Proper organization of textures files in their own main folder

This commit is contained in:
yannk 2019-09-30 15:26:27 +02:00
parent 068aa1e81d
commit c56e72483b
50 changed files with 42 additions and 37 deletions

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materials/decors/rocks/rock_moss.material (Stored with Git LFS)

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@ -1,9 +1,10 @@
[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="res://materials/tilables/textures/Base_suzanha_rock_baseColor.png" type="Texture" id=1]
[ext_resource path="res://materials/tilables/textures/Base_suzanha_rock_height.png" type="Texture" id=2]
[ext_resource path="res://materials/tilables/textures/Base_suzanha_rock_normal.png" type="Texture" id=3]
[ext_resource path="res://materials/tilables/textures/Base_suzanha_rock_roughness.png" type="Texture" id=4]
[ext_resource path="res://textures/tilables/stone/Base_suzanha_rock_baseColor.png" type="Texture" id=1]
[ext_resource path="res://textures/tilables/stone/Base_suzanha_rock_height.png" type="Texture" id=2]
[ext_resource path="res://textures/tilables/stone/Base_suzanha_rock_normal.png" type="Texture" id=3]
[ext_resource path="res://textures/tilables/stone/Base_suzanha_rock_roughness.png" type="Texture" id=4]
[resource]
albedo_texture = ExtResource( 1 )
@ -21,4 +22,3 @@ uv1_scale = Vector3( 0.4, 0.4, 0.4 )
uv1_offset = Vector3( 0.12, 0.3, 0.14 )
uv1_triplanar = true
uv2_scale = Vector3( 0.7, 0.7, 0.7 )

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@ -1,9 +1,10 @@
[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="res://materials/tilables/textures/Suzahna_bricks_basecolor.png" type="Texture" id=1]
[ext_resource path="res://materials/tilables/textures/Suzahna_bricks_height.png" type="Texture" id=2]
[ext_resource path="res://materials/tilables/textures/Suzahna_bricks_normal.png" type="Texture" id=3]
[ext_resource path="res://materials/tilables/textures/Suzahna_bricks_roughness.png" type="Texture" id=4]
[ext_resource path="res://textures/tilables/brick/Suzahna_bricks_basecolor.png" type="Texture" id=1]
[ext_resource path="res://textures/tilables/brick/Suzahna_bricks_height.png" type="Texture" id=2]
[ext_resource path="res://textures/tilables/brick/Suzahna_bricks_normal.png" type="Texture" id=3]
[ext_resource path="res://textures/tilables/brick/Suzahna_bricks_roughness.png" type="Texture" id=4]
[resource]
albedo_texture = ExtResource( 1 )
@ -20,4 +21,3 @@ depth_texture = ExtResource( 2 )
uv1_scale = Vector3( 0.7, 0.7, 0.7 )
uv1_offset = Vector3( 0.13, 0, 0 )
uv1_triplanar = true

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@ -1,9 +1,10 @@
[gd_resource type="SpatialMaterial" load_steps=5 format=2]
[ext_resource path="res://materials/tilables/textures/Suzahna_bricks_wide_basecolor.png" type="Texture" id=1]
[ext_resource path="res://materials/tilables/textures/Suzahna_bricks_wide_height.png" type="Texture" id=2]
[ext_resource path="res://materials/tilables/textures/Suzahna_bricks_wide_normal.png" type="Texture" id=3]
[ext_resource path="res://materials/tilables/textures/Suzahna_bricks_wide_roughness.png" type="Texture" id=4]
[ext_resource path="res://textures/tilables/brick/Suzahna_bricks_wide_basecolor.png" type="Texture" id=1]
[ext_resource path="res://textures/tilables/brick/Suzahna_bricks_wide_height.png" type="Texture" id=2]
[ext_resource path="res://textures/tilables/brick/Suzahna_bricks_wide_normal.png" type="Texture" id=3]
[ext_resource path="res://textures/tilables/brick/Suzahna_bricks_wide_roughness.png" type="Texture" id=4]
[resource]
albedo_texture = ExtResource( 1 )
@ -20,4 +21,3 @@ depth_texture = ExtResource( 2 )
uv1_scale = Vector3( 0.7, 0.7, 0.7 )
uv1_offset = Vector3( 0, 0, 0.24 )
uv1_triplanar = true

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@ -1,15 +1,18 @@
[gd_scene load_steps=14 format=2]
[ext_resource path="res://meshes/props/travel_box/travel_box_bottom.escn" type="PackedScene" id=1]
[ext_resource path="res://materials/tilables/textures/base_plastic_soft_roughness.png" type="Texture" id=2]
[ext_resource path="res://materials/tilables/textures/base_plastic_soft_colorRange.png" type="Texture" id=3]
[ext_resource path="res://materials/tilables/textures/base_plastic_soft_normal.png" type="Texture" id=4]
[ext_resource path="res://materials/tilables/textures/base_steel_glossy_roughness.png" type="Texture" id=5]
[ext_resource path="res://materials/tilables/textures/base_plastic_hard_shiny_colorRange.png" type="Texture" id=6]
[ext_resource path="res://materials/tilables/textures/base_plastic_hard_shiny_roughness.png" type="Texture" id=7]
[ext_resource path="res://materials/tilables/textures/base_plastic_hard_shiny_normal.png" type="Texture" id=8]
[ext_resource path="res://materials/tilables/textures/base_steel_glossy_basecolor.png" type="Texture" id=9]
[ext_resource path="res://materials/tilables/textures/base_steel_glossy_normal.png" type="Texture" id=10]
[ext_resource path="res://textures/tilables/plastic/base_plastic_soft_roughness.png" type="Texture" id=2]
[ext_resource path="res://textures/tilables/plastic/base_plastic_soft_colorRange.png" type="Texture" id=3]
[ext_resource path="res://textures/tilables/plastic/base_plastic_soft_normal.png" type="Texture" id=4]
[ext_resource path="res://textures/tilables/steel/base_steel_glossy_roughness.png" type="Texture" id=5]
[ext_resource path="res://textures/tilables/plastic/base_plastic_hard_shiny_colorRange.png" type="Texture" id=6]
[ext_resource path="res://textures/tilables/plastic/base_plastic_hard_shiny_roughness.png" type="Texture" id=7]
[ext_resource path="res://textures/tilables/plastic/base_plastic_hard_shiny_normal.png" type="Texture" id=8]
[ext_resource path="res://textures/tilables/steel/base_steel_glossy_basecolor.png" type="Texture" id=9]
[ext_resource path="res://textures/tilables/steel/base_steel_glossy_normal.png" type="Texture" id=10]
[sub_resource type="SpatialMaterial" id=1]
resource_local_to_scene = true

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@ -2,13 +2,15 @@
[ext_resource path="res://previewer/previewer.gd" type="Script" id=1]
[ext_resource path="res://previewer/dummy/dummy.tscn" type="PackedScene" id=2]
[ext_resource path="res://materials/tilables/textures/base_UV_check_big.png" type="Texture" id=3]
[ext_resource path="res://textures/tilables/basic_texture_1024.png" type="Texture" id=3]
[ext_resource path="res://meshes/decors/rocks/cliff_001.tscn" type="PackedScene" id=4]
[ext_resource path="res://meshes/props/pendo_teddy/pendo_teddy.tscn" type="PackedScene" id=5]
[ext_resource path="res://meshes/props/travel_box/container.tscn" type="PackedScene" id=6]
[ext_resource path="res://meshes/props/reference_box/reference_box.tscn" type="PackedScene" id=7]
[ext_resource path="res://meshes/props/fountain_suzanha/Fountain_suzanha.tscn" type="PackedScene" id=8]
[sub_resource type="ProceduralSky" id=1]
[sub_resource type="Environment" id=2]
@ -18,9 +20,10 @@ background_energy = 0.1
ambient_light_energy = 3.82
[sub_resource type="SpatialMaterial" id=3]
flags_unshaded = true
flags_world_triplanar = true
albedo_texture = ExtResource( 3 )
uv1_scale = Vector3( 7.6, 7.6, 7.6 )
uv1_offset = Vector3( 0.2, 0.2, 0 )
uv1_scale = Vector3( 122, 122, 122 )
[sub_resource type="PlaneMesh" id=4]
material = SubResource( 3 )
@ -75,9 +78,8 @@ color = Color( 0.360784, 1, 0, 1 )
lid_angle = 12.0
[node name="container_4" parent="props" instance=ExtResource( 6 )]
transform = Transform( 0.457191, 0, 0.889369, 0, 1, 0, -0.889369, 0, 0.457191, -3.94754, 4.76837e-007, -4.27729 )
transform = Transform( 0.457191, 0, 0.889369, 0, 1, 0, -0.889369, 0, 0.457191, -3.94754, 4.76837e-07, -4.27729 )
color = Color( 0.972549, 0.196078, 0.0431373, 1 )
lid_angle = 0.0
[node name="reference_box" parent="props" instance=ExtResource( 7 )]

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