[gd_scene load_steps=1 format=2] [sub_resource id=1 type="ArrayMesh"] resource_name = "Cube" surfaces/0 = { "primitive":4, "arrays":[ Vector3Array(0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0), Vector3Array(0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0), FloatArray(-1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 0.0, 1.0), null, ; no Vertex Colors, Vector2Array(0.625, 1.0, 0.375, 0.75, 0.375, 1.0, 0.625, 0.75), null, ; No UV2, null, ; No Bones, null, ; No Weights, IntArray(0, 2, 1, 0, 1, 3) ], "morph_arrays":[] } surfaces/1 = { "primitive":4, "arrays":[ Vector3Array(1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0), Vector3Array(0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0), FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0), null, ; no Vertex Colors, Vector2Array(0.625, 0.75, 0.375, 0.5, 0.375, 0.75, 0.625, 0.5), null, ; No UV2, null, ; No Bones, null, ; No Weights, IntArray(0, 2, 1, 0, 1, 3) ], "morph_arrays":[] } surfaces/2 = { "primitive":4, "arrays":[ Vector3Array(0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0), Vector3Array(-1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0), FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0), null, ; no Vertex Colors, Vector2Array(0.625, 0.5, 0.375, 0.25, 0.375, 0.5, 0.625, 0.25), null, ; No UV2, null, ; No Bones, null, ; No Weights, IntArray(0, 2, 1, 0, 1, 3) ], "morph_arrays":[] } surfaces/3 = { "primitive":4, "arrays":[ Vector3Array(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0), Vector3Array(0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0), FloatArray(1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0), null, ; no Vertex Colors, Vector2Array(0.625, 0.25, 0.375, 0.0, 0.375, 0.25, 0.625, 0.0), null, ; No UV2, null, ; No Bones, null, ; No Weights, IntArray(0, 2, 1, 0, 1, 3) ], "morph_arrays":[] } surfaces/4 = { "primitive":4, "arrays":[ Vector3Array(1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0), Vector3Array(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0), FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0), null, ; no Vertex Colors, Vector2Array(0.375, 0.5, 0.125, 0.25, 0.125, 0.5, 0.375, 0.25), null, ; No UV2, null, ; No Bones, null, ; No Weights, IntArray(0, 2, 1, 0, 1, 3) ], "morph_arrays":[] } surfaces/5 = { "primitive":4, "arrays":[ Vector3Array(0.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0), Vector3Array(0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, -1.0), FloatArray(0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0), null, ; no Vertex Colors, Vector2Array(0.875, 0.5, 0.625, 0.25, 0.625, 0.5, 0.875, 0.25), null, ; No UV2, null, ; No Bones, null, ; No Weights, IntArray(0, 2, 1, 0, 1, 3) ], "morph_arrays":[] } [node type="Spatial" name="Scene"] [node name="reference_box" type="MeshInstance" parent="."] mesh = SubResource(1) visible = true transform = Transform(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0)