test-client-godot/scenes/Game/Terrain/gridmaps/ceilling.escn

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2018-07-30 08:48:21 +00:00
[gd_scene load_steps=1 format=2]
[sub_resource id=1 type="ArrayMesh"]
surfaces/0 = {
"primitive":4,
"arrays":[
Vector3Array(1.0, 4.0, -1.0, -1.0, 4.0, 1.0, -1.0, 4.0, -1.0, 1.0, 4.0, 1.0),
Vector3Array(0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0),
null, ; No Tangents,
null, ; no Vertex Colors,
null, ; No UV1,
null, ; No UV2,
null, ; No Bones,
null, ; No Weights,
IntArray(0, 2, 1, 0, 1, 3)
],
"morph_arrays":[]
}
[node type="Spatial" name="Scene"]
[node name="Plane" type="MeshInstance" parent="."]
mesh = SubResource(1)
visible = true
transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)