test-client-godot/gui_scene/GUI/HUD/WindowControl.gd

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extends MarginContainer
export(bool) var is_movable = true
export(bool) var is_resizable = true
export(bool) var is_borderless = false
signal window_clicked( window )
var current_rect_size = Vector2( 0, 0 )
var current_rect_position = Vector2( -1, -1 )
var is_resizing = false
var is_moving = false
func add_child(node):
$VBoxContainer/Content/scroll_container/v_box_container.add_child(node)
prints(self.get_name()+" just fathered", node.get_name())
func set_mouse_pass_to_children( node ):
for child in node.get_children():
set_mouse_pass_to_children( child )
if node is Control:
node.mouse_filter = MOUSE_FILTER_PASS
func _ready():
current_rect_size = self.rect_min_size
if is_borderless:
$Background.region_rect = Rect2( 3, 28+3, 512-6, 512-28-6 )
$VBoxContainer/Header/HBoxContainer/Close.visible = false
$VBoxContainer/Header/HBoxContainer/Open.visible = false
$VBoxContainer/Header/HBoxContainer/Quit.visible = false
$VBoxContainer/Header/HBoxContainer/Label.visible = false
# else:
# $Background.region_rect = Rect2( 0, 0, 512, 512 )
# $VBoxContainer/Header/HBoxContainer/Close.visible = true
# $VBoxContainer/Header/HBoxContainer/Open.visible = false
# $VBoxContainer/Header/HBoxContainer/Quit.visible = true
# $VBoxContainer/Header/HBoxContainer/Label.visible = true
if not is_resizable:
$VBoxContainer/Footer/HBoxContainer/Resize.visible = false
set_mouse_pass_to_children( self )
func _on_Window_mouse_entered():
print("mouse_entered")
func _on_Window_focus_entered():
print("focus_entered")
func _on_Quit_pressed():
self.visible = false
func get_content():
return $VBoxContainer/Content
func close():
if not is_borderless:
$VBoxContainer/Header/HBoxContainer/Close.visible = false
$VBoxContainer/Header/HBoxContainer/Open.visible = true
$VBoxContainer/Content.visible = false
$VBoxContainer/Footer.visible = false
current_rect_size = self.rect_size
self.rect_size = Vector2( 0, 0 )
else:
$VBoxContainer/Header/HBoxContainer/Close.visible = false
$VBoxContainer/Header/HBoxContainer/Open.visible = false
$VBoxContainer/Content.visible = false
$VBoxContainer/Footer.visible = false
current_rect_size = self.rect_size
self.rect_size = Vector2( 0, 0 )
func _on_Close_pressed():
close()
func open():
if not is_borderless:
$VBoxContainer/Header/HBoxContainer/Close.visible = true
$VBoxContainer/Header/HBoxContainer/Open.visible = false
$VBoxContainer/Content.visible = true
$VBoxContainer/Footer.visible = true
self.rect_size = current_rect_size
else:
$VBoxContainer/Header/HBoxContainer/Close.visible = false
$VBoxContainer/Header/HBoxContainer/Open.visible = false
$VBoxContainer/Content.visible = true
$VBoxContainer/Footer.visible = true
self.rect_size = current_rect_size
func _on_Open_pressed():
open()
func _on_Resize_pressed():
is_resizing = true
func _input( event ):
if is_resizable:
if is_resizing and event is InputEventMouseButton and not event.pressed:
is_resizing = false
if event is InputEventMouseMotion and is_resizing:
var delta = event.relative
self.rect_size += delta
func check_if_clicked( event ):
if not is_moving and event is InputEventMouseButton and event.is_pressed() and not event.is_echo() and event.button_index == 1 :
emit_signal( "window_clicked", self )
func _on_Header_gui_input( event ):
check_if_clicked( event )
if is_movable:
if is_moving and event is InputEventMouseButton and not event.pressed:
is_moving = false
elif not is_moving and event is InputEventMouseButton and event.pressed:
is_moving = true
if event is InputEventMouseMotion and is_moving:
var delta = event.relative
self.rect_position += delta
func load_from_file( config_file ):
if config_file.has_section( self.name ):
self.rect_position = config_file.get_value( self.name, "position" )
self.rect_size = config_file.get_value( self.name, "size" )
self.is_borderless = config_file.get_value( self.name, "borderless" )
current_rect_position = self.rect_position
current_rect_size = self.rect_size
if config_file.get_value( self.name, "opened" ):
open()
else:
close()
func save_to_file( config_file ):
var is_open = $VBoxContainer/Content.visible
config_file.set_value(self.name, "position", self.rect_position)
if not is_open:
config_file.set_value(self.name, "size", current_rect_size)
else:
config_file.set_value(self.name, "size", self.rect_size)
if is_open:
config_file.set_value(self.name, "opened", true)
else:
config_file.set_value(self.name, "opened", false)
config_file.set_value(self.name, "borderless", is_borderless)
func _on_window_gui_input( event ):
check_if_clicked( event )