test-client-godot/JukeboxPannel.gd

71 lines
2.2 KiB
GDScript3
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2018-07-29 16:00:08 +00:00
extends Spatial
# Member variables
var prev_pos = null
var last_click_pos = null
var viewport = null
func _input(event):
# Check if the event is a non-mouse event
var is_mouse_event = false
var mouse_events = [InputEventMouseButton, InputEventMouseMotion, InputEventScreenDrag, InputEventScreenTouch]
for mouse_event in mouse_events:
if (event is mouse_event):
is_mouse_event = true
break
# If it is, then pass the event to the viewport
if (is_mouse_event == false):
viewport.input(event)
# Mouse events for Area
func _on_area_input_event(camera, event, click_pos, click_normal, shape_idx):
# Use click pos (click in 3d space, convert to area space)
var pos = get_node("Area").get_global_transform().affine_inverse()
# the click pos is not zero, then use it to convert from 3D space to area space
if (click_pos.x != 0 or click_pos.y != 0 or click_pos.z != 0):
pos *= click_pos
last_click_pos = click_pos
else:
# Otherwise, we have a motion event and need to use our last click pos
# and move it according to the relative position of the event.
# NOTE: this is not an exact 1-1 conversion, but it's pretty close
pos *= last_click_pos
if (event is InputEventMouseMotion or event is InputEventScreenDrag):
pos.x += event.relative.x / viewport.size.x
pos.y += event.relative.y / viewport.size.y
last_click_pos = pos
# Convert to 2D
pos = Vector2(pos.x, pos.y)
# Convert to viewport coordinate system
# Convert pos to a range from (0 - 1)
pos.y *= -1
pos += Vector2(1, 1)
pos = pos / 2
# Convert pos to be in range of the viewport
pos.x *= viewport.size.x
pos.y *= viewport.size.y
# Set the position in event
event.position = pos
event.global_position = pos
if (prev_pos == null):
prev_pos = pos
if (event is InputEventMouseMotion):
event.relative = pos - prev_pos
prev_pos = pos
# Send the event to the viewport
viewport.input(event)
func _ready():
viewport = get_node("Viewport")
get_node("Area").connect("input_event", self, "_on_area_input_event")