khanat-assets---3d-godot-cl.../previewer/settings.gd

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GDScript3
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extends WindowDialog
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_color_picker_button_color_changed(color):
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pass
# get_parent().get_node( "world_environment" ).environment.background_sky.sky_top_color = color