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2
.gitattributes
vendored
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.gitattributes
vendored
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*.glb filter=lfs diff=lfs merge=lfs -text
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*.material filter=lfs diff=lfs merge=lfs -text
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2
.gitignore
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.gitignore
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*.import
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.import
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default_env.tres
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default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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meshes/props/pendo_teddy/pendo_teddy.glb
(Stored with Git LFS)
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meshes/props/pendo_teddy/pendo_teddy.glb
(Stored with Git LFS)
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meshes/props/pendo_teddy/pendo_teddy.material
(Stored with Git LFS)
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meshes/props/pendo_teddy/pendo_teddy.material
(Stored with Git LFS)
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meshes/props/pendo_teddy/pendo_teddy.tscn
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meshes/props/pendo_teddy/pendo_teddy.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://meshes/props/pendo_teddy/pendo_teddy.glb" type="PackedScene" id=1]
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[node name="pendo_teddy" index="0" instance=ExtResource( 1 )]
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meshes/props/pendo_teddy/textures/pendo_teddy_BaseColor.png
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meshes/props/pendo_teddy/textures/pendo_teddy_BaseColor.png
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meshes/props/pendo_teddy/textures/pendo_teddy_Height.png
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meshes/props/pendo_teddy/textures/pendo_teddy_Height.png
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meshes/props/pendo_teddy/textures/pendo_teddy_Normal.png
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meshes/props/pendo_teddy/textures/pendo_teddy_Normal.png
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meshes/props/pendo_teddy/textures/pendo_teddy_Roughness.png
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meshes/props/pendo_teddy/textures/pendo_teddy_Roughness.png
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pirzba_color.png
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pirzba_color.png
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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Khanat assets"
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config/icon="res://pirzba_color.png"
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[rendering]
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environment/default_environment="res://default_env.tres"
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