test-client-godot/assets/Game/basekits/dispensaire_scenes/DisCor2wRAA01.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/Game/basekits/dispensaire_mesh_sources/DisCor2wRAA01.mesh" type="ArrayMesh" id=1]
[sub_resource type="ConcavePolygonShape" id=1]
data = PoolVector3Array( 1.75, 0.2188, 1.75, -1.75, 0.2188, -1.75, 1.75, 0.2188, -1.75, -1.75, 0.2188, 1.75, -1.75, 0.2188, -1.75, 1.75, 0.2188, 1.75, -1.75, 3.2813, 1.75, 1.75, 3.2813, -1.75, -1.75, 3.2813, -1.75, 1.75, 3.2813, 1.75, 1.75, 3.2813, -1.75, -1.75, 3.2813, 1.75, -1.5303, 0.2188, -1.75, -1.5313, 3.2813, 1.749, -1.5303, 3.2813, -1.75, -1.5313, 0.2188, 1.749, -1.5313, 3.2813, 1.749, -1.5303, 0.2188, -1.75, 1.75, 0.2188, -1.5303, -1.75, 3.2813, -1.5313, 1.75, 3.2813, -1.5303, -1.75, 0.2188, -1.5313, -1.75, 3.2813, -1.5313, 1.75, 0.2188, -1.5303, 1.5313, 0.2188, 1.75, 1.5313, 3.2813, 1.5303, 1.5313, 3.2813, 1.75, 1.5313, 0.2188, 1.5303, 1.5313, 3.2813, 1.5303, 1.5313, 0.2188, 1.75, 1.5303, 0.2188, 1.5313, 1.75, 3.2813, 1.5303, 1.5303, 3.2813, 1.5313, 1.75, 0.2188, 1.5303, 1.75, 3.2813, 1.5303, 1.5303, 0.2188, 1.5313 )
[node name="DisCor2wRAA01" type="MeshInstance" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 1 )
skeleton = NodePath("..")
material/0 = null
material/1 = null
material/2 = null
material/3 = null
material/4 = null
material/5 = null
[node name="static_body" type="StaticBody" parent="." index="0"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="collision_shape" type="CollisionShape" parent="static_body" index="0"]
shape = SubResource( 1 )
disabled = false