp_result, cnt);
|
||||
|
||||
/* Repeatedly run the collected hash value through SHA512 to burn
|
||||
CPU cycles. */
|
||||
for (cnt = 0; cnt < rounds; ++cnt)
|
||||
{
|
||||
/* New context. */
|
||||
sha512_init_ctx (&ctx);
|
||||
|
||||
/* Add key or last result. */
|
||||
if ((cnt & 1) != 0)
|
||||
sha512_process_bytes (p_bytes, key_len, &ctx);
|
||||
else
|
||||
sha512_process_bytes (alt_result, 64, &ctx);
|
||||
|
||||
/* Add salt for numbers not divisible by 3. */
|
||||
if (cnt % 3 != 0)
|
||||
sha512_process_bytes (s_bytes, salt_len, &ctx);
|
||||
|
||||
/* Add key for numbers not divisible by 7. */
|
||||
if (cnt % 7 != 0)
|
||||
sha512_process_bytes (p_bytes, key_len, &ctx);
|
||||
|
||||
/* Add key or last result. */
|
||||
if ((cnt & 1) != 0)
|
||||
sha512_process_bytes (alt_result, 64, &ctx);
|
||||
else
|
||||
sha512_process_bytes (p_bytes, key_len, &ctx);
|
||||
|
||||
/* Create intermediate result. */
|
||||
sha512_finish_ctx (&ctx, alt_result);
|
||||
}
|
||||
|
||||
/* Now we can construct the result string. It consists of three
|
||||
parts. */
|
||||
cp = __stpncpy (buffer, sha512_salt_prefix, MAX (0, buflen));
|
||||
buflen -= sizeof (sha512_salt_prefix) - 1;
|
||||
|
||||
if (rounds_custom)
|
||||
{
|
||||
int n = snprintf (cp, MAX (0, buflen), "%s%zu$",
|
||||
sha512_rounds_prefix, rounds);
|
||||
cp += n;
|
||||
buflen -= n;
|
||||
}
|
||||
|
||||
cp = __stpncpy (cp, salt, MIN ((size_t) MAX (0, buflen), salt_len));
|
||||
buflen -= MIN ((size_t) MAX (0, buflen), salt_len);
|
||||
|
||||
if (buflen > 0)
|
||||
{
|
||||
*cp++ = '$';
|
||||
--buflen;
|
||||
}
|
||||
|
||||
#define b64_from_24bit(B2, B1, B0, N) \
|
||||
do { \
|
||||
unsigned int w = ((B2) << 16) | ((B1) << 8) | (B0); \
|
||||
int n = (N); \
|
||||
while (n-- > 0 && buflen > 0) \
|
||||
{ \
|
||||
*cp++ = b64t[w & 0x3f]; \
|
||||
--buflen; \
|
||||
w >>= 6; \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
b64_from_24bit (alt_result[0], alt_result[21], alt_result[42], 4);
|
||||
b64_from_24bit (alt_result[22], alt_result[43], alt_result[1], 4);
|
||||
b64_from_24bit (alt_result[44], alt_result[2], alt_result[23], 4);
|
||||
b64_from_24bit (alt_result[3], alt_result[24], alt_result[45], 4);
|
||||
b64_from_24bit (alt_result[25], alt_result[46], alt_result[4], 4);
|
||||
b64_from_24bit (alt_result[47], alt_result[5], alt_result[26], 4);
|
||||
b64_from_24bit (alt_result[6], alt_result[27], alt_result[48], 4);
|
||||
b64_from_24bit (alt_result[28], alt_result[49], alt_result[7], 4);
|
||||
b64_from_24bit (alt_result[50], alt_result[8], alt_result[29], 4);
|
||||
b64_from_24bit (alt_result[9], alt_result[30], alt_result[51], 4);
|
||||
b64_from_24bit (alt_result[31], alt_result[52], alt_result[10], 4);
|
||||
b64_from_24bit (alt_result[53], alt_result[11], alt_result[32], 4);
|
||||
b64_from_24bit (alt_result[12], alt_result[33], alt_result[54], 4);
|
||||
b64_from_24bit (alt_result[34], alt_result[55], alt_result[13], 4);
|
||||
b64_from_24bit (alt_result[56], alt_result[14], alt_result[35], 4);
|
||||
b64_from_24bit (alt_result[15], alt_result[36], alt_result[57], 4);
|
||||
b64_from_24bit (alt_result[37], alt_result[58], alt_result[16], 4);
|
||||
b64_from_24bit (alt_result[59], alt_result[17], alt_result[38], 4);
|
||||
b64_from_24bit (alt_result[18], alt_result[39], alt_result[60], 4);
|
||||
b64_from_24bit (alt_result[40], alt_result[61], alt_result[19], 4);
|
||||
b64_from_24bit (alt_result[62], alt_result[20], alt_result[41], 4);
|
||||
b64_from_24bit (0, 0, alt_result[63], 2);
|
||||
|
||||
if (buflen <= 0)
|
||||
{
|
||||
errno = ERANGE;
|
||||
buffer = NULL;
|
||||
}
|
||||
else
|
||||
*cp = '\0'; /* Terminate the string. */
|
||||
|
||||
/* Clear the buffer for the intermediate result so that people
|
||||
attaching to processes or reading core dumps cannot get any
|
||||
information. We do it in this way to clear correct_words[]
|
||||
inside the SHA512 implementation as well. */
|
||||
sha512_init_ctx (&ctx);
|
||||
sha512_finish_ctx (&ctx, alt_result);
|
||||
memset (temp_result, '\0', sizeof (temp_result));
|
||||
memset (p_bytes, '\0', key_len);
|
||||
memset (s_bytes, '\0', salt_len);
|
||||
memset (&ctx, '\0', sizeof (ctx));
|
||||
memset (&alt_ctx, '\0', sizeof (alt_ctx));
|
||||
if (copied_key != NULL)
|
||||
memset (copied_key, '\0', key_len);
|
||||
if (copied_salt != NULL)
|
||||
memset (copied_salt, '\0', salt_len);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
||||
/* This entry point is equivalent to the `crypt' function in Unix
|
||||
libcs. */
|
||||
char *
|
||||
sha512_crypt (const char *key, const char *salt)
|
||||
{
|
||||
/* We don't want to have an arbitrary limit in the size of the
|
||||
password. We can compute an upper bound for the size of the
|
||||
result in advance and so we can prepare the buffer we pass to
|
||||
`sha512_crypt_r'. */
|
||||
static char *buffer = NULL;
|
||||
static int buflen = 0;
|
||||
int needed = (sizeof (sha512_salt_prefix) - 1
|
||||
+ sizeof (sha512_rounds_prefix) + 9 + 1
|
||||
+ strlen (salt) + 1 + 86 + 1);
|
||||
|
||||
if (buflen < needed)
|
||||
{
|
||||
char *new_buffer = (char *) realloc (buffer, needed);
|
||||
if (new_buffer == NULL)
|
||||
return NULL;
|
||||
|
||||
buffer = new_buffer;
|
||||
buflen = needed;
|
||||
}
|
||||
|
||||
return sha512_crypt_r (key, salt, buffer, buflen);
|
||||
}
|
||||
|
6
crypt/src/sha512crypt.h
Normal file
6
crypt/src/sha512crypt.h
Normal file
|
@ -0,0 +1,6 @@
|
|||
#ifndef SHA512CRYPT_H
|
||||
#define SHA512CRYPT_H
|
||||
|
||||
char * sha512_crypt (const char *key, const char *salt);
|
||||
|
||||
#endif
|
|
@ -18,3 +18,4 @@ ss_reflections_enabled = true
|
|||
ssao_enabled = true
|
||||
ssao_quality = 1
|
||||
glow_bloom = 0.2
|
||||
|
||||
|
|
54
global.gd
54
global.gd
|
@ -23,7 +23,7 @@ var old_scene = null
|
|||
var parent_scene = null
|
||||
var current_map = null
|
||||
var current_start_position = "start_position"
|
||||
|
||||
|
||||
var current_state = "login"
|
||||
|
||||
var font_size= 14
|
||||
|
@ -31,7 +31,7 @@ var font_size= 14
|
|||
func _ready():
|
||||
var root = get_tree().get_root()
|
||||
# current_scene = root.get_child(root.get_child_count() -1)
|
||||
|
||||
|
||||
change_title()
|
||||
get_tree().get_root().connect("size_changed", self, "on_window_size_changed")
|
||||
|
||||
|
@ -43,15 +43,15 @@ func _ready():
|
|||
#### change title ####
|
||||
func on_window_size_changed():
|
||||
change_title()
|
||||
|
||||
|
||||
func change_title():
|
||||
var title = "Khanat"
|
||||
|
||||
var title = "Khanat"
|
||||
|
||||
if has_node( WINDOW_TITLE_INPUT ):
|
||||
var title_node = get_node( WINDOW_TITLE_INPUT )
|
||||
if title_node and not title_node.text.strip_edges() == "":
|
||||
title = title_node.text.strip_edges()
|
||||
|
||||
|
||||
title += " (" + String(OS.get_window_size().x) + "x" + String(OS.get_window_size().y) + ")"
|
||||
OS.set_window_title( title )
|
||||
########
|
||||
|
@ -68,25 +68,25 @@ func load_scene( scene_path ):
|
|||
if loader == null: # check for errors
|
||||
return false
|
||||
return true
|
||||
|
||||
|
||||
func change_level( p_next_state, p_next_scene_path, p_parent_next_scene = null, p_old_scene = null, p_start_position = "start_position" ):
|
||||
|
||||
|
||||
if not load_scene( p_next_scene_path ):
|
||||
print( "Erreur lors du chargement de la scene: "+str(p_next_scene_path) )
|
||||
return
|
||||
|
||||
|
||||
character.hide()
|
||||
# get_node("background_loader/center_container").rect_min_size = get_viewport().size
|
||||
progress_texture.rect_min_size = get_viewport().size
|
||||
get_node("background_loader").show()
|
||||
|
||||
|
||||
self.current_start_position = p_start_position
|
||||
|
||||
|
||||
parent_scene = p_parent_next_scene
|
||||
old_scene = p_old_scene
|
||||
|
||||
|
||||
set_process(true)
|
||||
|
||||
|
||||
if old_scene:
|
||||
unload_scene( old_scene )
|
||||
|
||||
|
@ -94,7 +94,7 @@ func change_level( p_next_state, p_next_scene_path, p_parent_next_scene = null,
|
|||
self.current_state = p_next_state
|
||||
########
|
||||
|
||||
|
||||
|
||||
func _process( time ):
|
||||
########
|
||||
#### LOADER
|
||||
|
@ -108,7 +108,7 @@ func _process( time ):
|
|||
return
|
||||
|
||||
var t = OS.get_ticks_msec()
|
||||
while OS.get_ticks_msec() < t + time_max: # use "time_max" to control how much time we block this thread
|
||||
while OS.get_ticks_msec() < t + time_max: # use "time_max" to control how much time we block this thread
|
||||
# poll your loader
|
||||
var err = loader.poll()
|
||||
# update_progress()
|
||||
|
@ -127,7 +127,7 @@ func _process( time ):
|
|||
loader = null
|
||||
break
|
||||
########
|
||||
|
||||
|
||||
func _input( event ):
|
||||
|
||||
if current_state == "game" and event is InputEventKey and not event.is_echo():
|
||||
|
@ -138,43 +138,43 @@ func _input( event ):
|
|||
elif event.is_action_pressed("test_change_map_3"):
|
||||
global.change_level( "game", "res://game_scene/game_scene.tscn", null, current_map )
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
func update_progress():
|
||||
|
||||
|
||||
var progress = (float(loader.get_stage()) / loader.get_stage_count()) * (progress_texture.max_value-progress_texture.min_value)
|
||||
|
||||
|
||||
progress_texture.value = progress_texture.min_value+progress
|
||||
|
||||
|
||||
func set_new_scene( scene_resource ):
|
||||
|
||||
func set_new_scene( scene_resource ):
|
||||
progress_texture.value = 0
|
||||
|
||||
|
||||
var scene = scene_resource.instance()
|
||||
# current_scene = scene_resource.instance()
|
||||
if parent_scene:
|
||||
parent_scene.add_child(scene)
|
||||
else:
|
||||
get_tree().get_root().add_child(scene)
|
||||
|
||||
|
||||
print( "scene: "+str(scene.name) )
|
||||
print( "start position: " + str(self.current_start_position ) )
|
||||
if scene.has_node( self.current_start_position ):
|
||||
print( "OK" )
|
||||
character.update( scene.get_node( self.current_start_position ) )
|
||||
|
||||
|
||||
current_map = scene
|
||||
|
||||
|
||||
get_node("background_loader").hide()
|
||||
character.show()
|
||||
|
||||
|
||||
|
||||
func _on_login_scene_character_creation_finished():
|
||||
|
||||
self.change_level( "game", "res://game_scene/game_scene.tscn", null, get_tree().get_root().get_node("login_scene") )
|
||||
|
||||
|
||||
|
||||
func _on_logout_button_pressed():
|
||||
self.change_level( "login", "res://login_scene/login_scene.tscn", null, current_map )
|
||||
get_tree().paused = false
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit e4ad265339f17042a86227bfb44f9d5d7dee5ba4
|
||||
Subproject commit 123d9f0e9264dcc7206888fc96419b32feef00c8
|
|
@ -3,6 +3,8 @@ extends Control
|
|||
signal login_button_pressed
|
||||
signal register_button_pressed
|
||||
|
||||
var _username
|
||||
var _password
|
||||
|
||||
func _on_login_button_pressed():
|
||||
emit_signal( "login_button_pressed" )
|
||||
|
@ -12,16 +14,51 @@ func _on_play_button_pressed():
|
|||
var username = get_node("h_box_container/v_box_container/margin_container/login_box/email_box/email_edit").get_text();
|
||||
var password = get_node("h_box_container/v_box_container/margin_container/login_box/password_box/password_edit").get_text();
|
||||
if username != null and username != "" and password != null and password != "":
|
||||
do_request(username, password)
|
||||
do_request_salt(username, password)
|
||||
|
||||
|
||||
func _on_play_without_connexion_pressed():
|
||||
emit_signal( "login_button_pressed" )
|
||||
|
||||
# Step get salt
|
||||
|
||||
func do_request_salt(username, password):
|
||||
#var message = load("res://assets/Scripts/Models/nel_login_message.gd")
|
||||
var connexion = load("res://assets/Scripts/Config/connexion.gd").connexion.new()
|
||||
#if message:
|
||||
_username = username
|
||||
_password = password
|
||||
var message = load("res://assets/Scripts/Models/nel_login_message.gd").nel_login_message.new("https-login", _username, _password, "Lirria", "2", "en")
|
||||
#message = message.nel_login_message.new("https-login", _username, _password, "Lirria", "2", "en")
|
||||
var url_login = connexion.get_url_login();
|
||||
$HTTPSalt.request(url_login + "?" + message.get_request_salt());
|
||||
#$HTTPRequest.request(url_login + "?" + message.get_request_salt());
|
||||
print("[login_menu] URL:" + url_login + "?" + message.get_request_salt());
|
||||
|
||||
|
||||
func _on_HTTPSalt_request_completed(result, response_code, headers, body):
|
||||
if response_code != 200 || ProjectSettings.get_setting("kaghanat/debug_mode"):
|
||||
emit_signal( "login_button_pressed" )
|
||||
else:
|
||||
var text = str2var(body.get_string_from_utf8())
|
||||
var s = body.get_string_from_utf8().split(":")
|
||||
print("[login_menu:_on_HTTPSalt_request_completed] return:'" + str(text) + "'")
|
||||
if(s[0] == "1"):
|
||||
print("[login_menu] salt:'" + str(s[1]) + "'")
|
||||
var message = load("res://assets/Scripts/Models/nel_login_message.gd").nel_login_message.new("https-login", _username, _password, "Lirria", "2", "en")
|
||||
var connexion = load("res://assets/Scripts/Config/connexion.gd").connexion.new()
|
||||
var url_login = connexion.get_url_login();
|
||||
print("[login_menu] URL:" + url_login + "?" + message.get_request_string(str(s[1])));
|
||||
$HTTPRequest.request(url_login + "?" + message.get_request_string(str(s[1])));
|
||||
else:
|
||||
get_node("error_dialog/v_box_container/label").text = "Impossible de se connecter"
|
||||
get_node("error_dialog").popup_centered()
|
||||
|
||||
# Step Login
|
||||
|
||||
func do_request(username, password):
|
||||
var message = load("res://assets/Scripts/Models/nel_login_message.gd")
|
||||
var connexion = load("res://assets/Scripts/Config/connexion_config.gd")
|
||||
var connexion = load("res://assets/Scripts/Config/connexion.gd").connexion.new()
|
||||
if message:
|
||||
var url_login
|
||||
message = message.nel_login_message.new("https-login", username, password, "Lirria", "2", "en")
|
||||
|
@ -34,13 +71,44 @@ func _on_HTTPRequest_request_completed(result, response_code, headers, body):
|
|||
if response_code != 200 || ProjectSettings.get_setting("kaghanat/debug_mode"):
|
||||
emit_signal( "login_button_pressed" )
|
||||
else:
|
||||
var s = body.get_string_from_utf8().split(":")
|
||||
if(s[0] != "0"):
|
||||
var server_info_script = load("res://assets/Scripts/Models/nel_server_info.gd");
|
||||
var server_info = server_info_script.nel_server_info.new(body.get_string_from_utf8());
|
||||
emit_signal( "login_button_pressed" )
|
||||
# No error so login was successful.
|
||||
var text = str2var(body.get_string_from_utf8())
|
||||
var lines = body.get_string_from_utf8().split("\n")
|
||||
if lines.size() != 2:
|
||||
get_node("error_dialog/v_box_container/label").text = "Impossible de se connecter (bad return)"
|
||||
get_node("error_dialog").popup_centered()
|
||||
return
|
||||
var line1 = lines[0].split("#")
|
||||
var line2 = lines[1].split("#")
|
||||
#print("[login_menu:_on_HTTPRequest_request_completed] return:'" + str(text) + "'" + str(lines.size()) + "'" + str(line1.size()) + "'" + str(line2.size()))
|
||||
if line1[0] != "1":
|
||||
get_node("error_dialog/v_box_container/label").text = "Impossible de se connecter (return :" + str(line1[0]) + ")"
|
||||
get_node("error_dialog").popup_centered()
|
||||
return
|
||||
if line1.size() < 5:
|
||||
get_node("error_dialog/v_box_container/label").text = "Impossible de se connecter (bad return 1st line, size:" + str(line1.size()) + ")"
|
||||
get_node("error_dialog").popup_centered()
|
||||
return
|
||||
if line2.size() != 3:
|
||||
get_node("error_dialog/v_box_container/label").text = "Impossible de se connecter (bad return 2nd line, size:" + str(line2.size()) + ")"
|
||||
get_node("error_dialog").popup_centered()
|
||||
return
|
||||
var server_info_script = load("res://assets/Scripts/Models/nel_server_info.gd");
|
||||
print("[login_menu] " + str(body.get_string_from_utf8()))
|
||||
var state = line1[0]
|
||||
var cookie = line1[1]
|
||||
var fsaddr = line1[2]
|
||||
var ringmainurl = line1[3]
|
||||
var fartp = line1[4]
|
||||
var stat = "0"
|
||||
if line1.size() >= 6:
|
||||
stat = line1[5]
|
||||
var r2serverversion = line2[0]
|
||||
var r2backuppatchurl = line2[1]
|
||||
var r2patchurl = line2[2]
|
||||
|
||||
print("[login_menu:_on_HTTPRequest_request_completed] state:" + state + ", cookie:" + cookie + ", fsaddr:" + fsaddr + ", ringmainurl:" + ringmainurl + ", fartp:" + fartp + ", stat:" + stat + ", r2serverversion:" + r2serverversion + ", r2backuppatchurl:" + r2backuppatchurl + ", r2patchurl:" + r2patchurl)
|
||||
var server_info = server_info_script.nel_server_info.new(body.get_string_from_utf8());
|
||||
emit_signal( "login_button_pressed" )
|
||||
|
||||
func _make_post_request(url, data_to_send, use_ssl):
|
||||
# Convert data to json string:
|
||||
|
@ -54,3 +122,5 @@ func _on_register_button_pressed():
|
|||
emit_signal( "register_button_pressed" )
|
||||
|
||||
|
||||
func _on_error_dialog_button_pressed():
|
||||
get_node("error_dialog").hide()
|
||||
|
|
|
@ -22,6 +22,8 @@ anchor_bottom = 1.0
|
|||
theme = ExtResource( 1 )
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="HTTPSalt" type="HTTPRequest" parent="."]
|
||||
|
||||
[node name="HTTPRequest" type="HTTPRequest" parent="."]
|
||||
|
||||
[node name="background" type="TextureRect" parent="."]
|
||||
|
@ -185,7 +187,38 @@ rect_min_size = Vector2( 128, 0 )
|
|||
size_flags_horizontal = 10
|
||||
custom_fonts/font = SubResource( 3 )
|
||||
text = "Tester sans se connecter"
|
||||
|
||||
[node name="error_dialog" type="PopupDialog" parent="."]
|
||||
margin_right = 400.0
|
||||
margin_bottom = 150.0
|
||||
size_flags_horizontal = 7
|
||||
size_flags_vertical = 7
|
||||
popup_exclusive = true
|
||||
|
||||
[node name="v_box_container" type="VBoxContainer" parent="error_dialog"]
|
||||
margin_right = 400.0
|
||||
margin_bottom = 150.0
|
||||
size_flags_horizontal = 7
|
||||
size_flags_vertical = 7
|
||||
alignment = 1
|
||||
|
||||
[node name="label" type="Label" parent="error_dialog/v_box_container"]
|
||||
margin_right = 400.0
|
||||
margin_bottom = 17.0
|
||||
text = "Error detected"
|
||||
align = 1
|
||||
valign = 1
|
||||
|
||||
[node name="button" type="Button" parent="error_dialog/v_box_container"]
|
||||
margin_right = 16.0
|
||||
margin_bottom = 33.0
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
text = "Ok"
|
||||
|
||||
[connection signal="request_completed" from="HTTPSalt" to="." method="_on_HTTPSalt_request_completed"]
|
||||
[connection signal="request_completed" from="HTTPRequest" to="." method="_on_HTTPRequest_request_completed"]
|
||||
[connection signal="pressed" from="h_box_container/v_box_container/margin_container/login_box/email_box/email_label_box/register_button" to="." method="_on_register_button_pressed"]
|
||||
[connection signal="pressed" from="h_box_container/v_box_container/margin_container/login_box/h_box_container/play_button" to="." method="_on_play_button_pressed"]
|
||||
[connection signal="pressed" from="h_box_container/v_box_container/margin_container/login_box/h_box_container/play_without_connexion" to="." method="_on_play_without_connexion_pressed"]
|
||||
[connection signal="pressed" from="error_dialog/v_box_container/button" to="." method="_on_error_dialog_button_pressed"]
|
||||
|
|
|
@ -15,6 +15,7 @@ func _ready():
|
|||
$license_menu.hide()
|
||||
|
||||
func _on_login_menu_login_button_pressed():
|
||||
print("[login_scene] Launch game")
|
||||
$login_menu.hide()
|
||||
$character_selection_menu.show()
|
||||
|
||||
|
|
Loading…
Reference in a new issue