Ajout du premier export de la raference

This commit is contained in:
yannk 2021-07-15 16:39:27 +02:00
parent 717d7ad060
commit 9ec977cf91
23 changed files with 27844 additions and 0 deletions

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meshes/creatures/raference/ra_ferens_boots.material (Stored with Git LFS) Normal file

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meshes/creatures/raference/ra_ferens_head_arms.material (Stored with Git LFS) Normal file

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meshes/creatures/raference/ra_ferens_legs.material (Stored with Git LFS) Normal file

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meshes/creatures/raference/ra_ferens_torso.material (Stored with Git LFS) Normal file

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://raference/raference_animated.gltf" type="PackedScene" id=1]
[ext_resource path="res://raference/ra_ferens_head_arms.material" type="Material" id=2]
[node name="raference" index="0" instance=ExtResource( 1 )]
[node name="bip01_" parent="." index="0"]
editor/display_folded = true
[node name="bip01_2" parent="." index="1"]
editor/display_folded = true
[node name="bip01_3" parent="." index="2"]
editor/display_folded = true
[node name="raference_head" parent="bip01_3" index="0"]
material/0 = ExtResource( 2 )
[node name="bip01_4" parent="." index="3"]
editor/display_folded = true
[node name="bip01_5" parent="." index="4"]
editor/display_folded = true
[node name="bip01_6" parent="." index="5"]
editor/display_folded = true
[node name="AnimationPlayer" parent="." index="8"]
autoplay = "_bip01_ca_female_march"

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{
"format": {
"version": "1.0"
},
"shaders": {
"Main shader": {
"parameters": {
"Common Parameters": {
"ao_intensity": 0.75,
"emissive_intensity": 1,
"horizonFade": 1.2999999523162842,
"nbSamples": 16
},
"Parallax Occlusion Mapping": {
"maxPOMSamples": 16,
"minPOMSamples": 4,
"pomStrength": 1,
"usePOM": false
},
"Subsurface Scattering Parameters": {
"sssColor": [
0.7009999752044678,
0.3009999990463257,
0.3050000071525574
],
"sssEnabled": true,
"sssScale": 0.5,
"sssType": 1
}
},
"shader": "pbr-metal-rough",
"shaderInstance": "Main shader"
}
},
"texturesets": {
"ra_ferens_boots": {
"shader": "Main shader"
},
"ra_ferens_head_arms": {
"shader": "Main shader"
},
"ra_ferens_legs": {
"shader": "Main shader"
},
"ra_ferens_torso": {
"shader": "Main shader"
}
}
}

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