extends Spatial var _mouse_look = false var _mouse_position = Vector2( 0.0, 0.0 ) var _yaw = 0.0 var _pitch = 0.0 var _total_yaw = 0.0 var _total_pitch = 0.0 var yaw_limit = 360 var pitch_limit = 360 var sensitivity = 0.5 var smoothness = 0.5 func _process( delta ): if Input.is_action_pressed("move_up"): $dummy/camera_stand.translate( Vector3( 0.0, 10.0*delta, 0.0 ) ) elif Input.is_action_pressed("move_down"): $dummy/camera_stand.translate( Vector3( 0.0,-10.0*delta, 0.0 ) ) elif Input.is_action_pressed("move_forward"): $dummy/camera_stand.translate( Vector3( 0.0, 0.0,-10.0*delta ) ) elif Input.is_action_pressed("move_backward"): $dummy/camera_stand.translate( Vector3( 0.0, 0.0, 10.0*delta ) ) if Input.is_action_pressed("move_left"): $dummy/camera_stand.translate( Vector3(-10.0*delta, 0.0, 0.0 ) ) elif Input.is_action_pressed("move_right"): $dummy/camera_stand.translate( Vector3( 10.0*delta, 0.0, 0.0 ) ) if _mouse_look: _update_mouselook() func _update_mouselook(): _mouse_position *= sensitivity _yaw = _yaw * smoothness + _mouse_position.x * (1.0 - smoothness) _pitch = _pitch * smoothness + _mouse_position.y * (1.0 - smoothness) _mouse_position = Vector2(0, 0) if yaw_limit < 360: _yaw = clamp(_yaw, -yaw_limit - _total_yaw, yaw_limit - _total_yaw) if pitch_limit < 360: _pitch = clamp(_pitch, -pitch_limit - _total_pitch, pitch_limit - _total_pitch) _total_yaw += _yaw _total_pitch += _pitch $dummy/camera_stand.rotate_y(deg2rad(-_yaw)) $dummy/camera_stand.rotate_object_local(Vector3(1,0,0), deg2rad(-_pitch)) func _input(event): if event.is_action_pressed( "move_look" ): Input.set_mouse_mode( Input.MOUSE_MODE_CAPTURED ) self._mouse_look = true elif event.is_action_released( "move_look" ): Input.set_mouse_mode( Input.MOUSE_MODE_VISIBLE ) self._mouse_look = false if event is InputEventMouseMotion: if _mouse_look: _mouse_position = event.relative if event.is_action_pressed( "move_zoom_in" ): $dummy/camera_stand/camera.set_fov( $dummy/camera_stand/camera.get_fov()-1.0 ) elif event.is_action_pressed( "move_zoom_out" ): $dummy/camera_stand/camera.set_fov( $dummy/camera_stand/camera.get_fov()+1.0 )