Merge branch 'master' of ssh://git.khaganat.net:3543/khaganat/mmorpg_khanat/khanat-assets---3d-godot-client
This commit is contained in:
commit
21c5d3369d
9 changed files with 76 additions and 15 deletions
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@ -5,4 +5,3 @@
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[resource]
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[resource]
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background_mode = 2
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background_mode = 2
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background_sky = SubResource( 1 )
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background_sky = SubResource( 1 )
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@ -1,30 +1,78 @@
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extends Spatial
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extends Spatial
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var _mouse_look = false
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var _mouse_position = Vector2( 0.0, 0.0 )
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var _yaw = 0.0
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var _pitch = 0.0
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var _total_yaw = 0.0
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var _total_pitch = 0.0
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var _current_camera_speed = 1.0
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export(int) var yaw_limit = 360
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export(int) var pitch_limit = 360
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export(float) var camera_sensitivity = 0.5
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export(float) var camera_smoothness = 0.5
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export(float) var camera_speed = 1.0
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export(float) var camera_accel = 10.0
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func _ready():
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self._current_camera_speed = self.camera_speed
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func _process( delta ):
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func _process( delta ):
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if Input.is_action_pressed("move_forward"):
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if Input.is_action_pressed("move_up"):
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$dummy/camera_stand.translate( Vector3( 0.0, 0.0,-10.0*delta ) )
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$dummy/camera_stand.translate( Vector3( 0.0, self._current_camera_speed*delta, 0.0 ) )
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if Input.is_action_pressed("move_backward"):
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elif Input.is_action_pressed("move_down"):
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$dummy/camera_stand.translate( Vector3( 0.0, 0.0, 10.0*delta ) )
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$dummy/camera_stand.translate( Vector3( 0.0,-self._current_camera_speed*delta, 0.0 ) )
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elif Input.is_action_pressed("move_forward"):
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$dummy/camera_stand.translate( Vector3( 0.0, 0.0,-self._current_camera_speed*delta ) )
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elif Input.is_action_pressed("move_backward"):
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$dummy/camera_stand.translate( Vector3( 0.0, 0.0, self._current_camera_speed*delta ) )
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if Input.is_action_pressed("move_left"):
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if Input.is_action_pressed("move_left"):
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$dummy/camera_stand.translate( Vector3(-10.0*delta, 0.0, 0.0 ) )
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$dummy/camera_stand.translate( Vector3(-self._current_camera_speed*delta, 0.0, 0.0 ) )
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if Input.is_action_pressed("move_right"):
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elif Input.is_action_pressed("move_right"):
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$dummy/camera_stand.translate( Vector3( 10.0*delta, 0.0, 0.0 ) )
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$dummy/camera_stand.translate( Vector3( self._current_camera_speed*delta, 0.0, 0.0 ) )
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if _mouse_look:
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_update_mouselook()
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func _update_mouselook():
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_mouse_position *= self.camera_sensitivity
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_yaw = _yaw * self.camera_smoothness + _mouse_position.x * (1.0 - self.camera_smoothness)
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_pitch = _pitch * self.camera_smoothness + _mouse_position.y * (1.0 - self.camera_smoothness)
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_mouse_position = Vector2(0, 0)
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if yaw_limit < 360:
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_yaw = clamp(_yaw, -yaw_limit - _total_yaw, yaw_limit - _total_yaw)
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if pitch_limit < 360:
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_pitch = clamp(_pitch, -pitch_limit - _total_pitch, pitch_limit - _total_pitch)
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_total_yaw += _yaw
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_total_pitch += _pitch
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$dummy/camera_stand.rotate_y(deg2rad(-_yaw))
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$dummy/camera_stand.rotate_object_local(Vector3(1,0,0), deg2rad(-_pitch))
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func _input(event):
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func _input(event):
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if event.is_action_pressed( "move_look" ):
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if event.is_action_pressed( "move_look" ):
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Input.set_mouse_mode( Input.MOUSE_MODE_CAPTURED )
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Input.set_mouse_mode( Input.MOUSE_MODE_CAPTURED )
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self._mouse_look = true
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elif event.is_action_released( "move_look" ):
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elif event.is_action_released( "move_look" ):
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Input.set_mouse_mode( Input.MOUSE_MODE_VISIBLE )
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Input.set_mouse_mode( Input.MOUSE_MODE_VISIBLE )
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self._mouse_look = false
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if event is InputEventMouseMotion:
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if event is InputEventMouseMotion:
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if Input.is_action_pressed( "move_look" ):
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if _mouse_look:
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$dummy/camera_stand/camera.rotate_x( -event.relative.y * 0.01 )
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_mouse_position = event.relative
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$dummy/camera_stand.rotate_y( -event.relative.x * 0.01 )
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if event.is_action_pressed( "move_zoom_in" ):
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if event.is_action_pressed( "move_zoom_in" ):
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$dummy/camera_stand/camera.set_fov( $dummy/camera_stand/camera.get_fov()-1.0 )
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$dummy/camera_stand/camera.set_fov( $dummy/camera_stand/camera.get_fov()-1.0 )
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elif event.is_action_pressed( "move_zoom_out" ):
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elif event.is_action_pressed( "move_zoom_out" ):
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$dummy/camera_stand/camera.set_fov( $dummy/camera_stand/camera.get_fov()+1.0 )
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$dummy/camera_stand/camera.set_fov( $dummy/camera_stand/camera.get_fov()+1.0 )
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if event.is_action_pressed( "move_speed" ):
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self._current_camera_speed = self.camera_speed + self.camera_accel
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elif event.is_action_released( "move_speed" ):
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self._current_camera_speed = self.camera_speed
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@ -71,4 +71,3 @@ shadow_enabled = true
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[node name="gi_probe" type="GIProbe" parent="light_system"]
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[node name="gi_probe" type="GIProbe" parent="light_system"]
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extents = Vector3( 63.192, 10, 76.3229 )
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extents = Vector3( 63.192, 10, 76.3229 )
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data = SubResource( 5 )
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data = SubResource( 5 )
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@ -56,6 +56,21 @@ move_zoom_out={
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
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]
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]
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}
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}
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move_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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]
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}
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move_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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]
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}
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move_speed={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
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]
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}
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[node]
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[node]
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