2018-08-09 09:07:21 +00:00
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[gd_scene load_steps=3 format=2]
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2018-08-09 14:09:55 +00:00
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[ext_resource path="res://game_scene/suzanne/suzanne.obj" type="ArrayMesh" id=1]
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2018-08-09 09:07:21 +00:00
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[sub_resource type="SpatialMaterial" id=2]
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render_priority = 0
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flags_transparent = false
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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2018-08-09 14:09:55 +00:00
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flags_albedo_tex_force_srgb = true
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2018-08-09 09:07:21 +00:00
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 0
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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2018-08-09 14:09:55 +00:00
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albedo_color = Color( 1, 1, 1, 1 )
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2018-08-09 09:07:21 +00:00
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metallic = 0.0
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2018-08-09 14:09:55 +00:00
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metallic_specular = 0.0
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2018-08-09 09:07:21 +00:00
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metallic_texture_channel = 0
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2018-08-09 14:09:55 +00:00
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roughness = 1.0
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2018-08-09 09:07:21 +00:00
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roughness_texture_channel = 0
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emission_enabled = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = false
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distance_fade_enable = false
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2018-08-09 14:09:55 +00:00
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_sections_unfolded = [ "Albedo", "Flags", "Metallic", "Parameters", "Roughness", "UV1" ]
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2018-08-09 09:07:21 +00:00
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[node name="character_preview" type="Spatial"]
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[node name="camera" type="Camera" parent="." index="0"]
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2018-08-09 14:09:55 +00:00
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transform = Transform( 1, 0, 0, 0, 0.991477, 0.130284, 0, -0.130284, 0.991477, 0, 1.35965, 2.80399 )
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2018-08-09 09:07:21 +00:00
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keep_aspect = 1
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cull_mask = 1048575
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environment = null
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h_offset = 0.0
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v_offset = 0.0
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doppler_tracking = 0
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projection = 0
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current = true
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fov = 70.0
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size = 1.0
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near = 0.05
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far = 100.0
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[node name="character" type="MeshInstance" parent="." index="1"]
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2018-08-09 14:09:55 +00:00
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.869367, 0 )
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2018-08-09 09:07:21 +00:00
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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2018-08-09 14:09:55 +00:00
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mesh = ExtResource( 1 )
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2018-08-09 09:07:21 +00:00
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skeleton = NodePath("..")
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material/0 = SubResource( 2 )
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_sections_unfolded = [ "material" ]
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2018-08-09 14:09:55 +00:00
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[node name="omni_light" type="OmniLight" parent="." index="2"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.08972, 3.20221 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 1.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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2018-08-09 09:07:21 +00:00
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