2018-07-25 07:36:19 +00:00
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extends MarginContainer
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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2018-07-25 09:56:37 +00:00
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const ACTION_LIST = [ "ui_debug_window", "ui_music_controls", "hide_char", "move_up", "move_down", "move_left", "move_right", "fly_up", "fly_down","game_flashlight", "ui_pause", "ui_reload", "ui_free_cursor", "ui_quit" ]
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const ACTION_TEXT = [ "show/hide debug", "show/hide music", "Hide/show character", "move up", "move down", "move left", "move right", "fly up", "fly down", "on/off flashlight", "pause/play", "reload the scene", "free/capture mouse cursor", "quit" ]
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2018-07-25 07:36:19 +00:00
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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var index = 0
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for action_name in ACTION_LIST:
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for event in InputMap.get_action_list( action_name ):
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if event is InputEventKey:
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var label = Label.new()
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label.name = action_name
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label.text = ACTION_TEXT[ index ] + ": " + OS.get_scancode_string( event.get_scancode_with_modifiers() )
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$MarginContainer/VBoxContainer.add_child( label )
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label.set_owner( $MarginContainer/VBoxContainer )
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index += 1
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func _on_Refresh_pressed():
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for action_name in ACTION_LIST:
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for event in InputMap.get_action_list( action_name ):
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if event is InputEventKey:
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get_node( "MarginContainer/VBoxContainer" ).get_node( action_name ).text = action_name + ": " + OS.get_scancode_string( event.get_scancode_with_modifiers() )
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func _input( event ):
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if event.is_action_pressed( "ui_debug_window" ):
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self.visible = not self.visible
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