test-client-godot/gui_scene/GUI/login/login_menu.gd

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GDScript3
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extends Control
signal login_button_pressed
func _on_login_button_pressed():
emit_signal( "login_button_pressed" )
func _on_play_button_pressed():
emit_signal( "login_button_pressed" )
func _on_quit_button_pressed():
self.get_tree().quit()