41 lines
1.2 KiB
Text
41 lines
1.2 KiB
Text
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://materials/ps_smoke_01.tres" type="Material" id=1]
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[ext_resource path="res://materials/smoke_mesh_02.tres" type="QuadMesh" id=2]
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[ext_resource path="res://materials/smoke_mesh_01.tres" type="QuadMesh" id=3]
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[ext_resource path="res://materials/smoke_mesh_04.tres" type="QuadMesh" id=4]
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[ext_resource path="res://materials/smoke_mesh_05.tres" type="QuadMesh" id=5]
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[node name="smoke" type="Particles" index="0"]
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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emitting = true
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amount = 30
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lifetime = 4.0
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one_shot = false
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preprocess = 1.0
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speed_scale = 0.1
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explosiveness = 0.0
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randomness = 0.0
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fixed_fps = 0
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fract_delta = true
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visibility_aabb = AABB( -4.36976, -0.176441, -7.10573, 8.73952, 14.8617, 11.7749 )
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local_coords = false
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draw_order = 0
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process_material = ExtResource( 1 )
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draw_passes = 4
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draw_pass_1 = ExtResource( 2 )
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draw_pass_2 = ExtResource( 3 )
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draw_pass_3 = ExtResource( 4 )
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draw_pass_4 = ExtResource( 5 )
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_sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "Process Material", "Time" ]
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