particles_system/firecamp.tscn

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2018-07-16 19:39:32 +00:00
[gd_scene load_steps=3 format=2]
[ext_resource path="res://materials/ps_fire_01.tres" type="Material" id=1]
[ext_resource path="res://materials/flamme_01.tres" type="QuadMesh" id=2]
[node name="fire_01" type="Particles" index="0"]
layers = 1
material_override = null
cast_shadow = 0
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
emitting = true
amount = 16
lifetime = 5.0
one_shot = false
preprocess = 0.5
speed_scale = 4.5
explosiveness = 0.0
randomness = 1.0
fixed_fps = 0
fract_delta = true
visibility_aabb = AABB( -4, -4, -3.96729, 8, 8, 8 )
local_coords = false
draw_order = 0
process_material = ExtResource( 1 )
draw_passes = 1
draw_pass_1 = ExtResource( 2 )
_sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "Process Material", "Time", "Transform", "Visibility" ]