ajout des shaders d'eaux (plane et robinet ouvert)

This commit is contained in:
deed 2019-04-27 17:27:02 +02:00
parent 9407e238d5
commit 133bf79959
3 changed files with 51 additions and 1 deletions

View file

@ -1,9 +1,11 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://meshes/props/fountain_suzanha/foutain_suzanha.escn" type="PackedScene" id=1]
[ext_resource path="res://materials/tilables/suzahna_bricks.tres" type="Material" id=2]
[ext_resource path="res://materials/tilables/suzahna_bricks_wide.tres" type="Material" id=3]
[ext_resource path="res://materials/tilables/suzahna_base.tres" type="Material" id=4]
[ext_resource path="res://shaders/water_plane/water_plane.tscn" type="PackedScene" id=5]
[ext_resource path="res://shaders/waterfall/water_tap.tscn" type="PackedScene" id=6]
[node name="Fountain_suzanha" index="0" instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.47228, 0 )
@ -17,3 +19,9 @@ material/0 = ExtResource( 3 )
[node name="Fountain_suzanha_waterhole" parent="." index="2"]
material/0 = ExtResource( 4 )
[node name="water_plane" parent="." index="3" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0338864, 0.482117, 0.0421809 )
[node name="water_tap" parent="." index="4" instance=ExtResource( 6 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0165249, 1.21644, -0.474036 )

View file

@ -0,0 +1,17 @@
[gd_scene load_steps=3 format=2]
[sub_resource type="SpatialMaterial" id=1]
flags_transparent = true
params_cull_mode = 2
albedo_color = Color( 0.505882, 0.784314, 0.796078, 0.698039 )
[sub_resource type="PlaneMesh" id=2]
material = SubResource( 1 )
size = Vector2( 3.5, 1.8 )
[node name="water_plane" type="Spatial"]
[node name="mesh_instance" type="MeshInstance" parent="."]
mesh = SubResource( 2 )
material/0 = null

View file

@ -0,0 +1,25 @@
[gd_scene load_steps=4 format=2]
[sub_resource type="ParticlesMaterial" id=1]
[sub_resource type="SpatialMaterial" id=3]
flags_transparent = true
albedo_color = Color( 0.533333, 0.768627, 0.745098, 0.764706 )
[sub_resource type="CylinderMesh" id=2]
material = SubResource( 3 )
top_radius = 0.05
bottom_radius = 0.06
height = 1.6
[node name="water_tap" type="Spatial"]
[node name="particles" type="Particles" parent="."]
transform = Transform( 1, 0, 0, 0, 0.15, 0, 0, 0, 1, 0, 0, 0 )
visibility_aabb = AABB( -2.39364, -2.25282, -4, 4.78728, 4.50564, 8 )
process_material = SubResource( 1 )
draw_passes = 3
draw_pass_1 = SubResource( 2 )
draw_pass_2 = null
draw_pass_3 = null