68 lines
1.8 KiB
Text
68 lines
1.8 KiB
Text
[gd_resource type="ParticlesMaterial" load_steps=6 format=2]
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[ext_resource path="res://materials/ps_fire_size_curve.tres" type="Texture" id=1]
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[sub_resource type="Curve" id=1]
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min_value = -360.0
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max_value = 360.0
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bake_resolution = 100
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_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.959245, 38.6719 ), 89.2918, 89.2918, 0, 0, Vector2( 1, 324.844 ), 17644.8, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=2]
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flags = 4
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width = 2048
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curve = SubResource( 1 )
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[sub_resource type="Gradient" id=3]
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offsets = PoolRealArray( 0, 0.0788644, 0.514196, 0.851735, 1 )
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colors = PoolColorArray( 1, 1, 1, 0.359098, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0.911608, 1, 1, 1, 0 )
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[sub_resource type="GradientTexture" id=4]
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flags = 4
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gradient = SubResource( 3 )
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width = 2048
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[resource]
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render_priority = 0
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trail_divisor = 1
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emission_shape = 2
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emission_box_extents = Vector3( 0.07, 0.07, 0.07 )
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flag_align_y = false
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flag_rotate_y = false
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flag_disable_z = false
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spread = 2.0
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flatness = 0.0
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gravity = Vector3( 0, 0.05, 0 )
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initial_velocity = 0.0
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initial_velocity_random = 0.0
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angular_velocity = 35.0
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angular_velocity_random = 1.0
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angular_velocity_curve = SubResource( 2 )
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linear_accel = 0.01
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linear_accel_random = 0.0
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radial_accel = 0.0
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radial_accel_random = 0.0
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tangential_accel = 0.0
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tangential_accel_random = 0.06
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damping = 0.0
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damping_random = 0.0
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angle = 10.0
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angle_random = 0.0
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scale = 1.0
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scale_random = 0.0
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scale_curve = ExtResource( 1 )
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color_ramp = SubResource( 4 )
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hue_variation = 0.0
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hue_variation_random = 0.0
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anim_speed = 50.0
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anim_speed_random = 0.0
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anim_offset = 0.14
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anim_offset_random = 0.0
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anim_loop = true
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_sections_unfolded = [ "Angle", "Angular Velocity", "Animation", "Color", "Damping", "Emission Shape", "Flags", "Gravity", "Hue Variation", "Initial Velocity", "Linear Accel", "Radial Accel", "Scale", "Spread", "Tangential Accel", "Trail" ]
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